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	<title>Create Digital Motion &#187; objects</title>
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	<link>http://createdigitalmotion.com</link>
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		<title>Auvi, Amazing Set of Video Processing Objects for Max-Jitter, Now Free</title>
		<link>http://createdigitalmotion.com/2010/06/auvi-amazing-set-of-video-processing-objects-for-max-jitter-now-free/</link>
		<comments>http://createdigitalmotion.com/2010/06/auvi-amazing-set-of-video-processing-objects-for-max-jitter-now-free/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 14:28:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[auvi]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Jitter]]></category>
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		<category><![CDATA[max]]></category>
		<category><![CDATA[max-5]]></category>
		<category><![CDATA[max-jitter]]></category>
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		<category><![CDATA[objects]]></category>
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		<guid isPermaLink="false">http://createdigitalmotion.com/?p=5661</guid>
		<description><![CDATA[There are many tools for visual patching, but the real gems come along only so often. One of those sets of gems was the Auvi objects for Max/MSP/Jitter, developed in the early years of the last decade. The objects were assumed to be abandonware, until just this week, they resurfaced &#8211; entirely free to download. &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2010/06/auvi-amazing-set-of-video-processing-objects-for-max-jitter-now-free/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmotion.com/files/2010/06/auvi_object.jpg" alt="" title="auvi_object" width="580" height="436" class="alignnone size-full wp-image-5665" /></p>
<p>There are many tools for visual patching, but the real gems come along only so often. One of those sets of gems was the Auvi objects for Max/MSP/Jitter, developed in the early years of the last decade. The objects were assumed to be abandonware, until just this week, they resurfaced &#8211; entirely free to download. (Free as in beer for non-commercial uses; they remain closed source. US$200 had been the previous pricing, so that&#8217;s some serious savings.)</p>
<p>Why does this make people excited? Auvi is one of the few sets of objects that processes video in ways visualists would expect, applying feedback, alpha channel operations, and effects in self-contained, pluggable virtual devices. You get LFOs internal to each object, so that modulation is possible everywhere. You get variable feedback with some 46 blend modes, and can use those same blend modes to adjust your wet/dry effects mix. Alpha channels can be applied &#8230; everywhere. </p>
<p>The effects themselves cover the gamut, from allowing you to create your own Jitter-based video mixer and conventional effects (color adjustment, motion blur, scale and rotate), to further-out effects with time, distortion, and feedback. The range of effects, incorporating utilities and effects alike, is astounding.<span id="more-5661"></span></p>
<p>Full download and details:<br />
<a href="http://auvi-software.com/">http://auvi-software.com/</a></p>
<p>More information on the Cycling &#8217;74 forums:<br />
<a href="http://cycling74.com/forums/topic.php?id=27204">http://cycling74.com/forums/topic.php?id=27204</a></p>
<p>From the author&#8217;s mouth (and note the call for community help):</p>
<blockquote><p>Auvi for Jitter is a collection of 83 objects for Jitter. They are well-suited for live video performance. The were designed to be very simple to use, and are optimized to deliver very good frame rates.</p>
<p>The features of Auvi I personally find most useful are:<br />
&#8211; compositing (same blending modes as Adobe software)<br />
&#8211; internal LFOs, for automatic dynamic control of all parameters<br />
&#8211; wet/dry mix of effected image<br />
&#8211; objects do something interesting right out-of-the-box</p>
<p>Auvi was formerly sold commercially.<br />
It languished for a few years, but now it is back for anyone who is interested.</p>
<p>I have very limited time to offer for support and upgrades for this software; perhaps the community can contribute its help.</p></blockquote>
<p><strong>Mac-only</strong> (hmmm, someone needs to build for Windows), Max 5 required. If you&#8217;re a Max-based visualist, these are must-downloads. Now, I wonder if it&#8217;s possible to do a port to Pd/GEM or other environments. Even if you use another environment, though, there are some ideas worth stealing here in your own work &#8211; check out the documentation.</p>
<p>Thanks to Joshua Goldberg and Anton Marini for pointing us this way.</p>
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		<slash:comments>11</slash:comments>
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		<title>Processing Meets Max, Max for Live</title>
		<link>http://createdigitalmotion.com/2009/12/processing-meets-max-max-for-live/</link>
		<comments>http://createdigitalmotion.com/2009/12/processing-meets-max-max-for-live/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 17:18:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<category><![CDATA[Jitter]]></category>
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		<category><![CDATA[max-5]]></category>
		<category><![CDATA[max-for-live]]></category>
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		<category><![CDATA[visualist]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/2009/12/07/processing-meets-max-max-for-live/</guid>
