Refresh: Asides

Logic vs. Final Cut: Installation Problem Solved -

We’re here on the road looking to capture and edit HDV on the go. I pop in my Final Cut Studio install disc to try out on my loaner MacBook Pro, and — huh? It skips installation of Final Cut Pro no matter what I do? Turns out the culprit is installing Logic Studio, then Final Cut Studio. The solution? Delete your /Library/Receipts/ProAppsIO.pkg file, which makes the Final Cut installer think FCP is already installed. Thanks to Zoom-In for the tip:


Problem & Solution: Installing Final Cut Studio 2 After Logic Studio [Zoom-In Online]

Final Cut Studio 2: Option to install Final Cut Pro is dimmed [Apple Support]

See, musicians and visual people just don’t spend enough time collaborating. Or they don’t have quite enough software on their Macs. Problem solved.

Final Cut Studio 2 Reviews, App By App, In Macworld: Worth Switching? Worth Upgrading?

Who says software doesn’t have material value? Flickr user spaunsglo grabbed this photo of the beloved suite.

iPhonewhat? Apple’s Pro Apps division unleashed an enormous upgrade to its Final Cut suite in May, and Macworld.com put up the full reviews on its site last week, just before the deluge of coverage of a certain consumer multifunction device. There’s a lot in Final Cut Studio 2: ProRes codec in Final Cut Pro, 3D and painting in Motion, HD in DVD Studio, conforming in Soundtrack, and a “new” (acquired) app called Color.

The reviewers for Macworld are people worth paying attention to. HD consultant and writer of one of our all-time favorite blogs, HD For Indies, Mike Curtis, wrote the review of flagship Final Cut Pro. The Color app was reviewed by none other than the technical chairman for HD Postproduction for the National Association of Broadcasters, Gary Adcock (who’s also a consultant out of Chicago). I’m humbled just to get my byline among people of this caliber. (I did the Motion and Soundtrack Pro reviews). Online is the only place you can read our full, detailed reviews, so while there are still great reasons to pick up the print rag, you’ll definitely want to go online for the Final Cut reviews.

The Reviews

The apps are all reviewed one by one. As of Final Cut Studio 2, you can’t purchase them a la carte, but they’re certainly worth looking through in detail individually, as they retain some standalone character.

Final Cut Pro 6

In terms of bang for the buck, the Final Cut Studio 2 package offers many more features and capabilities than previous versions of the suite … Apple has also made a slew of improvements and fixes to existing features: FCP 6 is better, easier to use, and faster than previous versions. -Mike Curtis

Motion 3

With Motion 3, Apple has focused on the major capabilities previous versions lacked: motion tracking and stabilization, painting tools, and a true 3-D graphical environment to augment speed and easy, improvisational control. Motion may not become your only motion-graphics program, but it could easily become your favorite tool for quickly creating visuals. -Peter Kirn

Color 1.0

Color 1.0 is a solid, best-in-class addition to the Final Cut Studio 2 suite, offering one of the most powerful color-correction tools available in video production … However, its complex, less-than-familiar interface will take some getting used to. And its lack of support for third-party codecs will likely deter some video pros. -Gary Adcock

Soundtrack Pro 2

Sound editors and video editors—the humans, not the software—often seem to live in different worlds. … Soundtrack Pro … seeks to bridge some of those divisions, at least within the suite’s workflows. Enhanced recording tools aid dialogue and Foley recording (which includes sound effects and incidental sound), and a new audio Conform facility promises to make reconciling video and audio edits easier. -Peter Kirn

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More Paper Animated Timelapse: Switchfoot’s “Awakening”

By Jaymis

While we’re on the subject of animated pieces of paper: Switchfoot’s “Awakening” has been treated to a similar workflow (frames printed and photographed) with a very different result.

StudioDaily has an interview with Brandon Dickerson, on the workflow required to put this piece together.

