Audiovisual technology has returned to spectacle. Artists are armed with new technologies for fusing space and image, sound and sight. What they tend not to have is permanent spaces. And that lack of venues has made audiovisual artists nomadic and provisional, constrained to hastily-provisioned, rectangular, sometimes dim projections. In short, for revolutions to happen, you do need special venues, not just special artists.

Next month, Montreal will get a space that promises to be just that. The Society for Arts and Technology / La société des rts technologiques (SAT) have built a space that’s also a kind of “instrument,” a domed enclosure on their top floor called the Satosphere. When they say they want it to be cross-disciplinary, they aren’t kidding: aside from obvious applications for visuals, sound, art, architecture, dance, and gaming, the space will include a “FoodLab” for collaboration with chefs.

The big draw of such a space is being able to provide an immersive experience, surrounding the visitor with imagery. (Iannis Xenakis, among others, would be proud.) The pictures here, courtesy SAT, I think tell a big part of the story. It’s superior Canadian research and engineering at work, ready to accommodate visualization and environmental interaction across a wide variety of disciplines.

A space alone doesn’t guarantee great work, but it’s quite a step. To fill the space starting when it opens in spring 2011, SAT have enlisted a variety of artists, including work with a scale model called the Labodome (seen at bottom). (Actually, I think working in miniature can generally be a fantastic way to approach this.)

SAT’s Satosphere (hopefully) won’t stand entirely alone, but it seems to me it’ll be a critical space. See more notes from last month in an editorial by SAT Founding President and Artistic Director Monique Savoie.
Autumn Editorial [SAT]

Also worth noting: among SAT’s research project is something they’re calling the SPIN Framework.
http://spinframework.org/

It’s an open-source set of frameworks for manipulating spacial interaction, all using OSC (OpenSoundControl) for communication with tools like Pd and Processing. It’s based on the OpenSceneGraph, a native framework for scenegraph manipulation. It looks rather elegant, solving a number of basic problems for distributing virtual environments, whether across projectors, collaborators, spaces, or media. There’s a related project, also using OSG, which deals with audio and Pd, called Audioscape. Now, I have to reject the giant slash marks through the lovely pedals and Moogerfooger in the illustration on that site – surely this need not be an either/or proposition – but otherwise, looks really intriguing.

I’d be curious if there might be a wider effort to bring together these kinds of ideas as they emerge. See also UC Santa Barbara’s MAT program and their Allosphere (which actually faces more significant projection challenges, being a 360-degree sphere), as well as the audiovisual framework LuaAV. (LuaAV is quite a lot more involved than SPIN, above, more akin to Pd or Processing, but since everything here supports OSC, they could all easily communicate.)

If you’ve got ideas or research of your own, I’d love to hear them.

Working with a scale model of the big dome – looking a bit here like a spacecraft.
  • Anonymous

    "A space alone doesn’t guarantee great work" -this sums up the SAT pretty accurately.

  • plk

    Very interesting space, with definite possibilities. But a space like this imposes a great deal of limitations as well. And I'm not sure if Xenakis would be proud. For him, architecture itself represented a plastic art that would often need to be designed according to the project at hand. This, on the other hand, seems rather inflexible in this regard.

  • Quid

    Du béton, encore du béton !

    Let's see what will be in there !???

  • http://www.jhhl.net/ jhhl

    Funny you should mention that — last month at Montreal's UNITE conference (Unity users annual conference), there was a session devoted to non-game usage of Unity, and among them was using its real time power to provide content for planetarium domes like this. 

  • http://dietervandoren.net dtr

    I sure welcome these developments and I'm curious to see what work will be produced there. However, as already touched upon by plk, Xenakis focused on the integrated design and performance of architecture and audiovisual media. These domes are non-architectures, trying to disappear in favor of the graphic projections. In my art work/research I am developing the integration of space/architecture, media and performance, with spatiality and materiality going beyond projection on flat, uniform surfaces. 

  • MTL MISSION

    The space is undeniably brilliant. MUTEK generally hosts well-integrated, fantastic events there. But what plagues SAT is a lack of real interest on their part to work with cutting edge designers/artists/ and local live AV artists on an ongoing basis. So these artists are stuck booking bad venues that aren't equipped to handle the complexity of their vision.