Our friend Richard Lainhart sends this lovely "swirly thing" (to use technical terms). His description:
An abstract HD film animated in After Effects. The soundtrack, "The Beautiful Blue Sky", is a realtime electronic synthesizer improvisation for Buchla 200e and Haken Continuum.
My description:
Mmmm…
Oh, sorry. Forgot what I was saying: staring into swirly thing. Hey, it’s the weekend. Enjoy!
This brief video, uploaded to YouTube by Fairlight co-founder and designer Peter Vogel himself, gives a brief history of the development of Fairlight’s legendary video hardware, the CVI. The CVI was a theoretical (in name, at least) visual counterpart to the ground-breaking CMI digital sampler instrument. And, like the CMI, the CVI had a major impact on artists and produced some of the best digital creation of the 80s — and some of its most-repeated cliches.
But here’s an important difference: has the evolution of visual hardware and software really equaled what’s happened since the CMI on the sound side? Music hardware and software has evolved and exploded since the CMI. The only real visual hardware today available to consumers that’s not a mixer is Roland’s CG-8, and it’s arguably narrower in scope than the CVI, despite being two decades newer. Even in software, the idea of a visual instrument you can play is still evolving. Now, I suppose you could argue visualists have more to play with — powerful 3D capabilities, for one — but perhaps that’s why visual gear has been slow to catch up.
What do you think? Is there a visual - musical cap in digital tech? Or am I trying to compare two things that really can’t be compared, whether Australian designers gave them parallel acronyms or not?
artificialeyes are keeping us updated on the impending release of 3L (current status: Soon), and while I’m still in “getting my studio in order” mode in the lead-up to the “2008 massive VJ geek-out and CDMoFest” and unable to play with new toys, CyberPatrolUnit has posted some great demo videos (and followup), showing us some of the places that 3L may be able to take us.
Exciting? Maybe a little. I still have lots of 3L video to edit from Perth last year, and I’ve promised Michael that I’ll have some videos ready for the official launch. Stay tuned!
Open and wide: It’s open, and supported by multiple hosts (the creators of VJamm, Resolume, and Salvation all contributed to the 1.5 team)
GPU, go! It gives you GPU-powered goodness, meaning more flexibility, power, and speed for 2D and 3D effects alike
More pixels, more frames: It runs at higher resolutions and frame rates
Third Dimension: It supports 3D functions and pixel shaders for joyous new eye candy
Timing: A timing function allows time-dependent visual effects like particle systems and physical simulations (tasty!)
Developer-friendly: Sample projects (Microsoft Visual Studio, Delphi, Xcode) and source should help get coders up and running — and the coders then turn out goodness for you non-coders
User-friendly: If you don’t want to code, you can expect lots more awesome plug-ins for your VJ app of choice.
Join us in CDM Labs: If you’re interested in joining a special CDMotion team working on additional documentation and sample projects, give me a holler. Otherwise, stay tuned.
Pictured: one of the Resolume team’s plug-ins in development.
How do you make a computer-animated sequence of 3D wireframe visuals of fancy, Empire-built battle stations — in 1977? Very, very slowly. Our friend James at Retro Thing, aside from being a electronic-sonic inventor, is a fan of vintage visuals and was already teaching the history of computer animation in the mid 80s. (Hint: prepping that class didn’t take quite as long then as it would now.)
James explains the origins of the famous Death Star briefing room sequence:
The wizard behind the early Star Wars CG was Larry Cuba, who worked out of the Electronic Visualization Lab (EVL) at the University of Illinois. Legend has it that he was pushing the hardware so hard to create the simple wireframe images that he constantly had to adjust the air conditioning in the computer room to avoid system crashes. Cuba used a vector graphics scripting language called GRASS (GRAphics Symbiosis System), written by Tom DeFanti at Ohio State in 1974. The system he used incorporated a Vector General CRT, DEC PDP-11 minicomputer, along with various cameras and recorders.
I have a special place in my heart for the original film Star Wars because — James will appreciate this — I initially experienced it as a kid only on sound Super 8 film, cut down to a svelte 17 minutes. (My understanding of narrative was never quite the same.)
