Export to physical object…

Now, for many, that means some kind of fancy 3D printing that will soon revolutionize the world, bringing us into the realm of the matter-from-nothing science fiction of Star Trek.

Well, or you could just do some work. That’s what artist Mike Greer documents in a lovely timelapse video, in which a Blender 3D model is transformed before your very eyes into a material, paper rendition. I can imagine plenty of possibilities for this sort of work, from art installation to special effects and motion in which models go between real-for-real and virtual versions. But regardless, there’s a certain charm to making something from a computer – you know, with your hands.

And it really is “export” – it’s just that you’re part of that export:

Initially modelled in Blender and exported as a paper net using the ‘Export Paper Model Script’.

More on this feature:
Paper Model @ wiki.blender.org Scripts

For its part, 3d printing – with the machines and not just the humans – does hold some tremendous potential with animation. Just watch this terrific test, also from Mike Greer:

  • jhhl

    Henry Selick and LAIKA studios used 3d printing extensively in “Coraline” to make the jumping, dancing mice and Scotty dogs. They were not digitally copy and pasted images, they were digitally copy and pasted objects! which was useful because it was shot in 3D. 

  • Ronin

    This reminded me of Japanese software which gives you flattened templates to print onto card which it generates from 3d models: http://www.tamasoft.co.jp/pepakura-en/