uDMX Review: Tiny, Open Source USB DMX Controller with MIDI Translation Software

By Jaymis

udmx5pin.png As we strive for more immersive, cohesive shows, DMX is a great tool to have in our visualist kit. Whether a full theatre lighting rig or just a couple of dimmers and a strobe in a club, the ability to plug in and take control of an existing rig means that lighting can now work with your projections, not compete with them.

One very exciting piece of gear brought to Perth last year by artificialeyes was the uDMX USB DMX controller. The uDMX is exciting in a different way to gear such as the VJX16-4 or the VMS, rather than being a new and more VJ-friendly take on existing tech, it very common concept - the DMX controller - distilled down to its tiniest, purest form, and then open-sourced for good measure.

udmx-3838.jpg

The Anyma guys have managed to fit all of the DMX control circuitry inside a regular XLR jack. This makes the uDMX about as compact as it’s possible for a DMX controller to be. As DMX uses regular 3- or 5-pin XLR jacks for cabling, you can literally grab the uDMX, some spare mic cable, an adapter or two, and then get your DMX on straight away! The uDMX-Midi Interface Software (Mac) is extremely simple, monitoring a MIDI input source and converting (scaling from 0-255 to 0-127) either Note-on or CC messages into DMX messages. These are sent through the uDMX on the same DMX channel as the MIDI message controller or note number. It also has the ability to offset messages, which gives a simple method of scanning around DMX channels to find out where lights and other gear are located without following cables or looking at jumpers. Anyma have also released a Max/MSP external (Mac, Linux and Windows), PD external, and a command line utility (Windows, Mac and Linux).

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Monome as Visual Controller


video mlr clone demo from themoves on Vimeo.

I’ve always been intrigued by the idea of using the Monome, the popular open-source, button-bestrewn controller device, for visuals and not just sound. But I haven’t seen any examples in person. Via comments on Monday’s Live + Isadora story, here’s one example by Joshua Nugent. The software is inspired by MLR, the sound sample-rocking patch that comes with Monome. In fact, that’s one area in which I think the Monome hasn’t gotten enough credit — a lot of its popularity actually comes from its software design, not just its elegantly-minimal hardware design.

I tend to do visuals differently, so I’ll have to finish my kit, finally, and post some software examples. And yes, while this is done in Isadora, there’s nothing saying you couldn’t use other software tools.

Bonus points for including Bush dancing in Africa. Now someone send poor Josh a screen and some windowblinds.

More on this project on the Monome forums, including instructions:

how about a video version of MLR/64step?

I’d love to see more Monome examples, so if you’ve got them, send them in!

DMX For Dummies: Controlling iCue Robotic Mirrors with uDMX and Ableton Live

By Jaymis
iCue Mounted with Projector - full view

Lighting designers rely on DMX in a similar way that electronic musicians use MIDI; it’s the glue which binds their performance together. Many older (as in age, not experience) VJs I meet have come to live video performance through a profession in lighting. Younger visualists tend to have been attracted to the artform through work or study in film and TV, or a love of electronic music and culture. These people (like myself) may know that DMX exists, but have no real experience with the protocol, or the gear it controls.

So when artificialeyes demoed the VMS system for Peter and I at ByteMeFest in Perth last year, I was struck by how simple this step into the lighting world could be. Todd and Michael were using off-the-shelf VMS projection units and controlling them with a clever little open source USB DMX controller called the uDMX, which includes software to translate midi messages into DMX.

So when it came time to plan for the 2008 album launch tour with Bobby Flynn, my desire to expand the impact of our show (while keeping to an extremely restrictive budget and baggage allowance) put a moving video system right on top of my list of possibilities. In the end we didn’t have the cash to invest in VMS, but taking Peter’s previously tried route of mating an inexpensive Rosco iCue robotic mirror with the projectors we already had in our rig was a simple backup plan. For around AU$1000 each (around $600 in the US), plus a trip to the hardware store, we now have two functional (if currently rather ugly) DMX controllable video moving systems.

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Hands-On: Livid’s New Ohm Controller, Custom Control Geared for Visualists

 

As digital musicians have realized for some time, working with computers is all about physical control. It’s the difference between feeling like you’re operating software and playing an instrument. So it’s no accident that Jay Smith is quick to call the Ohm, a new hardware controller for visuals and music, an “instrument.” I got to hang out at the Hoboken, New Jersey office of Livid and play with the Ohm a bit. Hands-on experience is everything: as you can see, you’ve got a nicely-crafted wooden crossfader piece, for starters. Here are some first impressions.

