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	<title>Comments on: iProcessing Puts Processing.js on iPhone &#8211; But What About Browsers?</title>
	<atom:link href="http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/</link>
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		<title>By: Gopi Palaniappan</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-31487</link>
		<dc:creator>Gopi Palaniappan</dc:creator>
		<pubDate>Sun, 07 Nov 2010 20:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-31487</guid>
		<description>I just posted an Android app that renders processing scripts over Webview. Check this out: &lt;a href=&quot;http://code.google.com/p/my-processing/&quot; rel=&quot;nofollow&quot;&gt;http://code.google.com/p/my-processing/&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>I just posted an Android app that renders processing scripts over Webview. Check this out: <a href="http://code.google.com/p/my-processing/" rel="nofollow">http://code.google.com/p/my-processing/</a></p>
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		<title>By: Enlaces sobre el iPad</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-15392</link>
		<dc:creator>Enlaces sobre el iPad</dc:creator>
		<pubDate>Fri, 16 Apr 2010 08:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-15392</guid>
		<description>[...] Create Digital Motion » iProcessing Puts Processing.js on iPhone – But What About Browsers? No es para el iPad, pero la opción de usar Processing es atractiva. [...]</description>
		<content:encoded><![CDATA[<p>[...] Create Digital Motion » iProcessing Puts Processing.js on iPhone – But What About Browsers? No es para el iPad, pero la opción de usar Processing es atractiva. [...]</p>
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		<title>By: Make iPhone apps using Processing? : SAI</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-14803</link>
		<dc:creator>Make iPhone apps using Processing? : SAI</dc:creator>
		<pubDate>Mon, 05 Apr 2010 04:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-14803</guid>
		<description>[...] better coverage on Create Digital Motion &amp; CreativeApps.   Category: [...]</description>
		<content:encoded><![CDATA[<p>[...] better coverage on Create Digital Motion &amp; CreativeApps.   Category: [...]</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11683</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Wed, 17 Feb 2010 08:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11683</guid>
		<description>SkyRon: I wouldn&#039;t nail any coffins, but it means that between JavaScript and old-fashioned Java, you can target just about anyone using Processing. (You&#039;ll need Java for old browsers that don&#039;t support HTML5.) 
I can also say that for *me*, Processing long ago eliminated any desire to use Flash. That&#039;s just me, though. </description>
		<content:encoded><![CDATA[<p>SkyRon: I wouldn&#039;t nail any coffins, but it means that between JavaScript and old-fashioned Java, you can target just about anyone using Processing. (You&#039;ll need Java for old browsers that don&#039;t support HTML5.)</p>
<p>I can also say that for *me*, Processing long ago eliminated any desire to use Flash. That&#039;s just me, though.</p>
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		<title>By: SkyRon&#8482;</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11659</link>
		<dc:creator>SkyRon&#8482;</dc:creator>
		<pubDate>Wed, 17 Feb 2010 02:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11659</guid>
		<description>While this news is not quite at the &quot;Max for Live&quot; level of CDM excitement, it is pretty exciting! 
So, if iProcessing/Processing.js can prototype, do cool animations on multitouch devices, and cross the iPhone/Android divide (and if we can work out those little HTML5 issues), does this put a nail in the Flash coffin, so to speak? &#160;(at least until CS5 comes out . . .) </description>
		<content:encoded><![CDATA[<p>While this news is not quite at the &quot;Max for Live&quot; level of CDM excitement, it is pretty exciting!</p>
<p>So, if iProcessing/Processing.js can prototype, do cool animations on multitouch devices, and cross the iPhone/Android divide (and if we can work out those little HTML5 issues), does this put a nail in the Flash coffin, so to speak? &nbsp;(at least until CS5 comes out . . .)</p>
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		<title>By: Olivia Spensor</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11338</link>
		<dc:creator>Olivia Spensor</dc:creator>
		<pubDate>Sat, 13 Feb 2010 07:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11338</guid>
		<description>Well It&#039;s good I tried it on safari on iphone what I like about this is It&#8217;s a good proof of concept and prototype of how you might generally wrap those features on multiple platforms. </description>
		<content:encoded><![CDATA[<p>Well It&#039;s good I tried it on safari on iphone what I like about this is It&rsquo;s a good proof of concept and prototype of how you might generally wrap those features on multiple platforms.</p>
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		<title>By: Joe Zydeco</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11318</link>
		<dc:creator>Joe Zydeco</dc:creator>
		<pubDate>Fri, 12 Feb 2010 19:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11318</guid>
		<description>Luckybite used iProcessing to &lt;em&gt;prototype&lt;/em&gt; the app, not build the final app. </description>
		<content:encoded><![CDATA[<p>Luckybite used iProcessing to <em>prototype</em> the app, not build the final app.</p>
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		<title>By: zach</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11297</link>
		<dc:creator>zach</dc:creator>
		<pubDate>Fri, 12 Feb 2010 13:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11297</guid>
		<description>&#160; 
I think one of the nice things about getting x project on platform y, even if it&#039;s not the most direct way to work with it, is the kind of things you learn along the way. &#160;For example, getting OF on the iphone involved abstracting the windowing toolkit, which allows OF to run as a full fledged cocoa app or headless, etc. &#160;The same thing of getting processing.js on iphone -- there&#039;s quite alot of interesting bridge work being done there. &#160; &#160;At the moment, I&#039;m researching OF on adroid NDK at the moment, not because it&#039;s an ideal fit (by any means) but because sometimes fitting a square peg through a circular hole leads to curious discoveries, and the more options and devices that your sketches and code can run on, the better. &#160; &#160;I haven&#039;t looked at the&#160;N900, but we&#039;ve got a few at the school I teach in, might be interesting to see how that works.  
Anyway, I&#039;m psyched about projects like this and ingenuity involved. &#160; Had the same feeling as when I saw seriality:  
http://zambetti.com/projects/seriality/ 
with a little bit of glue, hooking anything to anything is possible :) 
 
