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	<title>Comments on: Adobe Director Lives: Director 11 Does Physics, DirectX</title>
	<atom:link href="http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/</link>
	<description>Motion graphics, live visuals, VJing, video production, and interactive art</description>
	<pubDate>Fri, 05 Dec 2008 01:34:01 +0000</pubDate>
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		<title>By: Aa</title>
		<link>http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-157797</link>
		<dc:creator>Aa</dc:creator>
		<pubDate>Wed, 03 Dec 2008 19:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-157797</guid>
		<description>Unity 3d is a good competitor, actually the 2006 Director evangelist: Tom Higgins now is working with unity3d.

i really like director, but seems like adobe is not happy with this project.</description>
		<content:encoded><![CDATA[<p>Unity 3d is a good competitor, actually the 2006 Director evangelist: Tom Higgins now is working with unity3d.</p>
<p>i really like director, but seems like adobe is not happy with this project.</p>
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		<title>By: Carl</title>
		<link>http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-98045</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Mon, 14 Apr 2008 08:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-98045</guid>
		<description>Thing is, Shockwave 3d. What other web 3d game format that doesn't require .exe download? Rock, hard place...</description>
		<content:encoded><![CDATA[<p>Thing is, Shockwave 3d. What other web 3d game format that doesn&#8217;t require .exe download? Rock, hard place&#8230;</p>
]]></content:encoded>
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		<title>By: decrepticon</title>
		<link>http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-86692</link>
		<dc:creator>decrepticon</dc:creator>
		<pubDate>Sat, 01 Mar 2008 17:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-86692</guid>
		<description>Unlike the technologies that were used to create and view 'Freak Show' the content itself is timeless.</description>
		<content:encoded><![CDATA[<p>Unlike the technologies that were used to create and view &#8216;Freak Show&#8217; the content itself is timeless.</p>
]]></content:encoded>
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	<item>
		<title>By: vvvoid</title>
		<link>http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-86286</link>
		<dc:creator>vvvoid</dc:creator>
		<pubDate>Fri, 29 Feb 2008 14:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2008/02/28/adobe-director-lives-director-11-does-physics-directx/#comment-86286</guid>
		<description>&lt;a href="http://www.bonneville.nl/cps/" rel="nofollow"&gt;CPS&lt;/a&gt; talks Director. That's a good thing, yeah?

...but Lingo blows, long live js.</description>
		<content:encoded><![CDATA[<p><a href="http://www.bonneville.nl/cps/" rel="nofollow">CPS</a> talks Director. That&#8217;s a good thing, yeah?</p>
<p>&#8230;but Lingo blows, long live js.</p>
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