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AV Cutup Secrets: Using Lucifer & Live

Lucifer is a plug-in that does real-time audio slicing and repeats — as in for music. So what is this plug-in, running in Ableton Live as a host (hmm, music again), showing up on Create Digital Motion? Because our friend Momo used its MIDI output capabilities to trigger video — and got an unusual interaction between sound and visual as a result. Now, I’m in the camp that says Ableton Live should stay a music app; there are too many well-developed visual tools that Live would never equal. But this is the exception that proves that point: by thinking in a musical way when triggering visuals, you get a relationship between the two you wouldn’t otherwise. Momo shows us how in the latest VJ Kung Fu tutorial. -PK

If you’re not familiar with Lucifer, it’s a VST/AU plugin for realtime beat-based cutup/repeats of audio. What you’re going to do is route the MIDI from Lucifer out to another program that will do Video cutups. This is useful for more than just video - with the MIDI signals coming out of Lucifer, you can control and trigger and MIDI-capable software and hardware.

We figured out a way to control video using the awesome Lucifer plugin while working on our Karate Kid AV Remix. In response to a few inquiries about just how we made this work, I put together a video tutorial showing how to set up Lucifer to output MIDI.


Karate Kid AV Remix from momo_the_monster on Vimeo.

While this particular implementation is specific to the Lucifer plug-in, it’s a thought-provoking approach to doing AV Cutups. You could build a similar method by creating MIDI clips that output common/useful triggering patterns, and trigger those instead of mashing buttons to directly start your videos.

Also, this method involves looking at the MIDI Sync information coming from Live and using that to figure out a proper loop-length for your video. This way, you can use a longish video by simply adjusting the ‘play start’ point rather than cutting your videos down to 8 or 16 proper-length versions.

Hit VJ Kung Fu for the full article.

Controller Inspiration: MIDI Gun, Weapon of Beat Destruction

Ed.: It made some headlines on the blogs a couple of years ago, but as we revisit wacky ideas for VJ rigs, well worth revisiting — especially as we’ve been flying a lot. Hello, TSA!

Like destroying beats? Looking slick while you do it? Getting strip-searched at the airport? Then you, my friend, need to get your hands on a MIDI Gun.

midigun.jpg
midiGun design by Christopher Bauder 2004/05

It even comes with a laser in the barrel. My dream for MIDI Gun v.2? Combine it with a Pico Projector and unleash your visual fury in style. Check MIDIgun.com for the full run-down, and GunsNGuitars.com for dangerous music made with MIDI weapons.

Karate Kid AV Remix

For those of you who didn’t make the awesome CDM Party last Friday night after NAMM, I’m pleased to bring you a recording of the live AV Remix that I performed with Acid&Bass.


Karate Kid AV Remix from momo_the_monster on Vimeo.

Performed live at the Unofficial NAMM After-Party using 3 MIDI-synced machines:

Video Machine:
Operated by Momo the Monster
Software: Isadora (custom patch for show)
Hardware: MacBook Pro, Monome 128, UC-33e, E-MU 0404

Audio 1:
Operated by Shane Hazelton
Software: Max/MSP With custom software IMPS (Improvisational Media Performance System), Lucifer
Hardware: Receptor VST plugin Player with Zounds of VSTs, Novation Remote 25, BCR 2000

Audio 2:
Operated by Stephan Vankov
Software: Ableton Live, Lucifer Plug-in (sending MIDI to Video Station)
Hardware: Mac, BCR2000, MPD16, Remote25LE, AirFX, NuVJ

Artist Caveats: This version was cut from the original 25+minute length to a more internet-friendly 7-1/2 minutes. Also, this is version one of the performance - we rehearsed only twice before this show, this is really our first run-through with everything (mostly) working. Comments welcome as we continue to develop the idea.


Karate Kid live remixing music performance from Create Digital Media on Vimeo.

Control Visuals with Wii, Free: Adobe Flash, OSC, MIDI

Musicians have thousands of years of history when it comes to interfaces and instruments, but visuals are relatively new. Little wonder, then, that visualists are eager to try new interfaces to help make visuals akin to performance instruments. Or, in less lofty terms, let’s get Wii remote wagging in the club tonight.

Over on createdigitalmusic.com, we’re celebrating Game Day — basically, I’m squeezing as many game-related posts into 24 hours, because a whole bunch of tips came in at once. A couple of Wii-related controller solutions jumped out.

Wii + Flash

MoteDaemon connects Wii to Flash

MoteDaemon = Flash (and Flex, and AIR) + Wii, on Mac. On Windows, look to WiiFlash.org. (I imagine it wouldn’t be hard to modify your code to use one or the other on each respective platform if you want to develop cross-platformly.