 
 
 
 
 </description>
		<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I think one of the nice things about getting x project on platform y, even if it&#039;s not the most direct way to work with it, is the kind of things you learn along the way. &nbsp;For example, getting OF on the iphone involved abstracting the windowing toolkit, which allows OF to run as a full fledged cocoa app or headless, etc. &nbsp;The same thing of getting processing.js on iphone &#8212; there&#039;s quite alot of interesting bridge work being done there. &nbsp; &nbsp;At the moment, I&#039;m researching OF on adroid NDK at the moment, not because it&#039;s an ideal fit (by any means) but because sometimes fitting a square peg through a circular hole leads to curious discoveries, and the more options and devices that your sketches and code can run on, the better. &nbsp; &nbsp;I haven&#039;t looked at the&nbsp;N900, but we&#039;ve got a few at the school I teach in, might be interesting to see how that works. </p>
<p>Anyway, I&#039;m psyched about projects like this and ingenuity involved. &nbsp; Had the same feeling as when I saw seriality: </p>
<p><a href="http://zambetti.com/projects/seriality/" rel="nofollow">http://zambetti.com/projects/seriality/</a></p>
<p>with a little bit of glue, hooking anything to anything is possible <img src='http://createdigitalmotion.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11254</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11254</guid>
		<description>1. I&#039;m hopeful, at least. SOME things have been accepted. 
2. Yes, you&#039;d need the SDK in order to deploy your apps. </description>
		<content:encoded><![CDATA[<p>1. I&#039;m hopeful, at least. SOME things have been accepted.</p>
<p>2. Yes, you&#039;d need the SDK in order to deploy your apps.</p>
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		<title>By: Bill Van Loo</title>
		<link>http://createdigitalmotion.com/2010/02/iprocessing-puts-processing-js-on-iphone-but-what-about-browsers/#comment-11253</link>
		<dc:creator>Bill Van Loo</dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5098#comment-11253</guid>
		<description>A couple thoughts: 
1. The iProcessing developers (Luckybite) used the iProcessing framework to develop their BirdBox app, which is available on the App Store. Given that, wouldn&#039;t it make sense to assume that merely using this framework wouldn&#039;t prevent an app from being accepted? 
2. My assumption is that you&#039;d still need the $99 iPhone Developer SDK to be able to build apps for your own device, just like any other native iPhone apps. Correct? 
The mere fact that this is available is really exciting. It certainly opens up new avenues for artists, designers, and coders who use Processing, as well as new ways to build apps for the iPhone family of devices. 
Bill </description>
		<content:encoded><![CDATA[<p>A couple thoughts:</p>
<p>1. The iProcessing developers (Luckybite) used the iProcessing framework to develop their BirdBox app, which is available on the App Store. Given that, wouldn&#039;t it make sense to assume that merely using this framework wouldn&#039;t prevent an app from being accepted?</p>
<p>2. My assumption is that you&#039;d still need the $99 iPhone Developer SDK to be able to build apps for your own device, just like any other native iPhone apps. Correct?</p>
<p>The mere fact that this is available is really exciting. It certainly opens up new avenues for artists, designers, and coders who use Processing, as well as new ways to build apps for the iPhone family of devices.</p>
<p>Bill</p>
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