State of the 80s: Fairlight CVI Demo Video, BBC on "Tomorrow’s World"

A bank of faders, a touchpad, and then … it just does anything you want. Even today, the idea of a fully-integrated visual instrument is a pretty profound concept. Ableton’s creators thought about the design of the Synclavier digital synth (the rival of the CVI’s music sibling, the CMI) when designing their software. At least a couple of you have some strong ideas about the future of "visual instruments" and live visualism in general. Certainly, I’ll be thinking about the CVI as I look at the setup of my live visual rig. The effects themselves on the CVI don’t all date well, especially after the CVI itself popularized their use (and overuse) in the 80s. But the elegance of the design as interface can still inspire.

Co-creator Peter Vogel has kept satisfying our appetite for gems from his VHS library. Thanks, Peter, for saving these from permanent deterioration. Top: watch a BBC host get a kick out of turning herself into a video star. Bottom: the original demo video, which gives a good overview of the effects capabilities. (Especially interesting, as students and artists learn to recreate some of the same effects from scratch in tools like Max/MSP/Jitter and Processing.) Tomorrow’s world, indeed.

Video: Fairlight CVI Video Instrument Development, Ca. 1984

This brief video, uploaded to YouTube by Fairlight co-founder and designer Peter Vogel himself, gives a brief history of the development of Fairlight’s legendary video hardware, the CVI. The CVI was a theoretical (in name, at least) visual counterpart to the ground-breaking CMI digital sampler instrument. And, like the CMI, the CVI had a major impact on artists and produced some of the best digital creation of the 80s — and some of its most-repeated cliches.

Vintage Fairlight Computer Music Instrument Videos [Retro Thing; see also Create Digital Music]

But here’s an important difference: has the evolution of visual hardware and software really equaled what’s happened since the CMI on the sound side? Music hardware and software has evolved and exploded since the CMI. The only real visual hardware today available to consumers that’s not a mixer is Roland’s CG-8, and it’s arguably narrower in scope than the CVI, despite being two decades newer. Even in software, the idea of a visual instrument you can play is still evolving. Now, I suppose you could argue visualists have more to play with — powerful 3D capabilities, for one — but perhaps that’s why visual gear has been slow to catch up.

What do you think? Is there a visual - musical cap in digital tech? Or am I trying to compare two things that really can’t be compared, whether Australian designers gave them parallel acronyms or not?

Bjork’s New Music Video Does 3D the Old-Fashioned Way: With Glasses

Bjork lays on the spectacle in a new music video for “Wanderlust,” and the results are quite gorgeous, even in advance of a promised 3D version. If you had the misfortune of trying to watch it in Yahoo’s world-premiere, horribly-overcompressed video early this week, give it another go. (I’m glad I waited to post this rather than have to show that! Yikes!)

As of press time, Motionographer has a high-quality QuickTime file so you can watch this in all its glory.

The results are a real multimedia extravaganza. The painterly wonderland in the surrounding world is clever digital graphics and computer 3D, though made to look organic, while foreground beasties, costumes, and prosthetics are all real-for-real. Here’s the timelapse of it all coming together:

The cast of thousands includes:

  • Directors Encyclopedia Pictura (Isaiah Saxon and Sean Hellfritsch), who got the music vid world buzzing earlier with their video “Knife” for Grizzly Bear; see further commentary from blog Shots Ring Out
  • NYC motion graphics firm UVPHACTORY, seen before working on My Chemical Romance’s “I Don’t Love You.”
  • Damijan Saccio led the CG team from UVPHACTORY. I don’t know who he is, not that that means much. Damijan, say hi if you’re out there…
  • John Weissberger and Vanessa Waring did the puppetry; Circus Minimus member Jessica Scott was lead pupeteer
  • Chris Elam, whom I do happen to know personally, was choreographer

… to say nothing of the stereography work which we’ll be seeing soon.

Now, the odds of any of us ascending to Bjork-like budgets tend on the slim side, but I do like the convergence of the pro digital motion scene with the artsy puppetry - making physical stuff crowd. I know at least a couple of the people on the dance/puppetry side of this project, and I also know making that convergence work is a tremendous challenge, artistically and technically. The challenge remains making it come together in lower-budget projects and with the often more-challenging realm of live performance.

How to get free 3D specs for the 3D version [bjork.com]

Making of video timelapse on Facebook

Videos from the Dawn of Video: Mechanical Effects and Oscilloscope Games

The Digital Worlds blog, an Open University blog, has an excellent look back at the artistry of early video tubes entitled “Oscilloscopy.”

