PS3 Eye Cam Optimization, Mac and Beyond

Via Aaron Meyers, who’s getting ready for some fun projects at Eyebeam here in New York this week, anyone using a camera for capture, live video, or tracking needs to check out this copious thread on the OpenFrameworks forum:
We already knew Sony’s US$40 PS3 Eye camera was a wonder; that’s why we strongly recommended its use in the tangible interface hackday hosted earlier this month. But while we’ve heard some good luck squeezing performance out of the thing on Windows and Linux, the Mac - while reliable - could use more options and performance. Theo Watson, one of the OpenFrameworks team, comes to the rescue with a patched version of the macam open source video driver - halfway down the page. (I hope his changes get rolled into macam?)
You’ll find lots of other tips, not only for the Mac but other stuff, as well.
We’ll keep collecting tips on this camera. Macam experiences, anyone? I’m still trying to successfully build the Linux driver; once I sort that out, I’ll share.



CDMotion contributor vade has posted the first release of his v002 Screen Capture tool, which allows video from the screen (including video, 3D — anything output to OpenGL) to be routed between applications. It all happens on the GPU, which means it’s very, very fast. In vade’s words:




