Edirol P-10 Plays, Samples Visuals to SD Cards; Pricing, Availability Update

New VJ hardware tends to be few and far between, so we’ve been closely watching the P-10, now officially the “P-10 Visual Sampler.” (The “P” stands for “presenter,” but Edirol has changed from “visual presenter” to “visual sampler” to emphasize the P-10’s sampling features — smart move.) First spotted earlier this spring, the P-10 boasts a built-in display and pads, the ability to play straight from memory cards, and sampling from a live analog video/audio source.

Specs:

  • MJPEG movie and still JPEG support
  • Slide show capabilities
  • Playback and recording from SD(HC) memory cards
  • Capture from live video input (onboard composite, S-Video, and even audio in and out)
  • Internal color display, 12 trigger pads, dedicated effects dials

About those effects — we now know what they are, and they should look pretty familiar to Edirol owners:

  • Movie: Repeat A<>B
  • Reverse
  • Strobe
  • Speed
  • Color
  • Output Fade
  • Still Image: Slide Show, Strobe, Color, Output Fade

There’s also V-LINK support for integration with other Edirol products, though I would imagine you’d mostly want to use the onboard controls.

I think Edirol might be going a bit far when they say this is “a faster, more elegant and reliable alternative to using a laptop on stage.” I’m not sure what they mean by “faster,” and the main problem is that this really isn’t a laptop alternative — laptops just do more. But that said, if I had the cash I’d love to have one of these units alongside a laptop and mixer, and imagine gigging VJs will find the quick SD card capture to be just invaluable, especially if they pick up a camera that saves MJPEGs.

The deal killer for many is likely to be price, but to put this in perspective, this is a lot more compact and flexible than the Korg Kaptivator, which cost about twice as much.
I hope to get a look at the P-10 when it arrives stateside. Speaking of which…

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Code as Art: Generative Visual Inspiration and Sharing

Generative works from Keith Peters, on his new Art from Code site.

As code literacy improves and coding tools like Processing and Flash make it easier to produce stunning visual results, the line between the coder/hacker and digital artist, and more conventional artists, is blurring fast. The next trend: networks and blogs on which people share not just their work, but the code behind it. The idea is old, but there’s no question the breadth of content and number of participants is expanding - and beginners are welcome, too.

The Flash Virtuoso, and Galleries vs. Code Repositories

Isometric waves, via Keith’s Flickr.

Keith Peters, aka BIT-101, has been instrumental in the Flash community in advocating digital art and animation. His books are clearly written and intuitive to non-programmers — despite their Flash basis, I’ve found them useful for my Processing experiments, too. And Keith has been busy of late. He’s got a second installment coming for his wonderful Making Things Move book, inspiring his isometric experiments pictured here, and he’s also launched a new site called “Art from Code.” (Various permutations of this theme come up regularly.)

I owe a huge debt to Keith, as I got into generative coding entirely through his books, before later going on to discover Processing.

Interestingly, the relationship between code and art is an imperfect one. Just open sourcing the code isn’t always practical. In a way, though, that makes the code even more beautiful — and sometimes sharing visual results can be just as interesting as sharing code. (It forces us to go back and try to reproduce the results, then get it all wrong, and wind up producing something original, often as a result of mistakes!)

Keith writes on his blog:

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Interview: Addictive Remix Olympics Live on Austrian TV This Weekend

By Jaymis

After posting about their upcoming live performance on ORF TV, I got in touch with AddictiveTV to learn a bit more about their performances this weekend.

What kind of rig will you be taking to Vienna? Computers? Hardware? Software?

A mixture of all three! It took us days to figure out exactly what was required, to be able to do exactly what we need to be doing, as it’s quite an unusual task we’re undertaking, especially the audiovisual sampling of live streams that you’ve actually no idea what exactly they’ll be until they happen!

This just isn’t a normal gig set up and no equipment exists to do exactly what’s needed. Ideally, we’d like some huge Grass Valley multi-channel mixer that takes everything from SDI to Y/C and their Turbo recorder or similar, but the audio side of this kind of kit simply doesn’t work in the same way as DJ kit and certainly doesn’t have audio effects, or appropriate video effects for that matter.