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Updated MacBook Pro Performance Preview: Better Displays, Faster Visualist Apps, Better 3D

MacBook Pro

Audio, relying primarily on the CPU, can do fine on the non-pro MacBook: a fast CPU and FireWire 400 can be all you need. But for visualists, the GPU has become more and more vital. The integrated Intel GPU on the MacBooks is surprisingly capable, and certainly gets through basic video mixing. But throw enough shaders at it (even just processing video, without any 3D modeling or gaming), and it can’t keep up. That’s the reason Apple requires the MacBook Pro for Final Cut Studio; with Motion, at least, they’re absolutely right.

You’d be wise to postpone a MacBook Pro purchase over recent months, though, with Intel’s new Santa Rosa architecture coming and NVIDIA working on taking their 8000-series GPUs mobile. Apple today announced they’ve got the new machines with both — and better displays, too.

MacBook Pro [Apple]

For more on the music and CPU side of this, see our sister site, Create Digital Music:
MacBook Pro Revision: Big Santa Rosa Performance Boost, 4GB RAM Option, More

The short version: better displays, finally a 1920px option, the latest-and-greatest NVIDIA GPU for faster performance in Motion and OpenGL goodness for geeks, faster CPUs, more RAM — just generally fewer ways your wallet can avoid buying one of these silver surfers. I got some additional performance details from Apple, and hope to follow up with my own benchmarks.

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SmoothCam in FCS2: Editblog Tests, Comparison

Snake comparison

Editblog does more tests of SmoothCam, plus comparison tests.

Editblog has responded to Anton’s SmoothCam tests with some tests of their own:

SmoothCam is smooth, but slow [Scottsimmons.tv]

Scott’s tests run even slower than Anton’s, regardless of codec. I asked Anton about this, and his take was that the technology was really intended for short takes, not long chunks of footage, and that you’ll want to make big use of subclips. (Hope I’m getting that right, Anton, but I’ll say I certainly agree with that statement.)

Nonetheless, Scott did an even more interesting comparison with other systems. I think it’s always worth having at least a couple of tools in your arsenal for different tasks, so this is all the more helpful:

SmoothCam vs. Some Others

We’re going to keep on testing. It’s also worth noting that SmoothCam isn’t the only technology that seems to benefit from Apple’s Shake team and their intellectual resources in video analysis. There are other match move capabilities built into Final Cut Pro. There are also some really compelling match move-related techniques in Motion, and, in contrast to these render-based algorithms, those operate in real-time. (I haven’t yet been able to find out whether those are also related to the underlying processing algorithms from Shake; if anyone knows, speak up.)

Real-time analysis I think will ultimately be the future, not only for correction tasks but all sorts of creative purposes and motion control.

Got more thoughts, blog entries? Send them our way!

Final Cut Studio 2 SmoothCam Tested: Fix Those Shaky Shots

By vade

SmoothCam footage frames

View video directly on blip.tv

Final Cut Studio 2 HD SmoothCam Tests [blip.tv]

Shoot jittery footage with your HDV/DV cam? While on a taxi ride? On a bumpy street, zoomed in, while being run off the road by the Hungarian mafia?* I know I do. While shooting freehand is great for that “Reality TV” look, sometimes you want to look like a pro while keeping your budget - and this is where Final Cut Studio 2’s new SmoothCam feature comes in.
(*It’s a long story, but yes, this happened. No, this is not that particular footage.)

SmoothCam is a technology borrowed from Apple’s high-end, node-based compositing system Shake that was ported to Final Cut Pro 6.0 as an easy-to-use effect filter. The basic idea is that SmoothCam tracks the motion vectors of the pixels in your footage and tries to make them as stable as possible, resulting in a smooth and bump-free shot. Sounds awesome, and as usual with Apple, it’s hyped to no end. But how good is it in the real world?

