More Consumer-Level Slow Motion: Casio EX-F1 Shoots Video up to 1200FPS

By Jaymis

High speed video is rapidly getting more accessible. In late 2006 a camera which could do 500FPS would set you back US$8800 (or $350/day rental). Now, the newest addition to the high-speed-cameras-for-normal-people - the Casio EX-F1 is shooting at up to 1200FPS, for $1000.

Of course, it’s a still camera as well, and it records 1080i and 720p footage, but I didn’t put “slow motion” up there in the title of this post to talk about boring old 30FPS.

The EX-F1 encodes straight to H264, so none of the shoot-wait-shoot behavior of my Sony tape-based HVR-V1P, and it doesn’t seem to have the same 3/6/12 second real-time limit. Like the Sony, slow-motion causes a loss of frame size: 300FPS gives you a reasonable 512×384 (considerably better than the effective resolution I tested from the HVR-V1P), 600FPS drops you to a youtube-esq 432×192, and 1200FPS gives you 336×96.

As seen in the above video, a little creative framing and editing will let you work with this limitation, but it looks like we still have a while to wait before we can mix full-frame slow motion video in to our projects. 512×384 is definitely useable though, and can give some beautiful results:

More Videos and Information:
Spud Gun destroying Eggs on Gizmodo.
Tomato Violence on Gizmodo.
Casio EX-F1 on Youtube.
Full Review on Gizmodo.

(not surprisingly, via Gizmodo Video)

Lots of Free Video Footage from Resolume

Free video loops from Resolume

Speaking of free footage … Bart, from the terrific indie Windows VJ software Resolume, has posted bunches of new, free footage to their site:

Resolume Footage Archive

Lots of good stuff, from abstract to found. Of course, all of this raises some questions: will you be spotted using recognizable footage? (I’ve certainly been at parties where VJs picked up on this.) The rules here should be pretty simple: first, use footage effectively, rather than just looping it indefinitely. Second, share enough footage that VJs worldwide have a big pile upon which to draw. Third, shoot some of your own footage.

All that said, I’ll admit that having some stock footage around is really useful when learning VJ software, trying motion graphics effects, and so on, so even if you don’t use this in a set, it’s handy to have.

Thanks, Pedro!

Got favorite sources for footage? Let us know.

Previously:
Free Vintage Fairlight VJ Clips
Free Resolume Handbook, Archive.org Video Loops
More Free VJ Loops: 8Bit, Vectors and Textures from Analog Recycling on Archive.org

DVJing: Pioneer Wants You to VJ with Pictures of Their Gear

Pioneer DVJ clips

Even as some visualists try to distance themselves from DJs (ahem), the notion of a “DVJ” — taking steps toward integrating VJing more closely with DJing — is gaining traction. It seems to be far, far bigger in Europe than here in the US (surprise). Pioneer, for one, is actively pushing VJing in Europe, even though we don’t hear much from them on this here in the States.

The Pioneer DJ site, in fact, has loads of free VJ clips and tutorials, some of which are decent:
Free DVJ Loops

Most amusingly, though, their most recent addition: loops of floating, rotating pictures of their gear. Um… no. Unless you want to hire us to VJ Pioneer-sponsored events, in which case, we’re in. Here’s a suggestion, though, why not vintage Pioneer equipment? That might be cool.

The Pioneer blog itself, especially devoted to being a videolog, is actually pretty good. So welcome to blogging, Pioneer, and hope you’ll stop by. Even if we’re likely not VJing with giant pictures of CDJs…

“Product Spins” loops
DJ Sounds Vlog [Pioneer DJ]

SmoothCam in FCS2: Editblog Tests, Comparison

Snake comparison

Editblog does more tests of SmoothCam, plus comparison tests.

Editblog has responded to Anton’s SmoothCam tests with some tests of their own:

SmoothCam is smooth, but slow [Scottsimmons.tv]

Scott’s tests run even slower than Anton’s, regardless of codec. I asked Anton about this, and his take was that the technology was really intended for short takes, not long chunks of footage, and that you’ll want to make big use of subclips. (Hope I’m getting that right, Anton, but I’ll say I certainly agree with that statement.)