Addictive TV | Kuwait - Middle East Tour March 2007  by watchlooksee.
Live in Kuwait. Image by WatchLookSee

So central to our set-up will be one of Pioneer’s new SVM-1000 audio/visual mixers. We worked with Pioneer on the development of the SVM, from conceptual ideas to the testing of the early prototype - so it’s good to be pushing it’s capabilities outside of the club environment. We’ll also be using our own customised Edirol V4 video mixer that’s been modified to take audio, and we’ll use it to shrink the picture and do further overlays; allowing us to have two live images side-by-side, using our laptop running VJammPro - which is essentially an AV sequencer and clip triggering software (which can also shrink the picture live too); we’ll also capture footage on this laptop from any of the live feeds and place the clips in VJammPro. And to complete the set-up we’ll have three DVJ-1000’s - Pioneer’s DVD turntables, and a DJM-1000, which is a six channel audio mixer plus it’s effects unit, the EFX-1000. Oh and ten tonnes of cables, connectors and video monitors!

Addictive TV by artificialeyes.tv.
Addictive TV’s Modified Edirol V4. Image by artificialeyes

How many concurrent feeds will you have access to?

We’ll be getting six live feeds, and I think it’ll be a mixture of live cameras from the same event and at other times different events coming down at the same time.

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Monome as Open Source Visual Hardware: Video Roundup

The Monome, a minimalist, elegant open source hardware controller conceived as an array of light-up buttons, has already made a big splash in the music world. But because it’s fundamentally a controller / LED display, it could be used for anything. And the Monome is now starting to realize that potential in increasingly-cool visual device.

First, here’s the Monome becoming virtually visual, overlaid with generative drawings. (If nothing else, this shows you the kind of love people feel for this open source, community-supported gadget.)


Monome Step : Generative Drawing from formalplay on Vimeo.

This is my first test of having the Monome control some generative drawing along with the audio through this step sequencer I made in Flash similar to the original 64Steps.
I especially like where the step sequencing begins to break down because of how deep the drawing gets.
Its the same drawing engine I used to generate this seasons Thank You cards (although for the Monome version I removed the Type Flakes)
This season’s cards in collab with [M]:
ilikegravity.com/real/archives/2007/01/generative_gratitude_collaboration.php

This lovely work is the product of Detroit area-based formalplay.

The Monome can also be a powerful tool for controlling visuals. Here it is manipulating a set of photos on a computer, also by formalplay. You can imagine the potential for live VJing – and, Microsoft Surface, eat your heart out!


Monome_NL_PhotoGallery.swf from formalplay on Vimeo.

But, wait, there’s more…

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Resolume “Avenue” 3 Announced: The Audiovisual App to Beat? (Mac, PC)


Resolume Avenue 3 Introduction from Bart van der Ploeg on Vimeo.

With a new generation of visual apps, we’ll soon see if software innovation can help live visualism spread through the larger performance scene. One of the tools to watch has been Resolume 3, and it’s a secret no more.

We knew Resolume 3’s release would make a big splash, if for no other reason than its loyal (PC-only) audience. The older Resolume 2 was always a favorite for its streamlined interface and the ease with which it handled live gigs. It had its “legacy” downsides, too, like limited performance capabilities, a lack of 3D hardware support, and support for Windows only. Resolume 3 promised to fix that, but some loyalists wondered if the ground-up redesign – with a new engine and new interface – would live up to the name, or get lost in the avalanche of new VJ tools being developed this year.

Today, Resolume’s creators took the wraps off the new Resolume Avenue 3. The big news: this app could set itself apart with beat-matched, audiovisual mixing, not just video.

In short, think:

  • 3D, multiple screens, OpenGL / FreeFrameGL effects
  • Beat-synced everything, looping
  • Audio in video clips, direct audio file triggering, VST audio effects

We’ve been playing with an early beta, and it’s been a blast — bringing over some of the basic principles we liked in the original Resolume interface, but with lots of fun newness added.