There’s John Whitney’s “showreel” from 1961, which shows off the ground-breaking (1961, folks!) possibilities of his “mechanical analog computer,” as appropriated from an antiaircraft gun director. Wait … say that again? Yep, Whitney actually used a mechanical contrivance to rotate layers of graphics. When that technique met up with the power of  It’s an idea that’s just waiting for today’s DIYers to tackle, perhaps mixing modern digital techniques with mechanical ones.

Next, also from the above blog post, witness the gorgeous oscilloscope graphics and mechanical control pads of Tennis for Two, an early (thought to be the second-ever, though you never know with these things) video game made by William Higinbotham at the Brookhaven National Laboratory. Again, DIY project? Mechanical controllers, but this time coupled with 3D graphics? It is the 50th anniversary year of the title. (People under 35, remember that the next time your parents start talking about “back in their day” before video games. Tell them it’s not your fault they never dropped by the Brookhaven National Laboratory.)

Heck, I wish even oscilloscopes looked that pretty now.

There’s something really inspiring and elemental about these works — amplified by mechanical elements used in their creation and control. It’s something I think is possible in code; maybe it’s just challenging in a different way. (And maybe when you have that feeling of magic, you know you’re in the right place.)

This certainly gives me a different source of inspiration as I work with generative techniques in Java/Processing and the like. If this inspires any of your work, send us photos / video links — we’d love to see it! And motion graphics history buffs, happy to know more about these — and other — pioneers.

Vague Terrain Chronicles Rise of the VJ

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Mo Selle (Murni Mastan) takes on the impact of Singapore race riots. Free clips are available, as well.

Vague Terrain, a journal on digital technology, has put together an issue surveying the global state of VJing, edited by VJ, sound artist, and designer Carrie Gates of Saskatoon. (Saskatoon, the place, though that’d also be a great name for, like, an edgy Web animation firm or something…)

Vague Terrain 09: Rise of the VJ

Blogged by Vague Terrain’s Greg Smith @ serial consign

The issue is fully of great stuff, with VJs Ana Carvalho, Kelly Bolen & Jake Hardy, Defasten, Francis Theberge, Jackson 2bears, Lara Houston, Leeane Berger, Michael Betancourt, Mo Selle, Neubau & Kero, Ryan Stec, Tim Jaeger, VJ Pillow & VJ Mademoiselle, VJzoo and Chrism & Fenris, Xárene Eskandar and Ziv Lazar, and an interview of Jaygo Bloom by Michelle Kasprzak. I contributed our interview with Solu.

Why? Because…

…live video mixing performances certainly address a hunger for immersive and synaesthetic sensory experiences where aural and visual elements work together to create a whole that is something beyond the sum of the parts.

From video turntables to political messages (Singapore riots), deconstructed vehicles to guerilla visual actions, vintage gear and VJ history to modern digital techniques, they run the gamut. And it’s clear that the range of expression and subject matter in VJing is far deeper and broader than what many people recognize.

Let us know what you think, and if you have any favorite bits.vt2

Hong Kong, seen through the eyes of vj pillow & vj mademoiselle (Thien Vu Dang and Yasuko Tadokoro).vt3
I hope my airplane doesn’t do this on the flight to Austin. Deconstructed vehicles from Berlin’s neubau & kero (who also have a rich background in music and design).

SxSW: A New Web, From Live Data to Continuous, Visual Interfaces

searchburst

SearchBurst, which visualizes “burst” effects on Yahoo! Search, as world events impact search queries. Built in Processing by the yHaus team (Aaron Koblin specifically), with code/support from our friend and code hero Toxi, and Mike Chang.

meet_me_at_120x90 Imagine VJing with a stream of live snapshots from partygoers — or playing live data from the Web on email statistics as though it were a musical/visual instrument. The ability of tools like Processing to make numbers fluid opens up new interfaces to the storehouses of data on the Web — but also makes them friendly to artists and visualists.

I’ll be doing a workshop at South by Southwest Interactive in Austin with S. Joy Mountford, formerly VP Design Innovation, Yahoo and leader of the Yahoo Design Innovation Team aka yHaus. Joy certainly knows her stuff — not only did she lead a ground-breaking team at Yahoo, but she’s also supported student work and research and has a long history in interaction design including working on the original QuickTime interface. We’ll talk about the work being done, where we think these technologies are going, and how you can give it a try yourself.