Getting hardware control in Adobe Flash requires some work: basically, you need a client-server model. The good news is, there are already two Wii-specific solutions out there.

MoteDaemon, Mac OS X
WiiFlash.org, Windows Blog, Download, Google Code

Pretty soon, people are cooking up Minority Report demos with Flash (using Papervision for 2.5D-style 3D in Flash’s 2D world, and Open Dynamics Engine for physics):

I’d loved to see this coupled with something like Onyx for an all-Wii, all-Flash performance app. With Flex and AIR (Adobe Integrated Runtime), this could be the basis for some really hard-core, full-blown apps … though you will be limited by Flash’s slower performance, at least in comparison to C/C++-based tools like Max or even Java.

Looks like Linux users are presently out of luck, unless I’m missing something (feel free to chime in if you know a cross-platform alternative).

Wii + MIDI, OpenSoundControl (OSC)

For a more app-agnostic solution, you can hook up a Wii to send MIDI or, ideally, OpenSoundControl (OSC) to apps that support it (vvvv, Max, Pd, and hopefully VJ apps soon — I’ve heard a couple of developers working on it).

Wiimote drawer

On Mac, you can send both OSC and MIDI with one app, perfectly-suited to taking data from the Wii controller:
OSCulator. OSCulator is a great tool for the Wii, but it also shows promise of what a hardware input hub could generally look like, with open-ended inputs controlling visuals and sound rather than pre-defined, MIDI-style keyboards and knob and faderboxes as have traditionally been used in music.

On PC, GlovePIE is an awesomely-powerful scripting tool for use with Wii and other game devices. I’ve talked about it endlessly before, but I’ll stay quiet — just go. Get it. Enjoy. In fact, with OSCulator on Mac and GlovePIE on Windows, it’s hard not to be insanely happy on either platform.

Another interesting out-of-the-box alternative, though, is the new Wiinstrument. It’s largely geared for playing back drum samples, but it’s not hard to take that metaphor and use those control changes and other MIDI messages as visual controls — especially if you think of your “drum kit” as sets of visual clips (video or other visuals).

Wiinstrument on createdigitalmusic.com

Wiinstrument Wii software on Leopard

If you’re using a Wii on Windows, VJ Kung Fu has posted a full walkthrough:
Wii to MIDI Windows Walkthrough

And here’s an example on Vimeo of using the Wii with Processing: (I’m sure there are others)
Wii + Processing

MIDI Control with iPhone and iPod Touch: i3L MIDI Bridge

i3L MIDI bridge for iPhone and iPod Touch

Mobile, touch control of visual apps? We’ve seen one way to do it; here’s an even more compatible MIDI approach. I think I’d stick to the iPod Touch, personally, just to conserve battery on a phone. But it’s interesting. -PK

Hot on the heels of Mrmr, ArtificialEyes (the Istanbul-based VJ collective) have released i3L MIDI Bridge for the iPhone, which builds on Masayuki Akamatsu’s aka.remote.app, giving those without Max/MSP skills a simple way to bridge their iPhone and audio/video performance software of choice.

i3L (pronounced “i thrill”) is Freeware, and was developed using Max/MSP from Cycling74 and is a support application for aka.remote by Masayuki Akamatsu i3L receives pre-defined UDP messages from aka.remote.app running on the iPhone, scales the values to MIDI, and allows you to configure the sending MIDI channel and control change message number. While this software was developed to work seamlessly with our Real-time 3D VJ software Thrill, you can use this program with any audio or video software which receives midi messages.

If you give i3L a try, let us know how it works out for you in the comments.

artificialeyes.tv
aka.objects by Masayuki Akamatsu — must-have stuff for Max/MSP/Jitter!

Ed.: Does anyone know if multi-touch gestures would be possible in DIY apps? Maybe in February when Apple shares the official SDK? -PK

Pioneer Introduces Thrillingly Expensive Audio-Video Mixer: SVM-1000

By Jaymis

Pioneer have broken new ground in overstatement with the announcement of their upcoming Video/Audio mixer, the US$6000 SVM-1000.

SVM-1000 Angle

World’s first mixer for 4-channel audio and video.

I guess they completely missed the AVM02 then? I’m not sure how, it’s rather big and heavy.

Does anybody actually believe marketing people? Do they even believe themselves when they open their mouths? A conversation between two marketing people must be like facing two TVs towards each other, tuning one to MTV and the other to MTV Europe. But I digress. Specifications can’t lie (much), so:

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