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	<title>Comments on: Augmented Projection, as Easy as Painting: Kyle McLean&#8217;s Work is Fast, Elegant</title>
	<atom:link href="http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/</link>
	<description>The home for visualists</description>
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		<title>By: Markus Heckmann</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-33606</link>
		<dc:creator>Markus Heckmann</dc:creator>
		<pubDate>Mon, 31 Oct 2011 21:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-33606</guid>
		<description>Hey, 
 
seeing this really inspired me to work on my own mapping/masking system and a short while ago I finally had the time to work on it. It&#039;s a TouchDesigner component that enables the creation of rectangles, freeforms and bezier shapes/masks and the&#160;assignment&#160;and editing of video to them. Thanks again to Kyle McLean for inspiring this. It&#039;s posted in our Forum: &lt;a href=&quot;http://derivative.ca/Forum/viewtopic.php?f=22&amp;t=3070#p10897&quot; rel=&quot;nofollow&quot;&gt;http://derivative.ca/Forum/viewtopic.php?f=22&amp;amp...&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>seeing this really inspired me to work on my own mapping/masking system and a short while ago I finally had the time to work on it. It&#039;s a TouchDesigner component that enables the creation of rectangles, freeforms and bezier shapes/masks and the&nbsp;assignment&nbsp;and editing of video to them. Thanks again to Kyle McLean for inspiring this. It&#039;s posted in our Forum: <a href="http://derivative.ca/Forum/viewtopic.php?f=22&amp;t=3070#p10897" rel="nofollow">http://derivative.ca/Forum/viewtopic.php?f=22&#038;amp&#8230;</a></p>
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		<title>By: vvvv &#124; Nové média 3</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-31843</link>
		<dc:creator>vvvv &#124; Nové média 3</dc:creator>
		<pubDate>Wed, 05 Jan 2011 15:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-31843</guid>
		<description>[...] Rapid Projection Mapping System od Kyle McLean na createdigitalmotion.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Rapid Projection Mapping System od Kyle McLean na createdigitalmotion.com [...]</p>
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		<title>By: Wetterberg</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-16068</link>
		<dc:creator>Wetterberg</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-16068</guid>
		<description>one thing that sets vvvv apart from all the rest though; spreads. That stuff KILLS, and the minute I wrapped my head around the workflow was the end of doing 3d visuals with Jitter for me. 
I&#039;ll still use Jitter for matrix management, but if I need to I will still OSC over matrices to vvvv for final visualisation. </description>
		<content:encoded><![CDATA[<p>one thing that sets vvvv apart from all the rest though; spreads. That stuff KILLS, and the minute I wrapped my head around the workflow was the end of doing 3d visuals with Jitter for me.</p>
<p>I&#039;ll still use Jitter for matrix management, but if I need to I will still OSC over matrices to vvvv for final visualisation.</p>
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		<title>By: Kyle McLean</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15966</link>
		<dc:creator>Kyle McLean</dc:creator>
		<pubDate>Sun, 25 Apr 2010 04:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15966</guid>
		<description>Thanks for posting this Peter.&#160; I really have to say all credit goes to VVVV for being so fast, easy and pleasant to use.&#160; The really killer feature of VVVV for me is that there is no runtime mode or compiling process between you and your results.&#160; It is basically like doing open brain surgery on your program, and you get instant feedback of what does what.&#160; For me that is hugely useful in prototyping ideas, and also really lends itself well to projects like this one.&#160; And yes, spreads do also rock. 
Eric, I&#039;m pretty sure you should be able to do all of this in Max/Jitter, although I have not really used Max so much, more Pure Data.&#160; If it would be much harder or easier I couldn&#039;t (shouldn&#039;t) really say.&#160; If I had to hazard I guess I would say harder though. </description>
		<content:encoded><![CDATA[<p>Thanks for posting this Peter.&nbsp; I really have to say all credit goes to VVVV for being so fast, easy and pleasant to use.&nbsp; The really killer feature of VVVV for me is that there is no runtime mode or compiling process between you and your results.&nbsp; It is basically like doing open brain surgery on your program, and you get instant feedback of what does what.&nbsp; For me that is hugely useful in prototyping ideas, and also really lends itself well to projects like this one.&nbsp; And yes, spreads do also rock.</p>
<p>Eric, I&#039;m pretty sure you should be able to do all of this in Max/Jitter, although I have not really used Max so much, more Pure Data.&nbsp; If it would be much harder or easier I couldn&#039;t (shouldn&#039;t) really say.&nbsp; If I had to hazard I guess I would say harder though.</p>
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		<title>By: Eric</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15951</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 24 Apr 2010 22:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15951</guid>
		<description>I am saying the speed. I will just download the demo and give it a go. I know QC pretty well and this seems like a load of work in that app. I know in MAX you can draw and pick points and such. I will just throw my hat at it and hope it lands. 