Data as Art: Musical, Visual Web APIs [Event Page, SxSWi]

5:00 pm - 6:00 pm, Sunday, March 9

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MeekFM Synthesizes Synesthetic Typography, Sound

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You’re an incurable font geek and you love sound. Can’t choose? Combine them. The MeekFM synth is both a visual synthesizer for typography, and a synthesizer — it actually sonifies the letterforms you generate. This is synesthesia on such a high geeky level that my mind is blown wrapping my head around it. But I love the approach — and while I can’t search even my deepest serif fetish to work out how anyone would come up with this, perhaps there’s a parallel for other generative visuals. Think synth.

meekfminaction

meekfm.org [Official Project Page]

via: The Meek FM Typographic Synthesizer [Synthtopia]

Previously:

Illuminating Lettering as Digital Process, in Elegant, Open-Source Mac NodeBox

Free, Open Source, Remixable Fonts, and Embedding Fonts in Flash 9 / AS3

Rectangles Can Be Sexy: Live VJ Installation


Fixate from Aaron Sjogren on Vimeo.

Aaron Sjogren shares this VJ test set from an installation last week. It raises an important point — even as we’ve talked about the importance of getting “out of the box,” rectangles can be cool, too. (Notice: combining multiple 4:3 rectangles already means you escape the bland aspect ratio.) And it illustrates the importance of good documentation, ideally in an actual environment. (Previously reliant on pricey cameras, cheap HD can give you great results if you know how to use it!)

I love the idea that communities like Vimeo will help raise the bar for visualists sharing their work.

Full HD version available on this video’s Vimeo page, along with more from Aaron.

And since Aaron wasn’t sharing, anyone care to ID the visual app in use on his Mac? (I also think people are warming to dudes standing behind computers, much as eventually we got used to people manning synths and mixers.)

Hands-On: Livid’s New Ohm Controller, Custom Control Geared for Visualists

 

As digital musicians have realized for some time, working with computers is all about physical control. It’s the difference between feeling like you’re operating software and playing an instrument. So it’s no accident that Jay Smith is quick to call the Ohm, a new hardware controller for visuals and music, an “instrument.” I got to hang out at the Hoboken, New Jersey office of Livid and play with the Ohm a bit. Hands-on experience is everything: as you can see, you’ve got a nicely-crafted wooden crossfader piece, for starters. Here are some first impressions.

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Cornelius in LA: Visual Refreshments

cornelius_live.jpg

I was first introduced to Cornelius in Film School, where the buddy I often shared a dark editing room would play ‘Count Five or Six’ while I attempted to count and mark 16mm frames on the tiny strips running through our moviolas. This January, I jumped on the chance to see him at the awesome Walt Disney Concert Hall with Plaid.

Let’s start off with Plaid. I was very excited to see them, after catching their AV Set with Bob Jaroc at the Natural History Museum last year. The visuals, unfortunately, didn’t do much for me. There were a few sweet moments, but mostly I felt trapped in a semi-monotonous 3d visualizer. As we broke for intermission, I talked with a few other VJs and they agreed. I was skeptical about Cornelius, and figured I’d just have to settle for a rockin’ audio set and not expect much from the visuals.

I’m glad I was wrong.

Cornelius’ set started off with slow-mo footage of a giant bubble floating in a park. I couldn’t tell if it was CG or footage, and it didn’t matter. With the beautiful swells of the music and the rainbow-riffing undulating soap mass onscreen, I was lifted out of my funk and ready for an awesome show.

Each song had its own specific video - and each one looked and felt very different from the last, which does wonders to avoid visual burnout. Ironically, the first visuals set where I was amazed by the variety of visual atmospheres was that first Plaid/Bob Jaroc show.

His LED light rig was simple and spectacular. He had several lighting stands with rows of LEDs, and custom patterns that matched or contrasted the video for each song. There were also strobes mounted on top of each pole which were used sparingly and to great effect to punch up the impact of the hardest-rocking songs. You can see them in the following video:


Cornelius Live 01-17-08 from momo_the_monster on Vimeo.

Please note that this footage, taken in video mode with a still camera from the very last row in the hall, does not nearly do justice to the quality and variety of video. That said, it’ll give you a taste of the night, which is better than nothing.

One question that remains after the show - how did they keep it all synced up? I suppose Cornelius could be playing to a click-track, but it all felt very freeform, so I’m inclined to discount that idea. My only guess at this point is a DVJ or something similar that played back the pre-composed videos, with a VJ speeding up or slowing down the playback to stay in sync - like a DJ would do to keep two records from trainwrecking.

If you have any favorite moments from the show, or ideas on how they put together the video, leave your mark in the comments.

Read the full interview with Cornelius (Keigo Oyamada) on Create Digital Music. He tells CDM:

For the live performance, it’s an important part as there’s not only the sound in live shows but the visual aspect. By creating visuals I think it helps to understand more about the music as my songs are in Japanese.