Interview: Josh Cardenas’ Robotic, Midi Controlled Cameras and tour with DJ Shadow and Cut Chemist

By Jaymis

Earlier this year we posted a clip of DJ Shadow and Cut Chemist’s “The Hard Sell” performance. Soon afterwards, one of the architects of the visuals for this show - Josh Cardenas - got in touch, and I was able to meet up with him for an interview the morning after one of their performances in Brisbane, Australia.

Josh designed and built the robotic pan-and-tilt camera rigs (and wrist-mounted camera) responsible for The Hard Sell’s strikingly intimate look at the work of these two top turntablists, and he was very open in sharing his experiences and the technical details behind his part of the show.

josh-cardenas-brisbane-rig.jpg

Also along for the tour is a couple of V4s, DVJs, and a Pioneer SVM-1000. Josh gives us some background on the tour and insights into how the rig works.


Visualist Interview: Josh Cardenas - The Hard Sell tour with DJ Shadow and Cut Chemist from Create Digital Media on Vimeo.

Some of the most common post-gig remarks I heard from crowd members was that they wouldn’t have understood or appreciated the show nearly as much if they hadn’t been able to see so closely what the DJs were up to. Josh’s robotic cameras really brought the performance to the people, and in a form factor which was completely unobtrusive. A remarkable achievement, and still he was happy to share details on how this was achieved.

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Audiovisualism Flourishes at Mutek; Interview with Rechenzentrum


Rechenzentrum at Mutek 2008 2 from Create Digital Media on Vimeo.

Far from randomly throwing some VJs in the background with music, there are some cases in which musician and visualist build a real relationship — just the sort of thing we care about here. CDM writers Liz and Peter Dines have been roaming the MUTEK festival in Montreal, and their dispatches and interviews are starting to come in. The word: audiovisualism is thriving.

Check out all the reports as they come in at our new “events” site, which we launched last week and we hope will grow into a kind of global event radar for music and motion:
events.noisepages.com

Peter was particularly taken with A/Visions, which is dedicated to audiovisualism. It’d be great to see this become more widespread at festivals here in North America (I gather it’s more common in Europe/UK). One very good sign: it was extremely difficult to get in.

Highlight so far: Liz has an interview with Rechenzentrum, the German A/V duo. Now, this bit may sound like a challenge to the Create Digital Motion community:

The video is live in the sense that I determine which image gets shown at which second, but obviously I’m not creating the image in real time because I’m not really interested in that. Real-time-created video usually looks pretty “blocky,” and I don’t really like it that much.

Curiously, though, he goes on to say:

It’s a mixture of pre-recorded video coming off a hard disk and live stuff reacting off of Marc’s music. But we’re not connected by any kind of MIDI connections or sound analysis. I just listen to his music and create stuff based on that. It’s a connection between our persons and not between our computers.

…. which sounds reasonably live to me. (I’m assuming he’s reacting badly to VJs unintentionally running lo-fi video not for aesthetic effect but just because they don’t know how to do anything else. And I expect we feel him on that.)

It does make me want to go do a big, blocky live visual set, though.

Full interview, with lots of good commentary about aesthetic issues, making it as A/V artists, and the relationship of sound and visual:
Interview: Rechenzentrum, A/V Duo at Mutek [Create Digital Music]

More from Mutek soon; stay tuned. (Below: more visuals from our friend Joshue, who’s really getting around with SuperDraw, his live generative visual tool built in Processing. Congrats!)

Refresh: Asides

B&H Interviews Steadicam Inventor: Shooting is Like Dancing -

B&H, my favorite electronics store here in Manhattan, got to talk to Garrett Brown, the man who invented the Steadicam (and contributed some ground-breaking shots to the history of film himself). I love this quote, in terms of encapsulating the importance of movement inside shots:

“You have to get the physical ‘corpus’ . . . through the move and control this thing and not mess it up—it’s a delicate balance,” Brown says. “It’s hanging out there on a gimbal, it’s floating out on an arm, sticking out in some odd ways, and you’re tearing through the scene. That’s why it is so incredibly much fun to shoot Steadicam, because you have the artistic bit, you have the continuity of a move that does something, that has an emotional whack to it. And then you have the dancer’s tasks of navigating and not falling down, and the more gracefully you can do it, the better the shot looks.”