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Caligari trueSpace7 3D Tool for Windows, Now Free

Artists and visualists often want to work in 3D, as our world increasingly becomes saturated with 3D technology. But we may want to get their feet wet before making an investment in a massive program. Fortunately, we’re now blessed with free 3D tools — partly because industry heavyweights Google and Microsoft are so desperate for the Average Joe to populate their virtual worlds with 3D models.

First, Google acquired SketchUp, the fantastic, user-friendly 3D sketching tool. They made the basic version of SketchUp completely free. Unfortunately for visualists wanting to use videos in a VJ app or OBJ models in a Processing sketch, exporting requires the full version of the software. (On the other hand, it’s $500, a tiny fraction of that for academic users, and it is user friendly.)

Well, now you have yet another choice, courtesy your friends at Microsoft. Microsoft snapped up a 3D app of their own for their competing Virtual Earth product when they bought Caligari, creator of trueSpace back in February. Sure enough, like Google they’re making the tool free.

Now, I expect Microsoft is hoping you’ll spend countless hours making models of houses for Virtual Earth, not just using this as a cheapskate way of making 3D models for your visualist projects. But they’ll survive.

trueSpace itself could be a strong choice even if you had to pay for it. It has a rather lovely interface, and some powerful tools for modeling organic-looking shapes. You can also script complex generative, interactive procedural models. There’s even a real-time DirectX9 renderer, which I believe, with effort, could even make trueSpace your live tool. There are powerful export tools — something SketchUp tends to lack — and scripting options, so this could fit well into another workflow. And unlike SketchUp, trueSpace is a "real" 3D tool that does everything. Microsoft also gives you the full-blown tool for free, minus just a few add-ons like ray tracing. The only catch is that trueSpace is Windows-only.

trueSpace even stacks up nicely against some of the 3D heavyweights, with tools like a node editor, real-time 3D collaboration, and lots of rendering options that set it apart.

Of course, SketchUp and trueSpace are both proprietary, so the open source Blender is another option. Those with more 3D experience than me, I’d be curious to hear how you think trueSpace stacks up against Blender.

Caligari

Free trueSpace 7.6 sign-up

When you’re ready to learn the tool, the video tutorials are now completely free, too.

But the bottom line: 3D tools are becoming more accessible, in cost, power, and ease of use alike. And as more people dive into 3D interactive tools like vvvv or Processing, and VJ-focused apps like 3L add 3D object import, I think the third dimension may increasingly infect visualist work.

A New Online Community Focuses on Political Video Mashing; Here’s America Gone Psychedelic

Various political remix videos have climbed their way up the YouTube charts, including many forcing soon-to-be-former President Bush to sing various songs. But is interest in the activity enough to warrant an entire online community dedicated to the topic? The creators of the new site RemixAmerica.org, launching in beta today, think so.

With YouTube already a popular hub for bizarre political remixes, RemixAmerica tries to bring some extra features to the table. They upload content to use, from Lincoln’s Gettysburg Address (really) to “I Have a Dream” to current figures. Seen John McCain’s "summer of love" ad? Click "remix," and it’s yours, for editing via an online tool in basic or advanced versions or in your own editor of choice. The site also hosts discussions, enabling video remixers and vloggers to communicate with one another. There’s even a feature that allows you to “talk back” with your webcam – so if you don’t want to bother remixing that McCain ad to the song “Age of Aquarius,” you can just shout at your screen instead.

The site has quite a founder behind it — none other than progressive activist and TV legend Norman Lear. Lear, creator of The Jeffersons, Sanford and Son, and All in the Family was also a political activist. He filmed a celebrity-laden dramatic reading of the U.S. Declaration of Independence, founded People for the American Way, and frequently used TV as a political weapon for advocacy. (Photo: mrfilms1)

Here’s Lear himself introducing the new site:

Kaltura

The remix tool itself is very cool – you can import videos straight from YouTube. Actual editing is tough, though, so I suspect people will stick to their trusted editors. But the community could be the thing that lets American visualists stay sane through the oncoming Presidential campaign.

You can certainly expect more of this sort of thing — Blair and Bush’s "love that dare not speak its name" was something many had observed, but perhaps it was more meaningful when it became musical.

