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Logic vs. Final Cut: Installation Problem Solved -

We’re here on the road looking to capture and edit HDV on the go. I pop in my Final Cut Studio install disc to try out on my loaner MacBook Pro, and — huh? It skips installation of Final Cut Pro no matter what I do? Turns out the culprit is installing Logic Studio, then Final Cut Studio. The solution? Delete your /Library/Receipts/ProAppsIO.pkg file, which makes the Final Cut installer think FCP is already installed. Thanks to Zoom-In for the tip:


Problem & Solution: Installing Final Cut Studio 2 After Logic Studio [Zoom-In Online]

Final Cut Studio 2: Option to install Final Cut Pro is dimmed [Apple Support]

See, musicians and visual people just don’t spend enough time collaborating. Or they don’t have quite enough software on their Macs. Problem solved.

VeeYou - Free Motion/FCP Studio plugins.

By vade
VeeYou

Roger Bolton - Quartz Composer/Core Melt programmer, Quartonian developer and all around motion graphics whiz was kind enough to let us know he has released some free plugins for Motion and Final Cut Studio. VeeYou is a set of audio plugins that animate EQs and AUs. For those of you who VJ with Motion, these might be quite handy. For those that dont, they can be a huge timesaver for making baked animations.

You can read more and download the free plugins at the Core Melt Website.

Final Cut Studio 2 Reviews, App By App, In Macworld: Worth Switching? Worth Upgrading?

Who says software doesn’t have material value? Flickr user spaunsglo grabbed this photo of the beloved suite.

iPhonewhat? Apple’s Pro Apps division unleashed an enormous upgrade to its Final Cut suite in May, and Macworld.com put up the full reviews on its site last week, just before the deluge of coverage of a certain consumer multifunction device. There’s a lot in Final Cut Studio 2: ProRes codec in Final Cut Pro, 3D and painting in Motion, HD in DVD Studio, conforming in Soundtrack, and a “new” (acquired) app called Color.

The reviewers for Macworld are people worth paying attention to. HD consultant and writer of one of our all-time favorite blogs, HD For Indies, Mike Curtis, wrote the review of flagship Final Cut Pro. The Color app was reviewed by none other than the technical chairman for HD Postproduction for the National Association of Broadcasters, Gary Adcock (who’s also a consultant out of Chicago). I’m humbled just to get my byline among people of this caliber. (I did the Motion and Soundtrack Pro reviews). Online is the only place you can read our full, detailed reviews, so while there are still great reasons to pick up the print rag, you’ll definitely want to go online for the Final Cut reviews.

The Reviews

The apps are all reviewed one by one. As of Final Cut Studio 2, you can’t purchase them a la carte, but they’re certainly worth looking through in detail individually, as they retain some standalone character.

Final Cut Pro 6

In terms of bang for the buck, the Final Cut Studio 2 package offers many more features and capabilities than previous versions of the suite … Apple has also made a slew of improvements and fixes to existing features: FCP 6 is better, easier to use, and faster than previous versions. -Mike Curtis

Motion 3

With Motion 3, Apple has focused on the major capabilities previous versions lacked: motion tracking and stabilization, painting tools, and a true 3-D graphical environment to augment speed and easy, improvisational control. Motion may not become your only motion-graphics program, but it could easily become your favorite tool for quickly creating visuals. -Peter Kirn

Color 1.0

Color 1.0 is a solid, best-in-class addition to the Final Cut Studio 2 suite, offering one of the most powerful color-correction tools available in video production … However, its complex, less-than-familiar interface will take some getting used to. And its lack of support for third-party codecs will likely deter some video pros. -Gary Adcock

Soundtrack Pro 2

Sound editors and video editors—the humans, not the software—often seem to live in different worlds. … Soundtrack Pro … seeks to bridge some of those divisions, at least within the suite’s workflows. Enhanced recording tools aid dialogue and Foley recording (which includes sound effects and incidental sound), and a new audio Conform facility promises to make reconciling video and audio edits easier. -Peter Kirn

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Hands On: Major Updates and Fixes in Apple Motion 3.0.1

Motion 3

With all the attention on the other parts of Final Cut Studio 2’s fixes, released in an update yesterday, it’s worth noting some major tweaks to Motion. If you’ve been playing with Motion and found some — erm, kinks, as you tend to get in point-oh releases — this is great news. Motion 3 was a huge release, with lots of motion analysis tools and new 3D generators, cameras, and vector paint, so accordingly some of the biggest fixes in the Final Cut Studio update impact Motion.