But to me, these graphics don’t look primitive; they look elemental, much in the same way that you don’t get tired of ancient Egyptian art. (And in the timeline of computer graphics, it wouldn’t be a stretch to imagine thousands of years of art history happening in a few decades.)
The real star, though, is the film Cuba used to pitch computer graphics to George Lucas, Arabesque, made with John Whitney. If this 1975 film doesn’t inspire you as a visualist, nothing will. Correction: Evidently it wasn’t Arabesque, but the movie First Fig. Larry Cuba himself writes in comments:
Thank you for the appreciation of “Arabesque.” The film I screened for Lucas was actually my first CG film, “First Fig.”
(And you can connect the historical dots here, too: without Arabesque First Fig, no CG in Star Wars, no ILM CG, no Pixar.)
Well, George Lucas may or may not have seen Arabesque, but you can, below, and it’s still inspiring:
And for another Larry Cuba film, here’s the 1985 Calculated Movements:
As visualists we tend to spend most of our time working with digital processes. So it’s good to step back occasionally and remember that computers don’t need to do all of the work:
1154 stills taken over 2-3 weeks. The lighting and setting is kept remarkably consistent, although I’m guessing someone with a little more production knowledge (or spare time) would have removed the tripod-bump in post.
Its been an opportune few weeks for visualists in Europe, with a spread of three festivals all with their own take on the field. Here’s a quick tour through the eyes and itinerary of one *spark.
Late at Tate: The AV Social; 4th April
NODE08: Forum for digital arts; 5-12th April
Mapping: VJing and Audio-Visual Festival; 10th-20th April
Vision’r: Festival VJ; 17th-20th April
Resolume 3 & Freeframe 1.5
On the horizon: Visual Berlin and Live Performer’s Meeting
While we’re looking at things Nodal: The Sandin Analogue Image Processor (or IP) is an impressive looking device, and is demonstrated by a man in an impressive looking hat.
(If you’re impatient, skip towards the end for some analogue video trippy colour coolness)
There is so much beauty in this video: The hat. Analogue versions of effects we’re still using today. Calling a tech demo “a romp”. The Hat. The digital computers “kind of thing which does your bills and payroll” quip (inspiration for Apple perhaps?). Physical patching of video modules. THE HAT! WHERE DID IT COME FROM?
Resolume 3 Breaking News: Mac Compatible, Freeframe OpenGL, More -
We will have more extensive coverage of this coming very soon as Toby*Spark brings us a write-up of the Node08, Mapping and Vision’R festivals.
However, for those who like their news to be the breakingest: Le Collagiste has some stills and video of Resolume 3 at Vision’R, running natively in OS X on a Macbook Pro! [Ed.: In case you're not clear why that's big news, this version goes cross-platform after a formerly Windows-only existence.] The next version of Resolume also includes audio playback and other tasty treats. No word yet on a release schedule, but this looks like an upgrade worth waiting for. (Thanks Jasper).
Ed.: Here’s a teaser video of Resolume 3 from our friends at Le Collagiste, with some fleeting glimpses of the new UI, as part of their French-language write-up of the presentation.
Despite the many gigs I’ve played in my time as a VJ - including over 80 in the last year of touring - I am yet to record my output on a single live show. It sounds terrible, but I know I’m not alone in this: Both musicians and visual performers I’ve worked with tend to focus on creating the show itself, rather than documenting the output. Musicians have a plethora of hardware available for recording audio, and the visual market is starting to get some wider options.
High-end video hardware creators Blackmagic (previously on CDMo) have released the “Video Recorder” (not sure if I’m keen on that product name), a $200 USB device which will “record” analogue “video” (ok, turns out I’m fine with it) in H264 format straight to your hard drive.
The base model lets you choose from Component, S-Video or Composite, and for $100 more you can get the SDI version; for all of those production houses which inexplicably don’t have any devices which allow capturing of video to computers.
Currently only Mac software is mentioned on the Blackmagic site, but that does look quite friendly, with simple buttons to select the source and output formats, and an interface for cropping out analogue weirdness from the stream.