Did Jobs Claim “All New HD Camcorders” Use USB? I Beg to Differ

HDV cameras like the widely-beloved Canon HV20: no longer compatibility with the MacBook. And, ironically, for the difference in price with a Pro that gets you FireWire, you could buy an entire PC laptop. But I guess this camera was, um, totally 2007? Photo (CC) Brad Wood.

Apple’s decision this week to remove FireWire from all non-Pro MacBooks and switch to a single FW800 port on MacBook Pros has partly overshadowed what should have been a pretty popular product launch. Readers on Create Digital Music — Mac users, most of them, not PC users — have been downright irate.

Now, an email has surfaced that is allegedly from Steve Jobs himself, responding to a Mac user that: “Actually, all of the new HD camcorders of the past few years use USB 2.

I’m not sure whether this was really a response from Steve Jobs, though it is as typically terse as he tends to be. But whether Jobs said it or not doesn’t matter. Various other parties have brought up the same argument, and I think it’s time to address it. Bloggers have looked up “camcorder” on Amazon.com and come to the same conclusion, but the problem is, the statement is only half true.

Increasingly-popular consumer AVCHD camcorders use USB, that’s true — and accounts for a lot of the new sales in the sector. Likewise, video cameras that use hard disk or flash memory for storage do indeed now generally connect via USB. (Interestingly, this confused consumers at first, many of whom complained that those AVCHD units lacked FireWire.)

The problem is the exceptions to the rule. There’s the installed base; the lifetime of a camera is obviously longer than two years. There’s the still-popular HDV format, including HDV cameras that can outperform equivalent AVCHD units. And most importantly, there’s the fact that pro and semi-pro cameras almost exclusively use FireWire.

The workaround: get a MacBook Pro with a FW800 to FW400 adapter. But you can’t use the MacBook to save a little money or get a slightly smaller unit, and even on the Pro you’re limited to a single FireWire port. And there’s no way to justify this as being an inferior format or something like that; in this case, Apple dropped the superior technology because it was unpopular. That may what is grating people most, because that’s generally not why people buy Macs.

Incidentally, the reason the audio people are so mad is that the audio and music side is entirely different. FireWire is actually far more popular for external multichannel interfaces than USB2, including the one audio interface Apple themselves helped promote, the Apogee Duet. The single FireWire800 port isn’t a great comfort, either. Because of peculiarities with controllers and the like, it’s possible some audio interfaces won’t work well on the new Macs. The “it just works” quality is the Mac’s main selling point in audio, not marketing or pretty cases as some people (on the PC side, no less) seem to think.

And I think we’re missing a bigger, underlying problem. We already know Apple has an aversion to buttons, one that has been largely benign. But it seems Apple and Jobs also have an aversion to putting holes in the side of their machine. Even the Pro has just two USB ports and one FW800 port. That means that juggling dongles, drives, audio interfaces, and the like can be a major challenge.

At the very least, it’s worth investigating using the ExpressCard slot to add more connectivity, like an eSATA connection. (Anyone tried this? Know what the Mac driver situation is like?)

I am very eager to actually hear hands-on reports and compatibility information as these machines get out in the wild, so don’t think I’m just ranting for the sake of it!

Updated: TUAW has an extended story on this issue. They confirm an even odder response from Jobs after a follow-up: “The new HD camcorders start around $500.” Yes, that’s … true. Except, of course, we’re back to the price difference with the MacBook Pro, we’re assuming if you want to ditch your current camera (which you may like just fine, thank you), it’s very likely to require a software upgrade to edit the AVCHD, Apple’s own Final Cut doesn’t edit AVCHD natively, many of those AVCHD cameras (certainly at that price point) are inferior to some of the better HDV cameras in picture quality and features and …

Well, more to the point, Apple’s answer is “so buy a new camera.”

Christina Warren at TUAW points out, rightfully:

It is also true that AVCHD is still not completely supported for native editing by most popular software packages. In fact, Adobe Premeire Pro didn’t even support the format until CS4, which was released yesterday. iMovie ‘08, Final Cut Express 4 and Final Cut Studio can edit AVCHD footage, but it has to be converted to the Apple Intermediate Codec on the fly (or batch converted with the VoltaicHD tool, which adds the bonus of allowing PPC machines to work with the format).

Furthermore, although it has lagged behind AVCHD in popularity, HDV cameras are still sold, and because HDV uses MiniDV tapes, it is a popular choice for consumers who either bought HD cameras early, or still want to be able to play back their MiniDV footage. XDCAM EX and DVCPRO HD have supplanted HDV in the professional market, but many of the better prosumer cameras are HDV, not AVCHD. Even with the USB 2 port found on most DVCPRO HD cams, you still can’t capture footage from tape with it; that’s a job for FireWire.

… and, of course, that’s before you even get to the question of FireWire audio interfaces, which is what has our Create Digital Music brethren grabbing torches. I think there’s no question that, for many, the non-Pro laptop just got a lot less appealing, not more.

Adobe CS4 Upgrades Here; Quick Look at Features - Does it Matter to You?

An invitation to a new CS. I can at least guarantee “It’s going to come in a really big box.” Photo by Ian Usher, via Flickr.

Adobe is back with another Creative Suite update, and touting (accurately) “bigness”:

Adobe’s biggest software release to date includes Adobe Creative Suite 4 Design editions, Creative Suite 4 Web editions, Creative Suite 4 Production Premium, Creative Suite 4 Master Collection, as well as 13 point products, 14 integrated technologies and seven services.

