Adobe has just recently stated that Quicktime 7.4 and After Effects are not getting along well. Survey says, pass this one up until bugs have been ironed out - which, presumably is what testing is for, but I digress. Read more on blogs.adobe.com.
Just a heads up. Apples latest Quicktime 7.4 update disables some ‘legacy’ codecs, specifically Sorenson and Sorenson 3. If you need to use these codecs, you must enable them within Quicktime Preferences, Advanced, Show Legacy Codecs. Cue “the more you know” music.
George Ou, hats off to you. The ZDnet blogger assembles a very nice workstation, equivalent to a US$6800 Mac Pro, for a measly $2311. No Mac OS X, meaning Final Cut Studio is out, but I figure you can use your savings for a basic copy of CS3 or go the Sony Vegas route. Not to mention, if you’ve got strong arms and a car, you could create a great luggable live visual machine. I’d love to hear from someone who actually does video, 3D, etc., and not just George, if they’ve done something similar to this. Not only is it 1/3 of the cost of an Apple, but it’s quite a lot less than a Dell, too.
I will say, Mac Pro comparison or no, you could do some serious damage with a system of these specs. The plummeting costs of CPUs from Intel and other components is making high-end workstations more of a reality.
Photo by Andrew. I totally need to see this episode (S18E07). Hmm, someone want to send some Simpsons box sets for my birthday? No?
The typical user likely has no idea that Flash is even supported in QuickTime. But VJ apps like ArKaos VJ and other applications (like Max/MSP/Jitter patches that use this support) rely on QuickTime to support Flash. Unfortunately, as of Leopard — or any Mac updated to QuickTime 7.3.1 — that support is gone, and will most likely never return.
What’s the reason? Security:
Multiple vulnerabilities exist in QuickTime’s Flash media handler, the most serious of which may lead to arbitrary code execution. With this update, the Flash media handler in QuickTime is disabled except for a limited number of existing QuickTime movies that are known to be safe. Credit to Tom Ferris of Adobe Secure Software Engineering Team (ASSET), Mike Price of McAfee Avert Labs, and security researchers Lionel d’Hauenens & Brian Mariani of Syseclabs for reporting this issue.
In case this isn’t clear, this impacts only embedded Flash files within QuickTime, not Flash itself. But because some apps use QuickTime as a way of hooking in support for Flash animations, that’s a big deal — at least for someone. Windows users are impacted, too; this covers both platforms, though at least Windows users have the option of using Flash integration features available only on that OS.
Now, admittedly, the small niche pushing the limits of QuickTime and digital visuals is dwarfed by the potentially-enormous crowd who could be impacted by this vulnerability. But there’s clearly a philosophical problem here we’ve seen before: instead of fixing the vulnerability and providing a replacement, the entire idea is axed. Necessary? Perhaps, but I would love to see Adobe address ways of more easily integrating Flash technology with other applications. As the Flash/Flex platform grows, the potential here could be wide enough to justify the effort, especially as applications (not just VJ apps) add rich client features.
And in the meantime, if you use a tool that uses this support, you may want to hunt down an old installer or hold off upgrading. (Reverting to older versions is, unfortunately, really hard — you have to completely uninstall QuickTime, and you’ll only have luck if you’re on Tiger or earlier as far as I know.)
Logic vs. Final Cut: Installation Problem Solved -
We’re here on the road looking to capture and edit HDV on the go. I pop in my Final Cut Studio install disc to try out on my loaner MacBook Pro, and — huh? It skips installation of Final Cut Pro no matter what I do? Turns out the culprit is installing Logic Studio, then Final Cut Studio. The solution? Delete your /Library/Receipts/ProAppsIO.pkg file, which makes the Final Cut installer think FCP is already installed. Thanks to Zoom-In for the tip:
Non-Pro MacBooks: Still Incompatible with Boot Camp for Analog Video Out? -
Okay, Leopard users — we’re interested to hear more video output results as people upgrade. We got some good news earlier this month in that MacBook Pros (with both NVIDIA and ATI graphics cards) now properly support analog video output running under Windows on Leopard’s Boot Camp. That’s nifty, of course. But what about non-Pro MacBooks? We’ve heard at least one reader report that says that sync problems still stop MacBook users from sending analog (S-Video / composite) video when booted into Windows via Base Camp. (It’s too bad, as I actually enjoy the MacBook dongle for its ability to output S-Video and composite outputs simultaneously.)
Wikipedia now makes reference to the problem, as well — minus a citation, so if anyone has a proper citation for this, we’d love to hear it:
There is partial support for Apple’s combined S-video and composite video adapter for TV-out. Some Macs with an ATI graphics chip are compatible as long as the system is booted with the cable in place, yet many have had trouble getting the S-video image to sync properly from the Boot Camp side while using the 2007 aluminum iMacs, regardless of how the ATI resolution and refresh rate is set.
Anyone have test results?