Of course, this makes me even more interested in DIY steadicams, not necessarily because I can duplicate his products but as a way of learning about the technology. Anyone built a camera mount yourself?

The Steady Approach: An Interview with Steadicam Inventor Garrett Brown

Interview: Deborah Johnson on Sufjan, Singer Songwriters, and Content

By Jaymis

In January I had a chance to catch up with Deborah Johnson, who was touring Australia at the time with Sufjan Stevens. The morning after their show in Brisbane, Australia we recorded an hour-long discussion of the show, and seeming to cover the whole gamut of visual creativity and performance. I’ve finally managed to transcribe this epic from audio to text.

Visualist Deborah Johnson of Candystations

Deborah: I would really like to see our show from the audience’ perspective.

Jaymis: I would have loved to have shot some video. There are some really beautiful moments. Did you notice that there was quite a bit of the crowd cheering visuals?

Jaymis: No?

Jaymis: I noticed that there was a couple times when you did something, nothing else was happening, and people around me were “yeaah!”, and not just the people I’ve conditioned to do that, either.

Deborah: ~laughs~

Jaymis: You’ve obviously got a good aesthetic happening. I’ve seen on your website as well you have that kind of drawn aesthetic. Do you do the illustration yourself?

Deborah: On the website?

Jaymis: In the set, you have images that come up: Stars, growing vine objects…

Deborah: Those are all based on drawings, they’re all drawing programs that are written in Director. I work with a programmer, and we’ll be like “this is what I want to have happen”, and he writes an algorithm to make that happen.

Jaymis: That was my next question: How do you do your particle effects with the stars which are drawn on, stay and then fall. So that’s Director?

Deborah: Yep.

Jaymis: Peter would be very excited that someone’s still using Director… So that’s then rendered out to video clips?

Deborah: I mean, the dream is to be able to make them instruments that I can play live, but…

Jaymis: Director’s getting a bit old for that kind of thing. You might have to go with Processing or Quartz Composer or one of those fun things.

Deborah: I really would like to learn Processing. Recently I feel like I’ve become more of a curator, art director.

Jaymis: As video gets bigger that’s what you have to become; you can’t do it all anymore.

Deborah: For this, I knew what I wanted to happen, but I knew that I would need some help. So I started working with a programmer named Siebren Versteeg, who’s an awesome artist in New York. It was great because in Sufjan’s music there’s just so many layers of stuff that happens. My skills were limited to be able to create something that’s just totally generative and so massive, there’s no way that I could author that stuff. So how do you just get a source concept and send it out over an animation.

One thing that I worry about is that it becomes too… Say with Processing or that kind of work, people associate it with screensavers?

Jaymis: Very true. Well I guess that growing vines is one of those things which is quite ubiquitous with that sort of thing. Obviously you’ve got a particularly cool little spin on it and it works really well in the context of what’s happening on stage, but “something growing” is a very standard…


Majesty Snowbird, Live Visual from CandyStations on Vimeo.

Deborah: Exactly.

Jaymis: I think the other thing is that if you become too focussed on one particular tool, then that influences your output as well.

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Instrumental Video for Instrumental Music: Interview with Beeple


Beeple - iv.7 (annoyingly small mix) on Vimeo

Beeple’s Audiovisual exploits have been featured twice on Create Digital Motion, and raised a variety of questions. Momo the Monster cornered Mike Winkelmann in a dark alley and forced him to give us the information you crave.

What can you tell us about your method?

Well, usually I write the basis for a song using loop-based software like FL Studio, then i take and export all of those loops and make video that syncs precisely to each note in the loop. If it’s a melody line, then I will try to make it so that you can discern the different notes that are being played. If it is a more rhythmic or atonal sound,I will try to make some piece of video that “looks” like that sound. Then I render the loops of music and video together into one video file. Next, I take those video files into a NLE (I use Vegas 4, mostly) and attempt to write a large piece using my audio/video loops. I layer all of the pieces of audio/video, and because they are all individually synced, bits of my piece, the end product kind of makes itself in terms of video.

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Toby *spark and Live Cinema: Ableton and VDMX, Soundtrack and Narrative

tobyscraps

A scrapbook of awesomeness: Toby spreads the *spark around the world, from sparkav.co.uk.

