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	<title>Comments on: ProFORMA Model Acquisition: &quot;Passive&quot; 3D Scanning</title>
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	<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/</link>
	<description>The home for visualists</description>
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		<title>By: sbn..</title>
		<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/#comment-7840</link>
		<dc:creator>sbn..</dc:creator>
		<pubDate>Thu, 07 Jan 2010 13:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4881#comment-7840</guid>
		<description>Looks like fun. 
&#160; 
One-camera systems like this have been around for a while, though. Don&#039;t recall the name of one a friend uses that uses markers, typically printed out sheets, but it was pretty cheap. A slight bit more involved, but otherwise able to match this in performance - 
&#160; 
Namely, produce a pretty inefficient 3D-models of very simple objects - No cavities or significant self-occlusion allowed. This model you&#039;d then have to clean up by hand (or - for now - expensive intelligent polyreducers) to use for anything minimally complex. With objects this simple, I&#039;d prefer just building them from scratch and projecting photos for the textures. 
&#160; 
Sorry, but I&#039;m not too excited for the prospects of this. it&#039;ll be fun and useful in some simple cases. And as always, potentially&#160;artistically&#160;interesting in the edge cases where the technique breaks down and produce glitchy output. The video for example showed some interesting intermediary states where the hand sort of got welded into the silhouette. </description>
		<content:encoded><![CDATA[<p>Looks like fun.</p>
<p>&nbsp;</p>
<p>One-camera systems like this have been around for a while, though. Don&#039;t recall the name of one a friend uses that uses markers, typically printed out sheets, but it was pretty cheap. A slight bit more involved, but otherwise able to match this in performance -</p>
<p>&nbsp;</p>
<p>Namely, produce a pretty inefficient 3D-models of very simple objects &#8211; No cavities or significant self-occlusion allowed. This model you&#039;d then have to clean up by hand (or &#8211; for now &#8211; expensive intelligent polyreducers) to use for anything minimally complex. With objects this simple, I&#039;d prefer just building them from scratch and projecting photos for the textures.</p>
<p>&nbsp;</p>
<p>Sorry, but I&#039;m not too excited for the prospects of this. it&#039;ll be fun and useful in some simple cases. And as always, potentially&nbsp;artistically&nbsp;interesting in the edge cases where the technique breaks down and produce glitchy output. The video for example showed some interesting intermediary states where the hand sort of got welded into the silhouette.</p>
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		<title>By: Jaymis Loveday</title>
		<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/#comment-7787</link>
		<dc:creator>Jaymis Loveday</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4881#comment-7787</guid>
		<description>@Mike: Good point on scanning of art assets. I&#039;d be very interested to try this with high definition cameras and smaller objects. </description>
		<content:encoded><![CDATA[<p>@Mike: Good point on scanning of art assets. I&#039;d be very interested to try this with high definition cameras and smaller objects.</p>
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		<title>By: Mike Laurence</title>
		<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/#comment-7786</link>
		<dc:creator>Mike Laurence</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4881#comment-7786</guid>
		<description>This is insane. There have been similar systems in the past, but not with this level of geometry analyzation - not to mention the automatic texturing! 
This really could revolutionize indie game development. Can&#039;t afford to pay a freelancer $3k for custom art? Just scan some of your old junk! Instant kitschy game art. 
I&#039;m curious to see how what kind of intellectual property issues arise from this sort of thing... if I scan some micro machines and use them in a game, will I get sued by Hasbro? 
Frickin&#039; Hasbro. </description>
		<content:encoded><![CDATA[<p>This is insane. There have been similar systems in the past, but not with this level of geometry analyzation &#8211; not to mention the automatic texturing!</p>
<p>This really could revolutionize indie game development. Can&#039;t afford to pay a freelancer $3k for custom art? Just scan some of your old junk! Instant kitschy game art.</p>
<p>I&#039;m curious to see how what kind of intellectual property issues arise from this sort of thing&#8230; if I scan some micro machines and use them in a game, will I get sued by Hasbro?</p>
<p>Frickin&#039; Hasbro.</p>
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		<title>By: Vincent Olivier</title>
		<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/#comment-7663</link>
		<dc:creator>Vincent Olivier</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4881#comment-7663</guid>
		<description> 
 
This is great! We should build a community of developpers around it. Who&#039;s in? ;) 
 
 </description>
		<content:encoded><![CDATA[<p>This is great! We should build a community of developpers around it. Who&#039;s in? <img src='http://createdigitalmotion.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: bilderbuchi</title>
		<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/#comment-7627</link>
		<dc:creator>bilderbuchi</dc:creator>
		<pubDate>Tue, 05 Jan 2010 02:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4881#comment-7627</guid>
		<description>me too! i had found it a couple months ago, but figured that they would develop the technology, then sell it (Stanford VectorMagic, anyone?). Great to hear it may become freeware. Where did you read that? </description>
		<content:encoded><![CDATA[<p>me too! i had found it a couple months ago, but figured that they would develop the technology, then sell it (Stanford VectorMagic, anyone?). Great to hear it may become freeware. Where did you read that?</p>
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		<title>By: Edwin</title>
		<link>http://createdigitalmotion.com/2010/01/proforma-model-acquisition-passive-3d-scanning/#comment-7626</link>
		<dc:creator>Edwin</dc:creator>
		<pubDate>Tue, 05 Jan 2010 01:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=4881#comment-7626</guid>
		<description>Wow!, i want it ;-) </description>
		<content:encoded><![CDATA[<p>Wow!, i want it <img src='http://createdigitalmotion.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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