<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Night Lights: Projections Transform a Building into an Outdoor Playground</title>
	<atom:link href="http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/</link>
	<description>The home for visualists</description>
	<lastBuildDate>Wed, 23 May 2012 15:49:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: BNE Festival Launch &#8211; I love digital projections on buildings. I want to explore digital heartbeat/extension of experiences. &#171; Media.Suarez</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-32624</link>
		<dc:creator>BNE Festival Launch &#8211; I love digital projections on buildings. I want to explore digital heartbeat/extension of experiences. &#171; Media.Suarez</dc:creator>
		<pubDate>Mon, 09 May 2011 13:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-32624</guid>
		<description>[...] lit up as part of Vivid Sydney Festival) or instead of focusing on pure fun and interactivity (like the Night Lights project), what happens if these large scale digital projects conveyed a narrative set in a world that had [...]</description>
		<content:encoded><![CDATA[<p>[...] lit up as part of Vivid Sydney Festival) or instead of focusing on pure fun and interactivity (like the Night Lights project), what happens if these large scale digital projects conveyed a narrative set in a world that had [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Week 3 Reflection &#124; Interactivating the City</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-26270</link>
		<dc:creator>Week 3 Reflection &#124; Interactivating the City</dc:creator>
		<pubDate>Sun, 22 Aug 2010 03:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-26270</guid>
		<description>[...] http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor... [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor.." rel="nofollow">http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor..</a>. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ash</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-9170</link>
		<dc:creator>ash</dc:creator>
		<pubDate>Fri, 22 Jan 2010 22:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-9170</guid>
		<description>I&#039;m curious, do these teams work full-time on interactive art installations? Or does everyone have a day job in a related field (ie. programming, 3d art), occasionally coming together to pull off a project for personal interest. </description>
		<content:encoded><![CDATA[<p>I&#039;m curious, do these teams work full-time on interactive art installations? Or does everyone have a day job in a related field (ie. programming, 3d art), occasionally coming together to pull off a project for personal interest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create Digital Motion » Night Lights: Projections Transform a Building into an Outdoor Playground</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8623</link>
		<dc:creator>Create Digital Motion » Night Lights: Projections Transform a Building into an Outdoor Playground</dc:creator>
		<pubDate>Sat, 16 Jan 2010 00:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8623</guid>
		<description>[...] found this great video on createdigitalmotion.com showing projection mapping mixed along with people interaction.  It is nice to see so many people [...]</description>
		<content:encoded><![CDATA[<p>[...] found this great video on createdigitalmotion.com showing projection mapping mixed along with people interaction.  It is nice to see so many people [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nickihug</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8612</link>
		<dc:creator>nickihug</dc:creator>
		<pubDate>Fri, 15 Jan 2010 22:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8612</guid>
		<description>I love this piece and would like to see more of it. I envision it on the Main Library, downtown Los Angeles, 2010. Any other info on optimal conditions or just specifics which helped or deterred from realizing this work? </description>
		<content:encoded><![CDATA[<p>I love this piece and would like to see more of it. I envision it on the Main Library, downtown Los Angeles, 2010. Any other info on optimal conditions or just specifics which helped or deterred from realizing this work?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TommeeT</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8232</link>
		<dc:creator>TommeeT</dc:creator>
		<pubDate>Mon, 11 Jan 2010 14:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8232</guid>
		<description>I was fortunate to be there and want to thank all those involved in creating this choice work. Awesome stuff! 