Normalized flipping - new feature: When working with text on a path, the new Flip Normal shortcut menu option makes it easier to flip based on segments of a curve — i.e., one control point at a time. (Don’t worry, if you have to ask, it’s probably not an issue.)

Tracker size - new feature: I was already pleased with Motion’s tracking options, but the new Tracker Size lets you customize the size of the region you’re manipulating for better results. This is a bit like changing the range of what you’re tracking: you can configure it to track small details or bigger moving features.

Performance workaround for trackers: Motion does work in real-time, but complexity can slow it down — that’s just fundamental to some of what it’s doing, and the fact that it’s an open-ended tool. But this update does address some of the bottlenecks. “Soloing” a tracked object, for instance, can keep cameras in a scene from bogging down the system. That’s a step, but I’d love to see controls over entire compositions as far as what renders and how, so you can manage system performance, which is still an issue even on fast machines.

Optical flow disk management: Optical flow analysis (for smoothing between frames, retiming, and so on) requires rendering hard disk files; now you can manage those files.

Better thin shape performance: I’m still testing this to see how much of a difference this made, but this is promising, as I found shapes a bit slow.

Lots and lots of performance/stability fixes: Thin shapes are improved. Stability of shape and paint strokes and motion tracking behaviors are improved. Situations that could cause the software to stop responding have been fixed: certain tasks related to retimed audio scrubbing, third-party filters, reordering “Point At” behaviors, the Zoom Layer behavior, Directional Blur filter, cloned Clouds, Timing pane tabs, Lens Flare behavior, Curves Steel Menu template, Brush Source well, Mac Pro export, multiple filter dragging, and Frame Blending’s Optical Flow parameter. I’ll add, incidentally, that I used many of these features without incident, so some of the specific conditions are — well, very, very specific.

If anyone has experience testing the update they want to share, please do. Motion gets a lot less attention than its big brother Final Cut Pro, understandably, but it’s a fascinating tool for visualists.

Refresh: Asides

Final Cut Studio 2.0.1 released. -

This is good news, as there is one major update in here that open up quite a bit of opportunity for those looking to purchase cameras - AVCHD support. The catch is that AVCHD is transcoded to either Pro Res 4:2:2 or to Apple Intermediate Codec when digitizing. HD For Indies has some analysis and breakdown of the point release.

HD for Indies on FCS 2.0.1, and Apple.com FCP 6.0 Release Notes

Jaymis - now your camera options just got that much more complicated!

Any Visualists Using Motion 3 Yet?

Motion 3

Not your father’s Motion: Have you been working out? Apple’s Motion has been bulking up with powerful new vector paint, match move, and 3D capabilities. In a world crowded with powerful visual-making tools, it’s starting to at last differentiate a unique, Motion-y way of working — one that should be easily combined with other tools for those of us who can just never get enough eye candy.

This weekend I’m diving deeper into Apple Motion 3 in Final Cut Studio 2. So far, lots of great new possibilities with match move, genuine 3D (i.e., with a Z-axis you can actually do something with), and vector paint — and, of course, I’m looking for ways to abuse all of it. Expect some “How Not to Use Motion” tips and techniques soon. Because, really, you don’t want to look like the presets.

Theoretically, there are people using Motion for live visuals, but I’ve yet to meet someone who’s actually doing it as opposed to just talking about it or demoing it lecture-style. I should have a MacBook Pro very soon for testing. That would allow running Motion stuff on one machine while keeping another piece of gear handy for more traditional video (while you load new Motion projects, for instance). With the new 3D stuff, I could see creating some dynamic, live stuff. Easy? Necessary? Probably not. Worth doing because it’s there? Heck, yeah.

Motion does look promising, as well, for generating footage. I love programming generative visuals in Jitter or Processing, but you do occasionally want to produce visuals in less time-consuming ways. As opposed to previous versions, this is a release where you won’t immediately say, “I can do that in Quartz Composer!”