Our friend Sean Healy, aka Jean Poole, has a great interview with visualist *spark (Toby Harris of London). We love *spark for many reasons — for founding AVit, for being a wildly-talented artist, for reintroducing the idea of narrative to visualism, for VJing live on a giant touchscreen (see below), and other goodness, not necessarily in that order. Toby talks to Sean about everything from his philosophy of performance to some of the technical possibilities of audiovisual performance today.

I particularly like what *spark has to say about live cinema, and why the tools are “hotting up”:

That term ‘Live Cinema’ is something close to my heart though: I reckon you can specifically and deliberately combine a lot of whats good in established cinema and clubbing to give a completely new way of expressing yourself as a VJ-esque performer while engaging with audiences’s own creative thoughts. The key to it is an improvisational use of narrative, rather than forcing a fixed story down their throats, you could be a cinematic incarnation of the oral storytellers of old, weaving tales on the fly, or providing the scenarios and juxtapositions that people find themselves compulsively mapping their own narratives onto. Stepping back from that, I’m interested in anything that uses media to make people interact or think in unexpected ways, which has taken me from playing with the conventions of one-man theatre to storytelling installations. And the tools are really hotting up at the moment, things are getting interesting.

*sparkin’ it up [Skynoise.net]

Speaking of hotting it up, check out that potent combination of Ableton Live (for music) and VDMX (for visuals) on a MacBook Pro. It’s a coupling we’re seeing more of these days. (And it doesn’t necessarily have to be Live and VDMX per se, or even one laptop — but people exploring real audiovisual soundtrack means Live Cinema can be sonic as well as visual.) Those of you working on similar setups, we’d love to see them. Whether it goes on Create Digital Music or Create Digital Motion — well, I can flip a coin.

Digital Tools Interviews Paris Graphics on Homebrewed Mobile Game VJ Tools

The nicely-growing Digital Tools blog has an excellent interview with visualist Paris Treantafeles, who works with lo-fi 8-bit-style visuals using tools he’s built for GBA and the Linux-powered Gamepark.

Interestingly, while a lot of people will dismiss the 8-bit movement as “nostalgic” — implying it’s just 20-somethings pining for their Mario-playing childhoods — Paris’ inspiration was originally vintage analog synthesizers. And synthesizing graphics is his main interest:

I concentrate on creating graphics from scratch. That’s pretty much all I do. Other people like using movie clips and manipulating them, but from my point of view it’s a good exercise to see what you can do when you have to create everything from scratch. It gives you an appreciation to form and color.


Hally // Blip Festival 2007: The Videos from 2 Player Productions on Vimeo.

The synthesis/sampling argument I think is very much related to the way electronic music is produced. I find that focusing on either one can be a good exercise — see our friend Troels sampling Coke bottles, for instance.

It’s nice stuff, but I do hope, particularly here in the US where the VJ/visualist scene has had trouble gaining broader recognition, that we start to see other styles on genres forming more coherent “scenes” in the way 8-bit has. Of course, what has happened for people like Paris is he’s found strong advocates in the musicians, which seems to be a key element (and has helped strengthen the visual work done outside chiptune music, as well).

Next-Gen Video Mixer Review Intro: artificialeyes on the Vixid VJX16-4

By Jaymis

The era of the visualist has come to an exciting point. From a relatively fringe activity, we have seen tools and techniques develop quickly over the last couple of years. The idea of a VJ as a performer is steadily gaining more public mind share. Along with this growth, hardware and software concepts from both new and established developers are helping to further expand the possibilities we have for production and performance.

One of the most exciting groups to enter the VJ consciousness recently is Vixid. They’ve been working on their VJ mixer - the VJX16-4 - for several years, and it finally started hitting the market in 2007.

2008-02-05_-_vixid-demo

Unlike the other semi-recent entries to the vision mixer market - Numark’s AVM02 and Pioneer’s Big Expensive Thing - the VJX16-4 isn’t just an incremental upgrade to the basic task of "mixing between two sources of video". Vixid have designed it from the ground up to be a considerably more advanced way of working with live video.