Wondering why you’d want to run Windows on a Mac? How about the ability to play with Windows-only Flash development tools (yay, Flashdevelop), vvvv, Java 6, Microsoft’s XNA gaming framework, and Resolume? See 28 comments of ideas from our last post (and MacBook Pro users can have at these already):
Quartz Composer, first introduced in OS X 10.4 and rooted in the underground visual app PixelShox, is a hidden gem in Mac OS X. This free visual tool makes some sophisticated video and 3D magic possible without coding. While promising, the version in 10.4 had some significant shortcomings. We turn to Keith Lang of developer plasq, creators of Skitch and ComicLife, to give us an inside look. Keith is not a programmer — so he’s all the more eager to go the visual patching route — but he has had his hands on QC for some time in Leopard dev builds. And now, he’s free to tell us all he knows. -PK
Mac OS X 10.5 “Leopard” is here, and the initial hoopla about the reflective dock has died down. Now that we’ve all passed through the Seven Stages of Acceptance, we have an opportunity to take this brief slither of quiet to delve into the subtler changes within the big new cat. Those changes include improvements made to Quartz Composer, the quaint and oft-misunderstood visual processing environment bundled with the Developer Tools.
What You See: The Interface
For the uninitiated, Quartz Composer is an ‘environment’ tool which lets you patch together various elements in order to build screensavers, performance environments, and animated windows for use within an application. If you’ve ever looked at an Apple screensaver, played with the new iChat Effects or watched photos float and twirl on an Apple TV, then you’re familiar with what Quartz Composer can do. Its peers are tools like Pd (Pure Data), Processing, and Max/MSP/Jitter, with Quartz Composer heavily geared towards motion animation of processed video and images. Input can be everything ranging from your iSight to XML to audio to a Wiimote, with output being a window on 3d space containing all the sprites, effects and movement you care for. Because Quartz Composer is a real-time system, you can plug stuff together whilst watching and tweaking. The underlying engine is very efficient - and with a little work you can create teh cool, without ever needing to type teh code.
A new look interface partially reduces multi-floating window hair-tearing.
Via comments, Eelke (whose system is shown above) alerts us that previous video output problems running Windows in Boot Camp appear to be solved in Leopard — at least using the MacBook Pro. (Phew — get all that?)
My configuration:
- MacBookPro 2,16, 2GB ram, with ATI X1600
- Upgraded to Leopard (OS X 10.5)
- Used the same Leopard DVD to update all drivers in bootcamp / XP
- Rebooted with DVI>s video dongle plugged-in, s-video out attached to small reference monitor
After the initial booting XP logo which we had all the time, I suddely saw my desktop cloned on the small screen. All I had to do is go to desktop>preferences to extend windows to the secondary monitor, and it worked.
After that I used ATI Catalyst control center to set the screen (now recognized as a TV!) to run in overscan, no problem at all, even during live rendering (with visualjockey).
Houray! Houray!
A sad side-note however is that regular macbooks with Intel videochips and mini-dvi adapters still don’t seem to work properly under XP. Maybe under Vista, who knows?
Okay, anyone tested MacBooks (non-Pro) on Leopard? Is there a way to make this work?
Certainly, booting the Mac side for Quartz Composer, Final Cut, Motion, VDMX, then switching to Windows for Resolume, vvvv, games, etc. has some serious appeal as a visualist dream setup. (Overkill? Sure. But a lot better than juggling machines or being forced into the OS by the hardware.)
Apple slipped in some almost silent updates last night to its portable line: MacBooks have been updated to come pre-installed with Leopard (Mac OS X 10.5), and sport Intel’s Santa Rosa chipset. This provides frontside bus speeds up to 800Mhz (up from 667Mhz), and includes a new integrated graphics chipset, the Intel GMA X3100 which should offer a speed boost for end users and increased shader support for developers.
Apple also silently updated the MacBook Pro, which now has an optional 2.6Ghz CPU upgrade (up from 2.4Ghz), for a mere $250.
Leopard improves not only OpenGL performance with some advanced backend llvm compiling, optional Quartz GL rendering, but also enhanced OpenGL extension and shader model support on certain cards. According to the Mac OpenGL dev list (which just today posted some new information regarding 10.5 - ironically the OpenGL cababilities matrix does not yet list the GMA X3100), Apple supports Shader Model 4.0 on newer ATI hardware, and possibly on NVIDIA 8-series cards (yet to be confirmed).
Both of these are good news for visualists - better graphics capabilities in 10.5 and updated integrated graphics chipsets will support more advanced visual effects for those who want the slimmer MacBook, and who doesn’t want dual 2.6Ghz of power in the MacBook Pro?
Ed.: My only disappointment with Apple is that there’s not much in the mid-range price-wise, and the Intel chips still lag behind dedicated graphics chips like the NVIDIA GeForce Go (8600 in the case of the MacBook Pro). But the flipside for the bargain-hungry: each time Apple bumps its MBP, you have a shot at getting clearance or refurb versions of the previous model at the sweet spot.
Note that the MacBook doesn’t support the advanced 3D features with its integrated video chip. The X3100 video on the PM965 chipset supports only Shader Model 3.0 and OpenGL 1.5, which leaves out some important shader features, etc., of use to visualists. So, if you can shell out the cash for the MacBook Pro, it will give you far more advanced 3D features — and by extension, hardware-based video. (On the Windows side, it also means DirectX 10 over DirectX 9, but the important thing is the integrated shader architecture.)