I know that just about any piece of visual hardware, (and much of the software we use too) is capable of feedback, but I haven’t encountered anything quite like this before. A lot of the look reminds me of Fairlight effects.
I’ve amassing a bit of a collection, so if there’s interest I’ll package it up as a feedback VJ loop pack.
I’m sure this is one of those tools which almost everyone knows about, but it’s useful enough that I’d post it if only a single person benefited: Perian is a component for which adds native Quicktime support for, notably, FLV (and a bunch of other formats nobody really cares about).
This means you can play those downloaded FLV files in VDMX, 3L… any software which uses the Quicktime framework for playing video (feel free to chime in with the ones I’ve missed). So now you can youtube VJ in your favorite software.
The insanely wonderful crew at Sheffield, UK’s Universal Everything send along a lovely new project – just in time to help ease any unpleasant thoughts about air travel. As part of an installation for Nokia, Universal Everything created a series of projected animations. My favorite is this generative visual of people of different shapes and sizes being whisked along by a people mover (click through to Vimeo for the full HD versions):
A procession of diverse characters glide by on a travelator - friends, families, kids, lovers, rugby teams, fat couples, thin models - celebrating the diversity of people seen at Heathrow T5. Every character riding the travelator is unique, using generative software to create an ever-growing population.
Perhaps I need a mobile version I can take with me through less-lovely airports or during gate hold delays.
It’s really brilliant stuff, and demonstrates that the aesthetics of generative visuals can cover quite a gamut. But by now, I’m bet you’re already wondering what’s powering the very-nice physics interactions, built in Processing. I’m a big fan of the traer.physics library for Processing, but you won’t get results like this — in fact, part of what I like about traer.physics is that it’s often unpredictable once you set up a dynamic system! Processing virtuoso toxi had the same experience, so he adapted a different approach to physics via a technique called Verlet integration, what is commonly seen in "ragdoll physics" and cloth. It’s a technique prized for its relative stability, which the alternative Euler physics techniques tend to lack. (Darnit, I wish I paid more attention in math class, but that’s another story.)
Toxi has been building his own library. Bits of it are on toxiclibs on Google Code, although there’s a little reorganization going on over there so I don’t see a download. I’m half tempted to try implementing this just to better understand what’s going on under the hood. Anyone offer hourly math tutorials? I can barter. I could teach you to make really good burgoo and mint juleps.
Here’s another example of Toxi testing the library, which contains some other visualizations that let you see better how the physics algorithms work:
Peter and I have been having a serious love-in with Sony’s Vegas Video editing software this year. I’m a long-time Premiere user, but it hasn’t been getting a look in since I realised just how much faster it is for me to edit video with Vegas. I’ve had my eyes opened to the flow. Vegas lets you make edits, rearrange, delete, fade, and layer clips without interrupting playback. As a VJ, of course I’m used to “editing live”, so when I tried to go back to the play-stop-edit-play workflow of Premiere, it felt completely unnatural and archaic.
The one thing I’ve been missing is the tight integration between Premiere and After Effects. Vegas has some reasonably capable post-production tools, but as soon as things got beyond simple colour-correction or pan and scan, I would reach for After Effects, and things would get messy - exporting uncompressed AVIs, multi-layer exports… Unpleasant for everyone involved.
So, Peter and I were counting the ways we love Vegas, and I remarked that “if Vegas could save a file which could be imported in to AFX for post-production - absolute bliss”. I quickly followed this up with “it’s never going to happen”, and started to theorize about converting Vegas project files into XML to be then hacked into Premiere, while clicking around Vegas in a hopeful manner.