Fortunately, Michael and Todd of artificialeyes were available to guide us through this exciting and slightly confusing new world. We shot many hours of video with the ae guys at ByteMe Festival last December, including plenty of time with the VJX. First up: An intro and overview to this superb piece of kit. The video runs for 10:30. Considerably longer than we’d intended to make these CDMtv videos, however we believe the Vixid is such an important and potentially influential piece of hardware - and such a big investment - that you’d want to get more detailed information rather than a superficial overview. For those who are impatient or feeling texty I’ll follow up the video with some of my first impressions and thoughts.


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Visualist Chats @ Byte Me!: Solu on Audiovisualism, the State of VJing, Visualist Gender Balance

Where better than the self-proclaimed most isolated city on Earth to talk about the state — and future — of VJing? The Byte Me Festival in Perth, Australia brought a rare convergence of digitalists and visualists in December. We cornered a variety of individuals at the open-jam Plug ‘n Play, from lay persons to internationally-touring artists, to chat about their work and the live visual scene in general.

My personal favorite interview of the night was Solu, the Finnish-born, Barcelona-based audiovisual artist. Solu’s meditative A/V set, with softly-echoing deconstructed wartime imagery, was one of the highlights of the evening. She stopped to talk to us about:

“In this scene, women are missing … even though in workshops, there are 50/50 women and men. I think we need more women here, definitely, for many reasons.”

  • what to call what she’s doing (”live visualist”? “video processor”?)
  • how she got into visualism
  • how women respond to her work (the “dream world” description I thought was apt)
  • where all the women have gone
  • why VJs should be paid fairly, and their art respected more — not just as a means of selling bottles of booze
  • why 2008 will be the best year ever.

Sounds like a platform for global VJ President. Got my vote.

Incidentally, since someone asked in comments on another story, her three tools of choice were, in order, Max/MSP/Jitter, Isadora, Modul8. Max/Jitter was the software of the evening, for sound and visuals.

In case you missed it the first time, our informally-edited footage of Plug ‘n Play is mostly Solu for the second half. Seeing her live is best, though, so keep your eyes peeled, especially if you’re lucky enough to live in Barcelona.


Plug N Play - ByteMe Festival - Perth from Create Digital Media on Vimeo.

Byte Me: Open Jamming for Visualists at Plug and Play, Perth

Solu’s artist site

Projection, Frozen in Place No More: ArtificialEyes on How VMS Saved VJing

It’s not the lumens that count; it’s how you use them. But it’s easy to forget that when your projections just got blown out by lights, which someone used because they can move and your projection can’t. And it’s easy to get frustrated with the limitations of projection when you’re again looking at a static 4:3 rectangle on another flat wall.

Unfortunately, the art of using mirrors and other techniques to make projection more dynamic aren’t nearly as well known as they could be. Alternative projection techniques have also tended not to be productized. One significant exception is VMS or VideoMovingSystem. It’s the rare case of a hardware product made specifically for creative, live, performative projection. VMS is similar to the iCue moving mirror and some other tools, but it takes the kind of tools previously customized for lighting and specially adapts them to projection. You can actually buy a VMS unit with a projector already attached, or buy a unit that will fit a standard projector, making these more effective and easier to mount and use than lighting-specific instruments. It’s not a cheap solution for an independent VJ, but it is cheaper than competing custom lighting solutions. And if you read this site, you should already know that digital, computer-powered projection can do all kinds of things boring motorized lights can’t.

artificialeyes’ Michael Parenti and Todd Thille have taken a unique role in both championing the VMS tool and developing custom applications for it, as well as rocking Istanbul with the results. Michael said repeatedly that it saved the whole act of VJing for him. We got to talk to Michael and Todd about VMS and why it’s important — and, better yet, we got to play with these units, remote-controlled by artificialeyes’ 3L software and Michael’s iPhone. Even if you don’t plan on picking up VMS yourself (or I should say, convincing a club to buy them for you), you can tell from the interview how much of a difference changing a projection technique can make — not lumens, and not content, the two things we often get hung up on.

Jaymis: I have plenty more video from the ae guys waiting to be edited, both long-form looks into Thrill, and quick tips as well. That said, video is a bit of a new step for CDMo. This past year we’ve been talking about being a visualist mostly through the written word, so it would be great to get some feedback. Do you find video reviews and articles useful? Like the editing style? Think Peter should do voiceovers for software training videos? Hit the comments.