Process Textures with Jitter, Connect to Unity Game Engine
Jitter works brilliantly when it comes to processing signal - and that means for signal-like work with video and textures, it’s fantastic, as well as the usual Max-y tasks like processing input from physical sensors and input devices and the like. But try to do a whole lot of sophisticated 3D work, and Jitter may not be the best tool. For game-style 3D graphics and interaction, you want some standardized rendering and scene graph tools to take care of the hard work, plus physics and other capabilities that bring together your 3D scene.
That’s why [myu], the Max - Unity Interoperability Toolkit, looks so appealing. It not only allows for bi-directional data integration (via TCP) of Max and the Unity game engine, but can dynamically pass textures between the two. For those of you comfortable patching, say, chains of shader processors in Jitter, that means you can very quickly add some of the tasty 3D scene powers of Unity. Put together your textures in Jitter, and, say, dynamically process input from a Wii Fit balance board, then bring the input data and textures into Unity. (Unity is a friendly, elegant game engine built in C# and Novell’s open-source Mono implementation of Microsoft’s .net. Unity had previously been Mac-only but with a major new release now runs on Mac and Windows.)
The toolkit is the result of research at Virginia Tech Interactive Sound & Intermedia Studio director Dr. Ivica Ico Bukvic.
Needless to say, this could have powerful implications for all kinds of live and interactive installation applications. And yes, it is all released under the GPL.
[myu] Max-Unity Interoperability Toolkit v.1.0 Released [Cycling '74 Forum]
More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd
Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!
For other examples of combining Max and Unity - in this case for Max’s musical powers and Unity’s gaming prowess - see another story from today:
Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders! [Create Digital Music]
Updated: About those textures…
Ico follows up to answer our questions about how you might use textures with Jitter and the Unity Game Engine, via his [myu] toolkit:
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