eMotion, Lovely Particles Tool on Leopard, Now Available for Beta Download


eMotion - Basic particles tool example from Adrien Mondot on Vimeo.

We saw eMotion last year — it’s a Mac OS-based 3D tool for particles and visual effects, with physics modeling, Wacom tablet control, input from sensors and OpenSoundControl, a text engine, and integrated Quartz Composer support. In other words: it’s a friendly tool for making pretty motion imagery, designed to be usable by performers.

Creator Adrien Mondot has new videos up and a beta available for download. (An Intel Mac running Leopard is required.)


eMotion on stage from eMotion for Animation on Vimeo.

More videos, including screencasts on features like forces and Quartz Composer:

Vimeo screencasts

Details on the software and a download link:

eMotion

The description is a bit hyperbolic ("a new way to define movement"?) given that a lot of this is indebted to 1970s "augmented reality" research by Myron Krueger and physics simulations by, well, a lot of people. (Particle systems were specifically invented by Bill Reeves of Pixar in the early 80s. Ahem — Khaaaaaaaaaan!) I don’t think that takes away from the coolness of this — on the contrary, I think acknowledging historical lineage helps demonstrate why the new, accessible, personal rendition of that is valuable. But there is a lot here that’s done very well. It’ll be fantastic to watch it develop.

Likewise, it’s interesting to see these tools (and vvvv, also mentioned today) working with proprietary, platform-specific technologies. There are certainly some advantages to hooking into the Mac’s Core Image and other app development tools (see Quartz Composer, VDMX, etc.), or Windows’ DirectX (as with vvvv). I think the challenge for people interested in open, cross-platform development is to make things just as usable and visually consistent with OpenGL and cross-platform APIs.

Bjork’s New Music Video Does 3D the Old-Fashioned Way: With Glasses

Bjork lays on the spectacle in a new music video for “Wanderlust,” and the results are quite gorgeous, even in advance of a promised 3D version. If you had the misfortune of trying to watch it in Yahoo’s world-premiere, horribly-overcompressed video early this week, give it another go. (I’m glad I waited to post this rather than have to show that! Yikes!)

As of press time, Motionographer has a high-quality QuickTime file so you can watch this in all its glory.

The results are a real multimedia extravaganza. The painterly wonderland in the surrounding world is clever digital graphics and computer 3D, though made to look organic, while foreground beasties, costumes, and prosthetics are all real-for-real. Here’s the timelapse of it all coming together:

The cast of thousands includes:

  • Directors Encyclopedia Pictura (Isaiah Saxon and Sean Hellfritsch), who got the music vid world buzzing earlier with their video “Knife” for Grizzly Bear; see further commentary from blog Shots Ring Out
  • NYC motion graphics firm UVPHACTORY, seen before working on My Chemical Romance’s “I Don’t Love You.”
  • Damijan Saccio led the CG team from UVPHACTORY. I don’t know who he is, not that that means much. Damijan, say hi if you’re out there…
  • John Weissberger and Vanessa Waring did the puppetry; Circus Minimus member Jessica Scott was lead pupeteer
  • Chris Elam, whom I do happen to know personally, was choreographer

… to say nothing of the stereography work which we’ll be seeing soon.

Now, the odds of any of us ascending to Bjork-like budgets tend on the slim side, but I do like the convergence of the pro digital motion scene with the artsy puppetry - making physical stuff crowd. I know at least a couple of the people on the dance/puppetry side of this project, and I also know making that convergence work is a tremendous challenge, artistically and technically. The challenge remains making it come together in lower-budget projects and with the often more-challenging realm of live performance.

How to get free 3D specs for the 3D version [bjork.com]

Making of video timelapse on Facebook

Dance + Technology at Ideas in Motion, Boston Cyberarts

I’m boarding a Greyhound bus for Boston and the Ideas in Motion weekend of Boston Cyberarts, two packed days of events on dance, motion, interactive technology, artificial intelligence, and augmented bodies:

Boston Cyberarts Festival 2007 - Ideas in Motion: The Body’s Limit

If you’re in Boston, stop by and see us! I’ve been preparing two works — creating digital music and digital motion in each, if you will. Palinopsia at 2pm Saturday is my own work with choreographer Elise Knudson and dancer Pauliina Silvennoinen, for which I’ve done a music score and live visuals in Jitter (some infrared, as seen above). Take a Seat is Andrea Haenggi’s work in a conference room of the SHARE Swiss Consulate 11am Sunday, at which I’ll be mixing live sounds in Ableton Live and built an interactive barcode scanner that sends barcode-label messages to the dancers.

And of course the whole weekend is packed with dances and lectures and other good stuff. If you’re there, do introduce yourselves. If not, I hope to report back next week.

(I sometimes feel like I hit the body’s limit on a regular basis, but I’m a weakling who doesn’t respond well to stress.)