Anyone else out there working with Motion yet want to share impressions? (Even using it … properly?)

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Motion 3 - Warp Speed Workflows @ DV Creators -

DV Creators.net has posted a nice quicktime tutorial demonstrating Motion 3’s new motion tracker and match move capability. While not perfect, the motion tracker should save you some time if trying to track objects. Whats quite nice however is the match move capability. Check it out.

Updated MacBook Pro Performance Preview: Better Displays, Faster Visualist Apps, Better 3D

MacBook Pro

Audio, relying primarily on the CPU, can do fine on the non-pro MacBook: a fast CPU and FireWire 400 can be all you need. But for visualists, the GPU has become more and more vital. The integrated Intel GPU on the MacBooks is surprisingly capable, and certainly gets through basic video mixing. But throw enough shaders at it (even just processing video, without any 3D modeling or gaming), and it can’t keep up. That’s the reason Apple requires the MacBook Pro for Final Cut Studio; with Motion, at least, they’re absolutely right.

You’d be wise to postpone a MacBook Pro purchase over recent months, though, with Intel’s new Santa Rosa architecture coming and NVIDIA working on taking their 8000-series GPUs mobile. Apple today announced they’ve got the new machines with both — and better displays, too.

MacBook Pro [Apple]

For more on the music and CPU side of this, see our sister site, Create Digital Music:
MacBook Pro Revision: Big Santa Rosa Performance Boost, 4GB RAM Option, More

The short version: better displays, finally a 1920px option, the latest-and-greatest NVIDIA GPU for faster performance in Motion and OpenGL goodness for geeks, faster CPUs, more RAM — just generally fewer ways your wallet can avoid buying one of these silver surfers. I got some additional performance details from Apple, and hope to follow up with my own benchmarks.

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SmoothCam in FCS2: Editblog Tests, Comparison

Snake comparison

Editblog does more tests of SmoothCam, plus comparison tests.

Editblog has responded to Anton’s SmoothCam tests with some tests of their own:

SmoothCam is smooth, but slow [Scottsimmons.tv]

Scott’s tests run even slower than Anton’s, regardless of codec. I asked Anton about this, and his take was that the technology was really intended for short takes, not long chunks of footage, and that you’ll want to make big use of subclips. (Hope I’m getting that right, Anton, but I’ll say I certainly agree with that statement.)

Nonetheless, Scott did an even more interesting comparison with other systems. I think it’s always worth having at least a couple of tools in your arsenal for different tasks, so this is all the more helpful:

SmoothCam vs. Some Others

We’re going to keep on testing. It’s also worth noting that SmoothCam isn’t the only technology that seems to benefit from Apple’s Shake team and their intellectual resources in video analysis. There are other match move capabilities built into Final Cut Pro. There are also some really compelling match move-related techniques in Motion, and, in contrast to these render-based algorithms, those operate in real-time. (I haven’t yet been able to find out whether those are also related to the underlying processing algorithms from Shake; if anyone knows, speak up.)

Real-time analysis I think will ultimately be the future, not only for correction tasks but all sorts of creative purposes and motion control.

Got more thoughts, blog entries? Send them our way!

Final Cut Studio 2 SmoothCam Tested: Fix Those Shaky Shots

By vade

SmoothCam footage frames

View video directly on blip.tv

Final Cut Studio 2 HD SmoothCam Tests [blip.tv]

Shoot jittery footage with your HDV/DV cam? While on a taxi ride? On a bumpy street, zoomed in, while being run off the road by the Hungarian mafia?* I know I do. While shooting freehand is great for that “Reality TV” look, sometimes you want to look like a pro while keeping your budget - and this is where Final Cut Studio 2’s new SmoothCam feature comes in.
(*It’s a long story, but yes, this happened. No, this is not that particular footage.)

SmoothCam is a technology borrowed from Apple’s high-end, node-based compositing system Shake that was ported to Final Cut Pro 6.0 as an easy-to-use effect filter. The basic idea is that SmoothCam tracks the motion vectors of the pixels in your footage and tries to make them as stable as possible, resulting in a smooth and bump-free shot. Sounds awesome, and as usual with Apple, it’s hyped to no end. But how good is it in the real world?

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