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	<title>Comments on: VJing with the Half Life 2 Game Engine</title>
	<atom:link href="http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/</link>
	<description>The home for visualists</description>
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		<title>By: mario oyunlari</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7207</link>
		<dc:creator>mario oyunlari</dc:creator>
		<pubDate>Sun, 22 Nov 2009 06:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7207</guid>
		<description>or maybe blender running with OSC : </description>
		<content:encoded><![CDATA[<p>or maybe blender running with OSC :</p>
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		<title>By: erik</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7216</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sat, 10 Oct 2009 04:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7216</guid>
		<description>Daniel van Gils has created something called NuPlay. 
 
 &lt;a href=&quot;http://www.nuplay.org/&quot; rel=&quot;nofollow&quot;&gt;http://www.nuplay.org/&lt;/a&gt; 
 
	It is a Mod for Quake 4. But it seems that nothing is happening on the site for some time now. 
 
	I have also thought about using Unreal Engine 3 for live visuals because it supports DOF and post processing but I am not comfortable in a huge framework like this. I rather use processing ... 
 
	@Orubasarot: You can use VVVV (or Processing ... or whatever) ta handle your FFT stuff and send Data via UDP to the Unreal Engine. I tested it with UE3 and it works ... Friedrich Kirchner has used this function with the old Unreal Engine for his old moviesandbox. Now he has written his own engine which is open source btw. 
 
 &lt;a href=&quot;http://moviesandbox.com&quot; rel=&quot;nofollow&quot;&gt;http://moviesandbox.com&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>Daniel van Gils has created something called NuPlay. </p>
<p> <a href="http://www.nuplay.org/" rel="nofollow">http://www.nuplay.org/</a> </p>
<p>	It is a Mod for Quake 4. But it seems that nothing is happening on the site for some time now. </p>
<p>	I have also thought about using Unreal Engine 3 for live visuals because it supports DOF and post processing but I am not comfortable in a huge framework like this. I rather use processing &#8230; </p>
<p>	@Orubasarot: You can use VVVV (or Processing &#8230; or whatever) ta handle your FFT stuff and send Data via UDP to the Unreal Engine. I tested it with UE3 and it works &#8230; Friedrich Kirchner has used this function with the old Unreal Engine for his old moviesandbox. Now he has written his own engine which is open source btw. </p>
<p> <a href="http://moviesandbox.com" rel="nofollow">http://moviesandbox.com</a></p>
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	<item>
		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7214</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Fri, 09 Oct 2009 10:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7214</guid>
		<description>@MFO / danny: Yes, definitely some really nice work; thanks! Now I need to do a new round-up, though I&#039;m sure there are other people who should be included, as well. </description>
		<content:encoded><![CDATA[<p>@MFO / danny: Yes, definitely some really nice work; thanks! Now I need to do a new round-up, though I&#039;m sure there are other people who should be included, as well.</p>
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		<title>By: danny dobson</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7206</link>
		<dc:creator>danny dobson</dc:creator>
		<pubDate>Fri, 09 Oct 2009 09:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7206</guid>
		<description> &lt;a href=&quot;http://www.vimeo.com/user400400/videos&quot; rel=&quot;nofollow&quot;&gt;http://www.vimeo.com/user400400/videos&lt;/a&gt; 
 