Nonetheless, Scott did an even more interesting comparison with other systems. I think it’s always worth having at least a couple of tools in your arsenal for different tasks, so this is all the more helpful:

SmoothCam vs. Some Others

We’re going to keep on testing. It’s also worth noting that SmoothCam isn’t the only technology that seems to benefit from Apple’s Shake team and their intellectual resources in video analysis. There are other match move capabilities built into Final Cut Pro. There are also some really compelling match move-related techniques in Motion, and, in contrast to these render-based algorithms, those operate in real-time. (I haven’t yet been able to find out whether those are also related to the underlying processing algorithms from Shake; if anyone knows, speak up.)

Real-time analysis I think will ultimately be the future, not only for correction tasks but all sorts of creative purposes and motion control.

Got more thoughts, blog entries? Send them our way!

Final Cut Studio 2 SmoothCam Tested: Fix Those Shaky Shots

By vade

SmoothCam footage frames

View video directly on blip.tv

Final Cut Studio 2 HD SmoothCam Tests [blip.tv]

Shoot jittery footage with your HDV/DV cam? While on a taxi ride? On a bumpy street, zoomed in, while being run off the road by the Hungarian mafia?* I know I do. While shooting freehand is great for that “Reality TV” look, sometimes you want to look like a pro while keeping your budget - and this is where Final Cut Studio 2’s new SmoothCam feature comes in.
(*It’s a long story, but yes, this happened. No, this is not that particular footage.)

SmoothCam is a technology borrowed from Apple’s high-end, node-based compositing system Shake that was ported to Final Cut Pro 6.0 as an easy-to-use effect filter. The basic idea is that SmoothCam tracks the motion vectors of the pixels in your footage and tries to make them as stable as possible, resulting in a smooth and bump-free shot. Sounds awesome, and as usual with Apple, it’s hyped to no end. But how good is it in the real world?

read more

Refresh: Asides

Before NASA: Real First-Ever 3D Images? -

Seems I spoke too soon. While NASA claims to have the first-ever 3D images of the sun, John Cabrer claimed the honors on the Make blog way back in September, with a couple of homebrewed shots. They’re not as sophisticated, of course, but the real deal-killer is he did only still shots — no video. And video is what we love here.

That said, got any 3D photography/videography experience you’d like to share? (Or questions you’ve always wanted to ask but were too shy?) Fire away.

Emergency Broadcast Network: 90s Video Artists, with Projection Vehicles and Missiles

Mashups. Sampling a President named Bush. Bah. In the early 90s, life was better. Multimedia collective Emergency Broadcast Network was sampling found footage in truly clever ways — using VHS, artifacts and all. And driving around in massive projection assault vehicles with rotating satellite dishes. And building rockets into golf bags. Really. Now that’s my kind of visualist. Robokid hooks us up with this “documercial” explaining their work (contrats on having a Wikipedia page, Josh!):

If you enjoyed the DJ/VJ grand piano, from EBN’s Gardner Post, you’ve only just seen the beginning. EBN were legendary in their time, but since there was no YouTube in 1992, it was tricky getting hold of their videos. Now, no such problem. Here’s one example of their work, which wins extra points for featuring a piano-playing pigeon:

Staring at the Sun, Now in 3D

It’s a huge disappointment: the best eye candy on earth causes blindness. And it’s a little hard to see, even as our closest star. Enter NASA, with the solution: the first-ever stereo three-dimensional images of the sun.

STEREO: First 3-D Images of the Sun

NASA’s Solar TErrestrial RElations Observatory (STEREO) satellites have provided the first three-dimensional images of the sun. For the first time, scientists will be able to see structures in the sun’s atmosphere in three dimensions. The new view will greatly aid scientists’ ability to understand solar physics and there by improve space weather forecasting.

STEREO, baby!

You’ll need red-and-cyan glasses, which you can buy or make. (See NASA’s great guide to how this works and where to buy / how to make.) The good news: in addition to still images, there’s video, too. I dare you to make an all 3D set. And, clearly, if you do, you’ll need some NASA sun imagery in there. I mean, come on.

Has anyone tried the red-and-cyan approach with tools like Jitter and Processing? I’m working now with a system that doesn’t require the dual image, instead using 3D color mapping, which should be easier to apply to shaders. More soon. For now, enjoy the great hyrogen-helium fusion reactor that is the engine that gives us life.