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Refresh: Asides

NAB News: Final Cut Studio 2 -

We’ll have more complete coverage once we have more time, but incase you’ve missed the news, Apple has announced Final Cut Pro 6, Compressor 4, Cinema Tools 4, Motion 3, Soundtrack 2, Color (formerly Final Touch 2K), and Final Cut Server (yes, server). Highlights include multi format timeline in FCP 6.0, Surround sound mixing in Soundtrack 2, 3D integration in Motion, RED support for 4K editing from a Macbook pro (yes, you read that right), and AJAs successor to their venerable IO, the HD/IO, which is a Firewire 800 HD/SDI video breakout box made specifically for mobile editing. More info : Apple.com Final Cut Studio 2.0,
Engadget’s keynote coverage, HD for Indies

Interview with Stephen Watkins of Backspace: One Man After Effects Ninja, Video Podcaster

By Jaymis

I interviewed Stephen Watkins of the beautiful Float video podcast earlier this week. Unfortunately his site, Backspace, was taken down due to bandwidth overusage. It’s back now, so here’s the interview to go with it:

You mention on your site that you’re interested in Podcasts as a delivery medium. Do you subscribe to any video podcasts have any sites which are regular sources of inspiration?

My iTunes is overflowing with video podcasts of all genres from the hilarious Ricky Gervais podcast to my current favourite, the Portable Film Festival Videocast. I also spend a bit of time at motionographer.com which is a fantastic watering hole for motion graphics. The fantastic thing about podcasts is that they are accessible, global and most importantly free. There is something invigorating about being able to share your content and videos with people from around the world.

What do you think makes podcasts work for artists, and is there a revenue stream at some point? (Or does there even need to be?)

Podcasts work for artists because it is a way to broadcast your work (generally) free of censorship and advertising restrictions. In terms of obtaining revenue I guess this depends on the individual artist. You have to ask yourself the question, are doing this for the money? or are doing it to just get your work out there. However, financial income could come in a more indirect fashion such as the exposure of your work leading to freelance work.

What’s your background in moving images? What happened before Float?

I have been studying in a graphic design course for the past 4 years so most of my motion graphics skills have been self taught. However, the basic principles of design remain the same across graphic design and motion graphics. Before float I have created a few other films for various projects ranging from a film for a local city council to some personal experimental pieces.

Can you give us a little technical information: Hardware and software used? Project timeline? Budget?

I run on a G5 powermac and created Float using After Effects 6.5, Final Cut Pro 5 and Photoshop CS2. Float was also filmed on a Sony PD150. Float took around 30 hours to create not including a days worth of shooting and rendering time. The cost of creating Float was essentially nothing as I was able to borrow most equipment free of charge from my university. I was also provided with free website hosting from www.wdata.com.au

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Macworld Reviews Intel-Native Final Cut Express HD; Good Alternative to Pro?

Jeff Carlson reviews Final Cut Express HD 3.5 for Macworld.com. (Note that our full reviews at Macworld are now largely online-only and free.) This is a significant release in that it delivers a number of features from Final Cut Pro and is Universal for Intel Macs, bringing both the Express and Pro suites from Apple full Intel Mac compatibility. (Now, if we just had some Intel-based desktop machines…)

If you can’t afford to spring for the full Final Cut Pro or Final Cut Studio, the Express HD version is looking better all the time. It now supports dynamic real-time previews so you’ll spend less time rendering, especially if you have a fast machine, and the previously pro-only keyframe features. My bet is that Express should be perfect for live visualists, VJs, and artists on many counts; the big reason to switch to Studio would be to take advantage of the full Apple bundle with DVD Studio Pro, Motion, and Soundtrack Pro.

The other nice surprise in the new Express release is that Apple has built a new Soundtrack on the codebase of Soundtrack Pro. Soundtrack 1.5 looks like basically the same application as Soundtrack Pro, with Apple Loops support, multitrack editing, scoring markers, and lots of effects. I’m guessing some of the advanced editing features and Logic Pro effects in Soundtrack Pro are missing, but I have to confirm that with Apple.

I’m not giving up my Final Cut Studio any time soon, particularly since I’m a big fan of DVD Studio Pro and Motion, but this looks like a great budget option. More on Soundtrack 1.5 once I can confirm that feature set with Apple. In the meantime, you can hear me and other readers lament about the loss of Soundtrack Pro as a standalone project on Create Digital Music.