Thank you for the help. </description>
		<content:encoded><![CDATA[<p>I am saying the speed. I will just download the demo and give it a go. I know QC pretty well and this seems like a load of work in that app. I know in MAX you can draw and pick points and such. I will just throw my hat at it and hope it lands.</p>
<p>Thank you for the help.</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15950</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sat, 24 Apr 2010 22:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15950</guid>
		<description>This could be done in any of those environments with enough effort, but yes, including Jitter. People have already done augmented projection projects in Jitter. </description>
		<content:encoded><![CDATA[<p>This could be done in any of those environments with enough effort, but yes, including Jitter. People have already done augmented projection projects in Jitter.</p>
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		<title>By: Eric</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15949</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 24 Apr 2010 22:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15949</guid>
		<description>So this could be done in with Jitter then? I think that is my main question. 
=) </description>
		<content:encoded><![CDATA[<p>So this could be done in with Jitter then? I think that is my main question.</p>
<p>=)</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15948</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sat, 24 Apr 2010 22:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15948</guid>
		<description>&lt;a href=&#039;http://noisepages.com/members/eric/&#039; rel=&quot;nofollow&quot;&gt;@Eric&lt;/a&gt;: Yes, Max/MSP/Jitter (with the Jitter added) shares capabilities with vvvv -- along with other tools, like Quartz Composer, Pd with GEM and PiDiP, Salvation, and code languages like Open Frameworks and Processing. Just as with many creative applications, you have different environments that share basic capabilities, but accomplish those capabilities in different ways. 
What&#039;s unique about vvvv is that it specifically wraps Microsoft&#039;s DirectX for graphics, the native 3D API on Windows, and it has data structures that can make it really quite quick to work with. 
But all of this is most relevant in terms of the comfort of the artist/developer. There&#039;s nothing in this video that isn&#039;t possible with other environments - it just may be that, in this case, this was the environment that was the quickest and most productive for their means of working. </description>
		<content:encoded><![CDATA[<p><a href='http://noisepages.com/members/eric/' rel="nofollow">@Eric</a>: Yes, Max/MSP/Jitter (with the Jitter added) shares capabilities with vvvv &#8212; along with other tools, like Quartz Composer, Pd with GEM and PiDiP, Salvation, and code languages like Open Frameworks and Processing. Just as with many creative applications, you have different environments that share basic capabilities, but accomplish those capabilities in different ways.</p>
<p>What&#039;s unique about vvvv is that it specifically wraps Microsoft&#039;s DirectX for graphics, the native 3D API on Windows, and it has data structures that can make it really quite quick to work with.</p>
<p>But all of this is most relevant in terms of the comfort of the artist/developer. There&#039;s nothing in this video that isn&#039;t possible with other environments &#8211; it just may be that, in this case, this was the environment that was the quickest and most productive for their means of working.</p>
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		<title>By: Eric</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15947</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 24 Apr 2010 22:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15947</guid>
		<description>Cant this be done on Mac using MaxMSP? 
&#160; 
I dont fully understand the differences fully between MAXMSP and VVVV. I know VVVV is a video dedicated application, but doesn&#039;t MAXMSP do the same things? </description>
		<content:encoded><![CDATA[<p>Cant this be done on Mac using MaxMSP?</p>
<p>&nbsp;</p>
<p>I dont fully understand the differences fully between MAXMSP and VVVV. I know VVVV is a video dedicated application, but doesn&#039;t MAXMSP do the same things?</p>
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		<title>By: nachum</title>
		<link>http://createdigitalmotion.com/2010/04/augmented-projection-as-easy-as-painting-kyle-mcleans-work-is-fast-elegant/#comment-15817</link>
		<dc:creator>nachum</dc:creator>
		<pubDate>Fri, 23 Apr 2010 06:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5320#comment-15817</guid>
		<description>wow!this is fu*** amazing!! </description>
		<content:encoded><![CDATA[<p>wow!this is fu*** amazing!!</p>
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