Unity, the commercial game engine, has long been a development tool of interest to those working not only in games but other live and interactive 3D visuals. In contrast to traditional tools, Unity is simply friendlier to designers and programmers alike. It’s what you’d imagine a game engine to be. After first attracting developers on the Mac, Unity has since become a powerhouse on various platforms.

Interestingly, it’s all powered by the open-source Mono, a free version of Microsoft’s .net platform (and a painful reminder to Java advocates of what Java could have been). You can read a case study of that success story; PDF only.

The coming Unity 3 upgrade is looking significant.

  • Greater cross-platform support. Not only Mac, Windows, and Wii, but Xbox 360, iPhone, iPod touch, and Android. (I saw an impressive Android presentation at a panel in Berlin in May; it’s looking like you’ll get the same stuff the iOS developers get, but perhaps with even better multi-platform support. It could mean the iOS version improves, simultaneously, as that work under the hood gets done.
  • Unified editor. Open one editor, target any and every platform.
  • New visual goodness. Superb lightmapping for more realistic lighting effects, lens effects, and deferred rendering for improved performance mean better-looking visuals. The lightmapping uses the lovely Beast.
  • Source-level debugging. Thanks to improvements in Mono’s MonoDevelop code environment, you can finally debug your scripts with ease.
  • Occlusion culling for improved performance across platforms, mobile and otherwise.
  • Easier asset management via a new browser.

You can see an overview of the features that most excite the dev team on the Unity blog. One big highlight, as I profiled today on Create Digital Music, is new real-time audio capabilities. That could make this an ideal choice for people looking to build innovative new audiovisual environments.

Other key features the dev team spotlights: powerful, easier new scene editing, surface shaders and easy shaders for OpenGL ES, XOR operator in JavaScript, easier math functions, and lots more — see the post.

All in all, it clearly makes Unity the environment to beat for independent creators.

I still long for a strong game engine choice for open source developers, one built on higher-level languages than C++ (or using something other than primitive bindings to C++ engines). I don’t imagine such an environment would ever compete directly with something like Unity; on the contrary, it could go in other, more experimental directions than a more comprehensive commercial game would, and conceivably be more lightweight. PyGame, jMonkeyEngine, and the Blender Game Engine are a few examples that might fill the category; I’m curious if readers are using any of these (Unity included).

Unity’s place is clear, though; they’re doing extraordinary work and reshaping the notion of what a game engine is. Stay tuned for that version 3 release.

Unity 3 Coming Soon [New features, available for preorder]

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  • http://www.scobot.com scobot

    I've been a big fan of the Unreal Engine, http://www.udk.com/

    Now with the totally free (for non commercial purposes ;) UDK, you can create even more amazing graphics in real-time using the same game engine the professionals use! It's also great for creating content like particle effects.

    Imagine building a mockup of a real world building in Unreal and then projection mapping that onto the real building. You could have the audience interact with the building! Like shooting out windows, opening doors, lighting it on fire etc. And maybe some less "destructive" types of things too :)

  • Hightree

    What I really like about Unity is their open attitude.

    While developing, they blog and post about upcoming features, you can request features on http://feedback.unity3d.com
    Btw, you forgot to mention that if you pre-order U3, you get access to the latest beta builds, so you can play with the new features and hit the ground running when they release U3.

  • Brian

    I cant wait for unity 3 and monodevelop debugging :D Ive been waiting for this for what seems forever.

  • Hightree

    I've tested breakpoints with monodevelop and it works, but you have to launch unity from monodevelop when you start your debug session.

  • http://vjanomolee.com VJ Anomolee

    I HEART UNITY! I have been working with it for use in fine art installations and live performance application creation since before they had a free version. Now that I have version 3 its just that much better! Beast lightmapping is incredible

    Unity is SUCH a joy to work with- especially since I got it talking to Max/msp + Quartz Composer.

    My iSensorii project was built on it.
    http://isensorii.com
    also have some better videos of the project on vimeo
    http://www.vimeo.com/vjanomolee/videos

  • http://music.sonicviz.com Sonicviz

    I just ported an old generative visuals project I did in jMonkeyEngine to unity3 Beta 6. JME was/is great, but for ease of creative workflow you need higher level tools like the Unity Dev environment so you can keep in zone while rapid prototyping ideas.

    Not to mention deployment.

    + x 10 for the upgraded FMOD features…now if we can get ful FMOD Designer event integration we will be rocking!

    Worth every cent.

  • http://www.giantmecha.com Evan

    I've been dreaming of a GUI game design tool for many years now…am I crazy in thinking a tool that looks and feels more like, say, After Effects (versus lines of code) would be a workable interface for designing games?

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  • http://www.yefos.com drew

    This is sweet news –