	one is required to include victor morales when speaking of the potential of video game engines in live performance.  with garry&#039;s mod and the crysis engine he has continued to push the boundaries in striking and intelligent fashion. </description>
		<content:encoded><![CDATA[<p><a href="http://www.vimeo.com/user400400/videos" rel="nofollow">http://www.vimeo.com/user400400/videos</a> </p>
<p>	one is required to include victor morales when speaking of the potential of video game engines in live performance.  with garry&#039;s mod and the crysis engine he has continued to push the boundaries in striking and intelligent fashion.</p>
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	<item>
		<title>By: Game VJ &#124; Dama Blog</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7208</link>
		<dc:creator>Game VJ &#124; Dama Blog</dc:creator>
		<pubDate>Tue, 06 Oct 2009 14:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7208</guid>
		<description>[...] idéia muito legal, e que tem muito a ser explorada ainda, ele mesmo diz que agora pretende agregar efeitos e cenas controlados através de [...]</description>
		<content:encoded><![CDATA[<p>[...] idéia muito legal, e que tem muito a ser explorada ainda, ele mesmo diz que agora pretende agregar efeitos e cenas controlados através de [...]</p>
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		<title>By: MFO</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7209</link>
		<dc:creator>MFO</dc:creator>
		<pubDate>Tue, 06 Oct 2009 02:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7209</guid>
		<description>Albert Bertolin made very good live-visuals in the last years using the unreal game engine. His work is especially interesting as he goes further as the vj in the video above - Albert squeezes his own grafix into a game engine: &lt;a href=&quot;http://vimeo.com/3050432&quot; rel=&quot;nofollow&quot;&gt;http://vimeo.com/3050432&lt;/a&gt; 
	He played here: 
 &lt;a href=&quot;http://www.clubtransmediale.de/index.php?id=4367&quot; rel=&quot;nofollow&quot;&gt;http://www.clubtransmediale.de/index.php?id=4367&lt;/a&gt; 
	(there I saw his work) </description>
		<content:encoded><![CDATA[<p>Albert Bertolin made very good live-visuals in the last years using the unreal game engine. His work is especially interesting as he goes further as the vj in the video above &#8211; Albert squeezes his own grafix into a game engine: <a href="http://vimeo.com/3050432" rel="nofollow">http://vimeo.com/3050432</a><br />
	He played here:<br />
 <a href="http://www.clubtransmediale.de/index.php?id=4367" rel="nofollow">http://www.clubtransmediale.de/index.php?id=4367</a><br />
	(there I saw his work)</p>
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	<item>
		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7210</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Mon, 05 Oct 2009 19:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7210</guid>
		<description>@ash: Ah, interesting. It&#039;d make sense. 
 
	@Orubasarot: No time like the present. Anyway, we all have real-time ray tracing at reasonable framerates (like more than one every few seconds) some time in the not-too-distant future. </description>
		<content:encoded><![CDATA[<p>@ash: Ah, interesting. It&#039;d make sense. </p>
<p>	@Orubasarot: No time like the present. Anyway, we all have real-time ray tracing at reasonable framerates (like more than one every few seconds) some time in the not-too-distant future.</p>
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	<item>
		<title>By: Orubasarot</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7204</link>
		<dc:creator>Orubasarot</dc:creator>
		<pubDate>Mon, 05 Oct 2009 18:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7204</guid>
		<description>Why did I sit on this for so long?  Back in &#039;02 I overclocked the shit out of my Voodoo 5500 and got some wonderful things to happen in UnrealED with polygons getting blasted in every direction.  I used the screens for a site back then but never dabbled with the idea again. 
 
	Lately I&#039;ve been thinking about how comfortable I am in UnrealED and how not very comfortable at all I am in vvvv, if only I could get an FFT input of some kind into that thing. </description>
		<content:encoded><![CDATA[<p>Why did I sit on this for so long?  Back in &#039;02 I overclocked the shit out of my Voodoo 5500 and got some wonderful things to happen in UnrealED with polygons getting blasted in every direction.  I used the screens for a site back then but never dabbled with the idea again. </p>
<p>	Lately I&#039;ve been thinking about how comfortable I am in UnrealED and how not very comfortable at all I am in vvvv, if only I could get an FFT input of some kind into that thing.</p>
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	<item>
		<title>By: ash</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7215</link>
		<dc:creator>ash</dc:creator>
		<pubDate>Mon, 05 Oct 2009 17:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7215</guid>
		<description>&lt;a href=&#039;http://noisepages.com/members/peter/&#039; rel=&quot;nofollow&quot;&gt;@peter&lt;/a&gt; kirn 
 
	Rumour has it Unity is in talks with Microsoft to have Xbox Live as a supported platform. </description>
		<content:encoded><![CDATA[<p><a href='http://noisepages.com/members/peter/' rel="nofollow">@peter</a> kirn </p>
<p>	Rumour has it Unity is in talks with Microsoft to have Xbox Live as a supported platform.</p>
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	<item>
		<title>By: TweakingKnobs</title>
		<link>http://createdigitalmotion.com/2009/10/vjing-with-the-half-life-2-game-engine/#comment-7213</link>
		<dc:creator>TweakingKnobs</dc:creator>
		<pubDate>Mon, 05 Oct 2009 14:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4568#comment-7213</guid>
		<description>or maybe blender running with OSC : 
 
 &lt;a href=&quot;http://www.local-guru.net/blog/2009/03/08/using-the-blendergameengine-as-osc-client&quot; rel=&quot;nofollow&quot;&gt;http://www.local-guru.net/blog/2009/03/08/using-t...&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>or maybe blender running with OSC : </p>
<p> <a href="http://www.local-guru.net/blog/2009/03/08/using-the-blendergameengine-as-osc-client" rel="nofollow">http://www.local-guru.net/blog/2009/03/08/using-t&#8230;</a></p>
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