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	<title>Comments on: Why FreeFrameGL 1.5, Open 3D Plug-in Format, Rocks Our Teenage Party World</title>
	<atom:link href="http://createdigitalmotion.com/2008/04/23/why-freeframegl-15-open-3d-plug-in-format-rocks-our-teenage-party-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2008/04/23/why-freeframegl-15-open-3d-plug-in-format-rocks-our-teenage-party-world/</link>
	<description>Motion graphics, live visuals, VJing, video production, and interactive art</description>
	<pubDate>Tue, 08 Jul 2008 20:58:58 +0000</pubDate>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2008/04/23/why-freeframegl-15-open-3d-plug-in-format-rocks-our-teenage-party-world/#comment-100909</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Wed, 23 Apr 2008 20:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2008/04/23/why-freeframegl-15-open-3d-plug-in-format-rocks-our-teenage-party-world/#comment-100909</guid>
		<description>Yeah, I really do respect what Apple has done with CI and QC; I just feel like OpenGL makes a lot more sense for this kind of development -- it's (far) better-documented, better understood, and portable.</description>
		<content:encoded><![CDATA[<p>Yeah, I really do respect what Apple has done with CI and QC; I just feel like OpenGL makes a lot more sense for this kind of development &#8212; it&#8217;s (far) better-documented, better understood, and portable.</p>
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		<title>By: vade</title>
		<link>http://createdigitalmotion.com/2008/04/23/why-freeframegl-15-open-3d-plug-in-format-rocks-our-teenage-party-world/#comment-100903</link>
		<dc:creator>vade</dc:creator>
		<pubDate>Wed, 23 Apr 2008 18:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/2008/04/23/why-freeframegl-15-open-3d-plug-in-format-rocks-our-teenage-party-world/#comment-100903</guid>
		<description>Im definitely down with this, its an exciting development - im going to be (or, should I say, going to try) to port my existing shaders over to FFGL, and implement an FFGL Cocoa app, in concert with QC and CI effects.

Ive really been rather unhappy with the gotchas of Core Image Kernel language after playing with it, so going back to vanilla OpenGL/GLSL freaking wonderful.

Once I finish all the .. other goddamn projects I have in the pipe....

But this is a great development.</description>
		<content:encoded><![CDATA[<p>Im definitely down with this, its an exciting development - im going to be (or, should I say, going to try) to port my existing shaders over to FFGL, and implement an FFGL Cocoa app, in concert with QC and CI effects.</p>
<p>Ive really been rather unhappy with the gotchas of Core Image Kernel language after playing with it, so going back to vanilla OpenGL/GLSL freaking wonderful.</p>
<p>Once I finish all the .. other goddamn projects I have in the pipe&#8230;.</p>
<p>But this is a great development.</p>
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