&#160; </description>
		<content:encoded><![CDATA[<p>I was fortunate to be there and want to thank all those involved in creating this choice work. Awesome stuff!</p>
<p>&nbsp;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zach</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8138</link>
		<dc:creator>zach</dc:creator>
		<pubDate>Sun, 10 Jan 2010 15:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8138</guid>
		<description>&lt;a href=&#039;http://noisepages.com/members/kyle/&#039; rel=&quot;nofollow&quot;&gt;@kyle&lt;/a&gt;, &#160; oh snaps -- I forgot that we got it up on the mac. &#160;I personally wouldn&#039;t read too much into the performance difference. there just wasn&#039;t much time to debug it (ie, to figure out what was slower, &#160;using the FBO, the CV stuff, etc)... </description>
		<content:encoded><![CDATA[<p><a href='http://noisepages.com/members/kyle/' rel="nofollow">@kyle</a>, &nbsp; oh snaps &#8212; I forgot that we got it up on the mac. &nbsp;I personally wouldn&#039;t read too much into the performance difference. there just wasn&#039;t much time to debug it (ie, to figure out what was slower, &nbsp;using the FBO, the CV stuff, etc)&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Future of VJ-ing&#160;&#124;&#160;worshipVJ.com • 视觉敬拜</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8106</link>
		<dc:creator>The Future of VJ-ing&#160;&#124;&#160;worshipVJ.com • 视觉敬拜</dc:creator>
		<pubDate>Sun, 10 Jan 2010 08:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8106</guid>
		<description>[...] Community-driven projection mapping. Yes, please. (via CreateDigitalMotion) [...]</description>
		<content:encoded><![CDATA[<p>[...] Community-driven projection mapping. Yes, please. (via CreateDigitalMotion) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kyle McDonald</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8085</link>
		<dc:creator>Kyle McDonald</dc:creator>
		<pubDate>Sun, 10 Jan 2010 03:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8085</guid>
		<description>&lt;a href=&#039;http://noisepages.com/members/cnek/&#039; rel=&quot;nofollow&quot;&gt;@cnek&lt;/a&gt; + @zach, we did finally get two equivalent graphics cards working on both platforms (Nvidia GTX 285, one Mac and one PC versions), and there was one anomaly we never fully resolved: the Nvidia demos ran faster on the Mac than the PC, but the OF app itself, running across six screens, ran at about 1/3rd the fps on the Mac compared to the PC. It made me think that multi-screen applications generally run slower on Macs, but this might just be an isolated incident. </description>
		<content:encoded><![CDATA[<p><a href='http://noisepages.com/members/cnek/' rel="nofollow">@cnek</a> + @zach, we did finally get two equivalent graphics cards working on both platforms (Nvidia GTX 285, one Mac and one PC versions), and there was one anomaly we never fully resolved: the Nvidia demos ran faster on the Mac than the PC, but the OF app itself, running across six screens, ran at about 1/3rd the fps on the Mac compared to the PC. It made me think that multi-screen applications generally run slower on Macs, but this might just be an isolated incident.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zach</title>
		<link>http://createdigitalmotion.com/2010/01/night-lights-projections-transform-a-building-into-an-outdoor-playground/#comment-8057</link>
		<dc:creator>zach</dc:creator>
		<pubDate>Sat, 09 Jan 2010 21:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4984#comment-8057</guid>
		<description>&lt;a href=&#039;http://noisepages.com/members/cnek/&#039; rel=&quot;nofollow&quot;&gt;@cnek&lt;/a&gt;, the switch to windows was based on getting the wrong graphics card (a card we thought would work on a mac pro, but that had the power connections for windows machine). &#160; &#160;The kind of mistakes happen last minute - when you are grabbing equipment and running to catch a flight. &#160; &#160;Our client cancelled then uncanceled, which meant a very hectic deadline and not alot of breathing room for equipment decisions. 
We had initially planed on running off of macs, but in a pinch, getting a souped up PC that could take the card proved alot easier to do in NZ then getting a souped up mac. &#160; Fortunately, since it was written in OF we could easily recompile it for PC, and it wasn&#039;t too much of a setback. </description>
		<content:encoded><![CDATA[<p><a href='http://noisepages.com/members/cnek/' rel="nofollow">@cnek</a>, the switch to windows was based on getting the wrong graphics card (a card we thought would work on a mac pro, but that had the power connections for windows machine). &nbsp; &nbsp;The kind of mistakes happen last minute &#8211; when you are grabbing equipment and running to catch a flight. &nbsp; &nbsp;Our client cancelled then uncanceled, which meant a very hectic deadline and not alot of breathing room for equipment decisions.</p>
<p>We had initially planed on running off of macs, but in a pinch, getting a souped up PC that could take the card proved alot easier to do in NZ then getting a souped up mac. &nbsp; Fortunately, since it was written in OF we could easily recompile it for PC, and it wasn&#039;t too much of a setback.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

