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	<title>Comments on: Bleeding-Edge Alert: Flash 9 Preview Available</title>
	<atom:link href="http://createdigitalmotion.com/2006/06/28/bleeding-edge-alert-flash-9-preview-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2006/06/28/bleeding-edge-alert-flash-9-preview-available/</link>
	<description>Motion graphics, live visuals, VJing, video production, and interactive art</description>
	<pubDate>Sat, 22 Nov 2008 10:49:44 +0000</pubDate>
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		<title>By: Create Digital Motion &#187; Brevity: The Elegance of Processing, in Flash/ActionScript 3.0?</title>
		<link>http://createdigitalmotion.com/2006/06/28/bleeding-edge-alert-flash-9-preview-available/#comment-257</link>
		<dc:creator>Create Digital Motion &#187; Brevity: The Elegance of Processing, in Flash/ActionScript 3.0?</dc:creator>
		<pubDate>Fri, 28 Jul 2006 15:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2006/06/28/bleeding-edge-alert-flash-9-preview-available/#comment-257</guid>
		<description>[...] Brevity is sort of &#8220;Flash Strikes Back&#8221;; see a nice write-up by blog.blprnt.com. It reduces common animation tasks to simple, readable snippets of code, so you can animate more quickly and more easily, and create complex, but highly-efficient animations of elements like particle systems. Interestingly, part of what appears to make this possible is the developments in ActionScript 3.0, on which Brevity is based. (That&#8217;s an important note, or you&#8217;ll do what I did, and wonder why the samples aren&#8217;t working. They require Flash Player 9.) Certainly, as I&#8217;ve noted earlier, having integers for loops will make animations of iterative elements like particle systems much more efficient. Brevity compiles code using the AS3 compiler, much as Processing takes advantage of the Java compiler. [...]</description>
		<content:encoded><![CDATA[<p>[...] Brevity is sort of &#8220;Flash Strikes Back&#8221;; see a nice write-up by blog.blprnt.com. It reduces common animation tasks to simple, readable snippets of code, so you can animate more quickly and more easily, and create complex, but highly-efficient animations of elements like particle systems. Interestingly, part of what appears to make this possible is the developments in ActionScript 3.0, on which Brevity is based. (That&#8217;s an important note, or you&#8217;ll do what I did, and wonder why the samples aren&#8217;t working. They require Flash Player 9.) Certainly, as I&#8217;ve noted earlier, having integers for loops will make animations of iterative elements like particle systems much more efficient. Brevity compiles code using the AS3 compiler, much as Processing takes advantage of the Java compiler. [...]</p>
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	<item>
		<title>By: Code &#38; form</title>
		<link>http://createdigitalmotion.com/2006/06/28/bleeding-edge-alert-flash-9-preview-available/#comment-16</link>
		<dc:creator>Code &#38; form</dc:creator>
		<pubDate>Fri, 30 Jun 2006 08:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2006/06/28/bleeding-edge-alert-flash-9-preview-available/#comment-16</guid>
		<description>&lt;strong&gt;ActionScript 3.0 preview...&lt;/strong&gt;


Flash Professional 9 ActionScript 3.0 Preview
Adobe has released a public preview of ActionScript 3.0, which will be part of Flash 9. This follows the release of Flash Player 9, which will support AS3 features. At a glance this release seems to reinfo...</description>
		<content:encoded><![CDATA[<p><strong>ActionScript 3.0 preview&#8230;</strong></p>
<p>Flash Professional 9 ActionScript 3.0 Preview<br />
Adobe has released a public preview of ActionScript 3.0, which will be part of Flash 9. This follows the release of Flash Player 9, which will support AS3 features. At a glance this release seems to reinfo&#8230;</p>
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