SxSW: A New Web, From Live Data to Continuous, Visual Interfaces

searchburst

SearchBurst, which visualizes “burst” effects on Yahoo! Search, as world events impact search queries. Built in Processing by the yHaus team (Aaron Koblin specifically), with code/support from our friend and code hero Toxi, and Mike Chang.

meet_me_at_120x90 Imagine VJing with a stream of live snapshots from partygoers — or playing live data from the Web on email statistics as though it were a musical/visual instrument. The ability of tools like Processing to make numbers fluid opens up new interfaces to the storehouses of data on the Web — but also makes them friendly to artists and visualists.

I’ll be doing a workshop at South by Southwest Interactive in Austin with S. Joy Mountford, formerly VP Design Innovation, Yahoo and leader of the Yahoo Design Innovation Team aka yHaus. Joy certainly knows her stuff — not only did she lead a ground-breaking team at Yahoo, but she’s also supported student work and research and has a long history in interaction design including working on the original QuickTime interface. We’ll talk about the work being done, where we think these technologies are going, and how you can give it a try yourself.

Data as Art: Musical, Visual Web APIs [Event Page, SxSWi]

5:00 pm - 6:00 pm, Sunday, March 9

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Adobe Director Lives: Director 11 Does Physics, DirectX

freakshow When Adobe acquired Macromedia, a lot of people thought that’d be the end of Director. After all, Director and Flash have had increasingly overlapping capabilities for some time, and Director seemed like something people used years ago. Think again: talk to people doing interactive design, and Director — for better or worse — lives on.

With the Director 11 update announced this week, that’s unlikely to change any time soon. New in this release:

  • Vista support on Windows, Intel support on Mac
  • Bitmap filters (a la the bitmap API in Flash 8/9, I’m assuming)
  • Full JavaScript support and Code Snippets
  • Enhanced Flash support with CS3 and Flash Video support
  • Built-in physics via AGEIA PhysX
  • Native DirectX 9 3D support

Now, anyone for a Voyager interactive CD-ROM (as pictured right, from the Director heyday)?

Physics and 3D? Impressive stuff. So I should be excited, right?

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MeekFM Synthesizes Synesthetic Typography, Sound

dsc00945

You’re an incurable font geek and you love sound. Can’t choose? Combine them. The MeekFM synth is both a visual synthesizer for typography, and a synthesizer — it actually sonifies the letterforms you generate. This is synesthesia on such a high geeky level that my mind is blown wrapping my head around it. But I love the approach — and while I can’t search even my deepest serif fetish to work out how anyone would come up with this, perhaps there’s a parallel for other generative visuals. Think synth.

meekfminaction

meekfm.org [Official Project Page]

via: The Meek FM Typographic Synthesizer [Synthtopia]

Previously:

Illuminating Lettering as Digital Process, in Elegant, Open-Source Mac NodeBox

Free, Open Source, Remixable Fonts, and Embedding Fonts in Flash 9 / AS3

Processing Class in New York, Online: Art From Code, For Non-Coders

I used to be resistant to the idea of coding. It wasn’t just fear that I couldn’t do it, though that was part of it; it was also the sense that I wouldn’t be able to get to the actual art and music making if I got too involved in programming. And, actually, that bit can be true. But a group of pioneers, working on projects like Processing, OpenFrameworks, and other intelligent development frameworks, has been working really hard to make code an elegant an expressive tool rather than a hindrance. Processing has reached widespread popularity because it does this really, really well — even if you’ve never programmed before.

I’ll be teaching a three-part class on Processing at Harvestworks in New York next month. If you’re in the area, there should still be openings if you’d like to sign up (and if you’re enrolled, feel free to holler hi here — if I hear from you in advance, I can help tailor the course to your needs).

For intermediate digital artists, even those who have never coded before, we will introduce techniques in Processing. Processing is an elegant, high-level, Java-based tool designed to make coding friendly to artists. We will learn how to create generative art in just a few lines of code, building interactive works in minutes. We’ll also look at some of the deeper possibilities for manipulating data, video, images, sound, and MIDI and other I/O. The emphasis will be on basic sketches that help introduce fundamental coding skills.

Wednesdays, March 5, 12 and 19, 6:30 – 9:30pm
$325/$385

Class page / signup @ Harvestworks

The class will specifically focus on how to make video, 3D visuals, MIDI, and sound work for performance. Making Processing a performance tool definitely involves some particular skills. But I’ll also use this as an opportunity to teach very basic coding techniques so that unfamiliar programming topics can immediately generate something on the screen or some sound, since that’s part of the appeal of the whole tool.

But what if you’re not in New York?

We’ll soon have CDM Labs up, which will include examples from the team at CDM, plus other stuff from around the Web, not only in Processing but related tools, as well. I’ll use this as a playground for the course, so what I share with them, I can share with you. And, honestly, we hope this will help discipline us here to keep coding and keep documenting. More on that soon.

I’m also hoping to refine this course into something that can be offered elsewhere; if you’re interested, get in touch.

More on Processing:

Random sketchbook of mine, the kind of stuff you can put together in minutes

Flickr Processing pool

Processing videos on Vimeo

Processing tag on Create Digital Motion

Official Processing exhibition page

Processing work by Ryan Alexander (”scloopy”)

The Battle for Analog: VHS and the Evils of DVD

Sure, the name of the site may be Create Digital Motion, but don’t get me wrong — we know digital is evil. Or, specifically, digital gets real evil at certain times. There are the latency-inducing, problem-causing HDMI cables when VGA or S-Video or Composite would do the job, the “look at our brand, new storage format” trend that turns out to be “look at the hideously onerous, new copy protection method we’ve just invented.”

We know a little bit of our soul died when we brought in all this digital tech to our work. (Happy side note, though: my eyes now glow red. It’s totally awesome at parties.) So, we now proudly present The Battle for Analog, a completely nonsensical look at the analog world we might leave behind. (Well, unless you carry some mobile VHS decks to a gig, which could be a great idea … a little magnetic distortion live, anyone?)

And to kick things off, we’ve got a look back at VHS’ stand against the puppy-killing DVD, via our friends at the All Retro, All The Time, Retro Thing. So, at the risk of “boneheaded nostalgia” as someone described this in comments on RT, I present this mock VHS PSA from musclebeaver, with music from the Transformers music proudly playing in the background:

And, uh, yeah, it does appear to have been crafted in After Effects. Where is that Export to VHS option in CS3, anyway?

PS - I think Blu-Ray winning out over HD-DVD is finally Sony’s revenge for losing on superior Betamax.