So, what’s in there? The big pluses for me, certainly for the kinds of people who read this site, are real motion tools and inverse kinematics in Flash, badly-needed editing tweaks and format support in Premiere, 3D and 2.5D improvements in After Effects, and smarter Photoshop editing. Unfortunately, while companies like Apple and Sony have slashed their prices, Adobe still seems to be betting on a now-burst bubble economy for digital artists, with suite upgrade prices around $600, and confusing, over-complicated bundling (Premium? Web? Production?), despite editorial calls for them to slim down their offerings. (Hey, if it’s making them money, I can’t really argue.)

Here’s a look at some of the feature highlights, which I couldn’t resist following with a word on the Joy of Simplicity — a bit like wanting to stare at a green wall after looking at absurdly bright sunlight:

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PS4VJ: Homebrew VJ Software on PlayStation 2 Game Systems

London-based, French-born VJ and artist Pikilipita doesn’t touch laptops. He shows up at live visual gigs toting game systems. Having built mobile projects for the Game Boy Advanced and Linux-based GamePark GP2X, he’s now got a new machine: a Barbie-pink PlayStation 2.

Novelty this may be, but don’t think that PS24VJ can’t hack it as a real VJ app, allowing you to leave the laptop at home:

  • Plays footages compressed with the Kouky video codec v16
  • Supports two video layers
  • Supports alpha channel
  • Special effects and filters
  • PAL video out signal

And because it supports up to two PlayStation controller inputs, two people can play at once. (One of the big problems with computers, I think, is that they’re entirely restricted to single-user metaphors.) Each VJ controls one video layer at a time.

Pikilipita is happy to share his creation with you, too, for a donation of whatever you think is appropriate. PS2 games don’t even require hacked systems, either, unlike DS or PSP homebrew software (which has proven a major pain for the homebrew music scene).

Pikilipita points CDM to the PSD2DEV network for more on how to develop for the system. I’m surprised at how well-documented this is:
PS2DEV PS2 Page (loaders, development toolchain, tutorials, sample code, demos)

What do you need to run them? He writes:

My systems works on any regular playstation 2, you don’t need a modified one. All you need is a special DVD called “swap magic 3.6″ (http://www.swapmagic3.com) to force booting on the USB port and that’s it!

On the USB port of the console, you insert a memory stick containing the software and the footages you want to use.

PS24VJ Project Page

Movies of the PS24VJ in action are available on his site:
http://pikilipita.com/vj/flv-player.php?mov=18
http://pikilipita.com/vj/flv-player.php?mov=17

Overview sheet:
http://www.pikilipita.com/vj/ps24vj/PS24VJ-sheet-1.01.pdf

User’s manual:
http://www.pikilipita.com/vj/ps24vj/PS24VJ-manual-1.00.pdf

If you’re near London, you can catch PS4VJ live at the AV Social. I’m super jealous:
British Film Institute AV Social

The Joy of Interlacing: Video Answers Everything You Were Afraid to Ask About Interlacing


The Joy of Interlacing from Videopia on Vimeo.

As it happens, interlacing is not a diabolical technology invented just to make your life miserable by creating those annoying Venetian Blind patterns on digital videos. (Who knew?)

The wonderful people of Videopia don’t just explain interlacing – they defend it, starting with its early history. Then they explain how to deal with removing interlacing in the progressive-scan world of Internet distribution. And if you’re still not clear on when that horizontal pattern of lines on your video is a good thing and when it’s a bad thing, this will make it clear.

It’s by far the single best explanation I’ve seen, and they’ve done it all with fantastic production values.

Now if people will just watch the darned thing, maybe we won’t see all this poor deinterlacing in online videos on YouTube. (Stats were surprisingly low when this came online, so have at it, Visualist Nation, and spread the love around!)

Any further tips (or questions) to add to their interlacing advice, ye tech-savvy visualists? Let us know in comments.

Lots more smart advice at Videopia. Via Jamie Wilkinson’s FriendFeed

Updated: Richard Lainhart writes with a still-better technique. I agree, absolutely - got so distracted by the elegant explanation of interlacing itself and its history that I neglected to pay as much attention to what they were actually suggesting! Of course, this won’t work in all cases, meaning you’re back to the video technique. But since a lot of you have cameras capable of shooting as Richard describes, this could be helpful.

The deinterlacing techniques mentioned in the video all will introduce artifacts of some sort in the image. If you use leave the fields in, you’ll still see interlace combing on the edges of objects in motion, even if the frame isn’t paused. Interpolated interlacing can be better, but you’ll still often see blockiness, sawtooth effects, or other such artifacting on straight lines and hard-edged objects, as no interpolation method is perfect.

If you can, you’ll get better results with this method - shoot everything in full 1080i HDV, and reduce the frame to one-half resolution in After Effects. When you bring the HDV footage into AE, convert it to square pixels but tell AE to not deinterlace it (in the Interpret Footage dialog.) Then scale that image to half-size in a 960×540 comp. This has the effect of throwing out every other field and reducing the frame to widescreen SD format, and you’ll get perfect, clear progressive full frames. From there, crop to 4:3 for standard SD, or scale up to 1280×720 for 720P HD - scaling the image up in AE will introduce some softness, but it will still look better than 720i footage when viewed on a computer screen.

All the footage on my YouTube site was processed this way, and none of it has any visible field artifacting.

http://www.youtube.com/rlainhart