This Week on Vixid.Noisepages: Feedback. Lots of Feedback.

By Jaymis

I’ve spent much of my VJ time this week mesmerized by feedback effects in the VJX16-4.


Vixid Feedback Testing - Electroguy with Astronaut BBQ Party from Jaymis on Vimeo.

I’ve been documenting the more interesting combinations I found, and have put together an initial VJX feedback overview video.


Vixid Advanced: Feedback Setup and Demo from Create Digital Media on Vimeo.

I know that just about any piece of visual hardware, (and much of the software we use too) is capable of feedback, but I haven’t encountered anything quite like this before. A lot of the look reminds me of Fairlight effects.

I’ve amassing a bit of a collection, so if there’s interest I’ll package it up as a feedback VJ loop pack.

Refresh: Asides

Weekend Reader Link Roundup: Global VJ Map, Australian AV DVD, VJ Publication -

Here’s a couple of links which were sent in by CDMo readers over the weekend:

Zac pointed out the Frappr VJ Map, showing visualists from all around the planet.

Kat sent through an email from Timon, who is working on a VJ publication entitled VisualJockey (and is looking for submissions).

Finally, Mitchell is sending through a copy of the Synchresis DVD, although considering it’s a Creative Commons project, perhaps it could be posted on a nice online video hosting service. Physical media aside, Mitchell has a lot to say about the project.

Refresh: Asides

Add Mac Quicktime Support for FLV: Perian -

I’m sure this is one of those tools which almost everyone knows about, but it’s useful enough that I’d post it if only a single person benefited: Perian is a component for which adds native Quicktime support for, notably, FLV (and a bunch of other formats nobody really cares about).

This means you can play those downloaded FLV files in VDMX, 3L… any software which uses the Quicktime framework for playing video (feel free to chime in with the ones I’ve missed). So now you can youtube VJ in your favorite software.

Happy Floating Generative Peoples at Heathrow, Verlet Physics, And Global Felt-Tip Animation


Nokia / Friends / Heathrow Terminal 5 from Universal Everything on Vimeo.

The insanely wonderful crew at Sheffield, UK’s Universal Everything send along a lovely new project – just in time to help ease any unpleasant thoughts about air travel. As part of an installation for Nokia, Universal Everything created a series of projected animations. My favorite is this generative visual of people of different shapes and sizes being whisked along by a people mover (click through to Vimeo for the full HD versions):


Universal Everything / Nokia / Heathrow Terminal 5 / 2008 from Universal Everything on Vimeo.

 

A procession of diverse characters glide by on a travelator - friends, families, kids, lovers, rugby teams, fat couples, thin models - celebrating the diversity of people seen at Heathrow T5.
Every character riding the travelator is unique, using generative software to create an ever-growing population.

Perhaps I need a mobile version I can take with me through less-lovely airports or during gate hold delays.

It’s really brilliant stuff, and demonstrates that the aesthetics of generative visuals can cover quite a gamut. But by now, I’m bet you’re already wondering what’s powering the very-nice physics interactions, built in Processing. I’m a big fan of the traer.physics library for Processing, but you won’t get results like this — in fact, part of what I like about traer.physics is that it’s often unpredictable once you set up a dynamic system! Processing virtuoso toxi had the same experience, so he adapted a different approach to physics via a technique called Verlet integration, what is commonly seen in "ragdoll physics" and cloth. It’s a technique prized for its relative stability, which the alternative Euler physics techniques tend to lack. (Darnit, I wish I paid more attention in math class, but that’s another story.)

Toxi has been building his own library. Bits of it are on toxiclibs on Google Code, although there’s a little reorganization going on over there so I don’t see a download. I’m half tempted to try implementing this just to better understand what’s going on under the hood. Anyone offer hourly math tutorials? I can barter. I could teach you to make really good burgoo and mint juleps.

Here’s another example of Toxi testing the library, which contains some other visualizations that let you see better how the physics algorithms work:

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Super Fast Editing and Post-Production: Vegas, Importing into After Effects

By Jaymis

Peter and I have been having a serious love-in with Sony’s Vegas Video editing software this year. I’m a long-time Premiere user, but it hasn’t been getting a look in since I realised just how much faster it is for me to edit video with Vegas. I’ve had my eyes opened to the flow. Vegas lets you make edits, rearrange, delete, fade, and layer clips without interrupting playback. As a VJ, of course I’m used to “editing live”, so when I tried to go back to the play-stop-edit-play workflow of Premiere, it felt completely unnatural and archaic.

The one thing I’ve been missing is the tight integration between Premiere and After Effects. Vegas has some reasonably capable post-production tools, but as soon as things got beyond simple colour-correction or pan and scan, I would reach for After Effects, and things would get messy - exporting uncompressed AVIs, multi-layer exports… Unpleasant for everyone involved.

So, Peter and I were counting the ways we love Vegas, and I remarked that “if Vegas could save a file which could be imported in to AFX for post-production - absolute bliss”. I quickly followed this up with “it’s never going to happen”, and started to theorize about converting Vegas project files into XML to be then hacked into Premiere, while clicking around Vegas in a hopeful manner.
Saving from Sony Vegas to EDL for Import into After Effects or Premiere

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