More Generative 3D Forms, Coded and Physical, from Martin Böttger

I was a bit remiss in not contextualizing Martin Böttger’s work with his other generative 3D forms. I’ve been thinking a lot lately about the potential of 3D – not because I’m especially talented with it, quite the opposite. I’m drawn to the expressiveness of 3D the way someone longs to play a cello. Martin has done some great stuff in making 3D forms in Processing, as well as in actual physical space. No fancy 3D printers here – think folded paper and hand-made installations. I imagine this would be a great way to learn coding in 3D, to actually do more work with physical objects. I’m teaching up at MassArt this summer, so maybe we’ll get to experiment with this a bit if students want to go that direction.

http://www.flickr.com/people/tsaworks/

There’s lots of good stuff in Martin’s Flickr feed, and as always, I thoroughly enjoy seeing things in various states of completion – like looking through sketchbooks.

If you’ve got some 3D modeling / generative work you’d like to share, feel free to drop us a line!

Vimeo Finds: Gorgeous Generative Vertices in vvvv

Or, I should say, vim, vigor, vivaciously vivid vertex vitality, vivisected for your voraciously voyueristic viewing in vvvv.


VertexNoise[take2] from desaxismundi on Vimeo.

This beautiful work comes from French-based desaxismundi, who’s also on Flickr. I’m always struck when similar, elemental techniques can yield unique results.

vvvv, for those who don’t know it, is a cult-hit software application for Windows. Like Max/MSP/Jitter and Pd/GEM, it uses virtual patch cords to create modular setups for visuals (video and 3D). But unlike those OpenGL-based packages, vvvv is built around Windows and DirectX. That doesn’t matter so much — what’s important is that vvvv has some unique strengths of its own, and a passionate following pushing its capabilities to the bleeding edge.

vvvv group @ Vimeo