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Super Fast Editing and Post-Production: Vegas, Importing into After Effects

By Jaymis

Peter and I have been having a serious love-in with Sony’s Vegas Video editing software this year. I’m a long-time Premiere user, but it hasn’t been getting a look in since I realised just how much faster it is for me to edit video with Vegas. I’ve had my eyes opened to the flow. Vegas lets you make edits, rearrange, delete, fade, and layer clips without interrupting playback. As a VJ, of course I’m used to “editing live”, so when I tried to go back to the play-stop-edit-play workflow of Premiere, it felt completely unnatural and archaic.

The one thing I’ve been missing is the tight integration between Premiere and After Effects. Vegas has some reasonably capable post-production tools, but as soon as things got beyond simple colour-correction or pan and scan, I would reach for After Effects, and things would get messy - exporting uncompressed AVIs, multi-layer exports… Unpleasant for everyone involved.

So, Peter and I were counting the ways we love Vegas, and I remarked that “if Vegas could save a file which could be imported in to AFX for post-production - absolute bliss”. I quickly followed this up with “it’s never going to happen”, and started to theorize about converting Vegas project files into XML to be then hacked into Premiere, while clicking around Vegas in a hopeful manner.
Saving from Sony Vegas to EDL for Import into After Effects or Premiere

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Interview: Josh Cardenas’ Robotic, Midi Controlled Cameras and tour with DJ Shadow and Cut Chemist

By Jaymis

Earlier this year we posted a clip of DJ Shadow and Cut Chemist’s “The Hard Sell” performance. Soon afterwards, one of the architects of the visuals for this show - Josh Cardenas - got in touch, and I was able to meet up with him for an interview the morning after one of their performances in Brisbane, Australia.

Josh designed and built the robotic pan-and-tilt camera rigs (and wrist-mounted camera) responsible for The Hard Sell’s strikingly intimate look at the work of these two top turntablists, and he was very open in sharing his experiences and the technical details behind his part of the show.

josh-cardenas-brisbane-rig.jpg

Also along for the tour is a couple of V4s, DVJs, and a Pioneer SVM-1000. Josh gives us some background on the tour and insights into how the rig works.


Visualist Interview: Josh Cardenas - The Hard Sell tour with DJ Shadow and Cut Chemist from Create Digital Media on Vimeo.

Some of the most common post-gig remarks I heard from crowd members was that they wouldn’t have understood or appreciated the show nearly as much if they hadn’t been able to see so closely what the DJs were up to. Josh’s robotic cameras really brought the performance to the people, and in a form factor which was completely unobtrusive. A remarkable achievement, and still he was happy to share details on how this was achieved.

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Progress Report: 8 Cameras Plus Vixid Plus Patching Gives Craziness

By Jaymis

If you’re not interested in the Vixid mixer or 3L, then I apologize for my posts over the last couple of weeks, but after a year of touring and creating on someone else’s schedule, I’m very excited to be able to set my own agenda and focus on the things I’m interested in.

Security Cameras setup for Bullet Time

Disclaimers aside, I’ve been working with my cheapie security cameras, feeding them power and conducting their video to somewhere it can be useful. Once wired, the challenge was to get the correct doses of midi to the Vixid, and thus motivate it to output The Crazy.

But now The Crazy is out of the box, so I’ll show you what it looks like, then explain how it came to be.

In putting together this effect I tried both Ableton Live and VDMX to no avail. Both programs were able to send the correct values over the right midi channels, but the VJX control I’m trying to achieve requires sending of distinct CC messages for very precise, quick switching. If I’m aiming for “proper” one-camera-per-frame bullet time, that’s one input every 40 milliseconds. To use 8 cameras I also have to switch inputs for each layer. This switching causes a 2-3 frame freeze on the input - as it puts the video stream in sync - so layer inputs need to be switched when that layer isn’t “active” and currently visible.

These constraints led me to Max/MSP, mostly because I had a review copy already installed on my machine. I’d read through some of the tutorials, but never actually attempted to program anything with Max. So this afternoon was spent traipsing through documentation, patching, and testing. After several near-misses and a realization that I wouldn’t be able to achieve an elegant solution without wasting time studying, I went back and created a brute-force solution using the modules I understood.

(Possibly NSFW due to excessively hacky code)

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