Adobe Creative Suite 3: Highlights for Visualists, Simplified

Animation in Photoshop: Photoshop comes full circle, as a tool originally designed for effects for film, to an image editor taught to understand time, animation, and three dimensions.

Let’s cut through the marketing. Adobe has a new, giant box of software. It’s a giant box of software you’re probably going to get if you do visual work. It’s finally a box of software that runs on Intel Macs at speeds that don’t make you feel like your Mac Pro is a blue&white G3. And it does a bunch of stuff that you’ll have to, well, learn.

We’ve got enough of a preview, though, to see that there’s a lot to be truly excited about. Most importantly, Photoshop finally understands time and animation, enabling all kinds of artistic effects working directly with animations and video and painting on frames. And After Effects finally eases some animation tasks, opening up some unique effects with vectors and 2D. For visualists wanting to build better materials for live and interactive production by creating more original footage, all of this opens up some interesting new possibilities. (Disclaimer: what looks great on paper means nothing until you’ve tested this. So consider this a preview until we get out review copy.)

So, getting straight to it, what’s cool for visualists in CS3? We’ll be answering that question over the coming months, but here’s the shortened version, plus the arcane and bizarre ways CDMotioners intend to warp Adobe’s tools beyond their PR firm’s wildest expectations:

Flash, All Integrated Up

  1. Native Photoshop and Illustrator import. Finally, you’ll be able to work with full-fidelity, seamlessly-imported files from other tools. Some people love Flash’s own vector tools, of course, but no one won’t love the ability to link up with Photoshop and import, complete with layers. CDMo is excited about: insane, multi-layered graphics for VJing in Flash.

  2. Edit audio cues easily. Part of why I’m excited about Soundbooth CS3, Adobe’s new audio app, is that it’s perfectly-suited for editing audio for Flash (and, other marketing ideas beside, I’m fairly certain that’s how the tool came about in the first place). More on Soundbooth over at Create Digital Music.

After Effects, Now Better at Animation

After Effects has long been capable of amazing animations, but often with some work. One of the new tools for making it easier: the “brainstorm” feature, which could come in handy when you need eye candy for that gig tonight.
  1. Shape Layers. Draw and animate vector shapes in After Effects, without leaving the program. CDMo angle: I could see doing a whole gig’s footage with this feature alone.
  2. Puppet. Manipulates and warps 2D images for animation. CDMo angle: Your challenge is to use this without looking like all the other motion graphics artists who are about to overuse it. I’m sure it can be done; I love the impact of manipulating 2D and quasi-3D After Effects.
  3. Brainstorm. Generate and preview “animation variations.” Again, AE goes to better animation.

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Resolume 2.41: Purty Line+Particle Footage, Faster, Better

The good folks at Resolume have a traditional change log, but they’ve tried a different approach to describing why you should leap for their new 2.41 update:

Sometimes you just need to enjoy the finer things in life, like listening to Ricardo Villalobos instead of Jeff Mills or to Belle & Sebastian instead of Body Count. Drink a nice Merlot instead of cheap Lambrusco. Subtle differences make all the difference.

And there you have it. In the actual changelog, you’ll see stuff like bug fixes and speed improvements. In other news, Resolume is selling some lovely new footage called Line Dancers, pictured here, continuing the “dancing lines and particles” meme of 2007. (Bet you could have fun improving upon this with Processing.) Gives me some thoughts on more fun stuff to use as footage, which is ultimately what I like about apps like Resolume — it really begs for some great-quality material for mixing and layering.

In review, the reason we love Resolume on our PCs — even though we’ve fallen in love with VDMX5 on the Mac (more on that later this week) — boils down to stuff like this:

  1. Flash file support, with audio-to-Flash animation features
  2. Network streaming
  3. DMX support (even in Flash)
  4. Chaos mode (the “VJ goes to use drink tickets at the bar” feature)

  5. Exceptional video card support

  6. Lots of powerful custom layer/mask features

Resolume users, what’s your take on the app?

These are a unique combination, short of building something custom in Jitter (and Jitter lacks the extensive Flash support).