		<description><![CDATA[One beauty of Processing is that it’s so portable, thanks to its intelligent, lightweight engineering, its open source nature, and the fact that it’s built on Java. The elegant text-based language for describing interactive visuals therefore can become a part of a workflow in other places. That, in turn, has led people to look for &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2009/12/processing-meets-max-max-for-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="border-right-width: 0px;border-top-width: 0px;border-bottom-width: 0px;border-left-width: 0px" border="0" alt="maxprocessing_386" src="http://createdigitalmotion.com/files/2009/12/maxprocessing_386.png" width="386" height="290" /> </p>
<p>One beauty of Processing is that it’s so portable, thanks to its intelligent, lightweight engineering, its open source nature, and the fact that it’s built on Java. The elegant text-based language for describing interactive visuals therefore can become a part of a workflow in other places.</p>
<p>That, in turn, has led people to look for ways of integrating Processing with Ableton’s new Max for Live (or more generally Max). You can certainly get Processing working with Live using MIDI or (via the freely-accessible Live API) OSC. Max for Live simply adds the convenience of Live-style devices and controls, as well as the chance to mesh work in Max with work in Processing. That could be a big help in the context of Live, because the device controls work the way Live controls do, and devices and their presets are saved with your Live sets. There are already two formal efforts.</p>
<p><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="l2p" src="http://createdigitalmotion.com/files/2009/12/l2p.jpg" width="164" height="190" /> </p>
<p>Live 2 Processing, above, is a Max for Live plug-in that provides for simple communication between Live and Processing. It’s seems to be most useful if you have Max patches for Max for Live you want talking to Processing. Details:</p>
<p> <span id="more-4930"></span>
<p><a href="http://www.unsound.com/M4L/">http://www.unsound.com/M4L/</a></p>
<p>Meanwhile, <a href="http://compusition.com">Adam Murray</a> is working on a new Max object (pictured, top) that promises greater integration. Adam, who already has a bunch of externals including one for Ruby support, wants to merge the Processing canvas with Max, allowing Processing’s sketches to be rendered directly to Jitter. For Max and Max for Live users, this would mean the ability to put sketches directly into Jitter patches or Live devices. Jesse Kriss had a similar effort with <a href="http://jklabs.net/maxlink/">MaxLink</a>, but Adam’s work is built on Max 5 and appears to go a bit further.</p>
<p>There’s nothing available for the Processing object just yet, but if you’re in the San Francisco area, you can catch a big event by the organization Overlap <a href="http://overlap.org/2009/11/overlap-salon-merry-maxmas/">on December 15</a>. For the rest of us, stay tuned.</p>
<p>And here’s some of Adam’s Processing work, if you’re curious:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/9lJOxgR5IQg&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9lJOxgR5IQg&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" width="580" height="469"></embed></object></p>
<p>The Max approach is not without some disadvantages. Once you start adding Max patches, you lose some of Processing’s portability, and you’re no longer working in a free tool, meaning you’re reliant on Cycling ‘74’s updates and support. Also, if you want to work in Max for Live, you need both a copy of Live 8.1 or later (LE, Starter, Lite, etc. don’t work), plus a copy of Max for Live, which can cost as much as US$300 if you don’t already own Max. On the other hand, for Max patchers and Live users, this could be a godsend, and it demonstrates some of the flexibility of Processing. If you give this stuff a try, do let us know about it.</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>Hands-on: Creating a 3D Model in Google SketchUp</title>
		<link>http://createdigitalmotion.com/2008/12/hands-on-creating-a-3d-model-in-google-sketchup/</link>
		<comments>http://createdigitalmotion.com/2008/12/hands-on-creating-a-3d-model-in-google-sketchup/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 21:01:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[vj-software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/2008/12/12/hands-on-creating-a-3d-model-in-google-sketchup/</guid>
		<description><![CDATA[From top: a simple, accessible creation by Eoin – now just imagine this pulsing around and some effects and you’ve got a VJ project, too. And a video shows Google really is hoping to bring 3D to the masses. Visualists entering the world of 3D face a major hurdle: making 3D models. Google SketchUp is &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2008/12/hands-on-creating-a-3d-model-in-google-sketchup/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/images/stories/2006/sept2006/controller1.jpg" /> </p>
<div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:084a5be5-50fa-48a5-a7cc-04062c7230cc" style="padding-right: 0px;padding-left: 0px;float: none;padding-bottom: 0px;margin: 0px;padding-top: 0px">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/nwxfOW2TP9E&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1&amp;hl=en"></param><embed src="http://www.youtube.com/v/nwxfOW2TP9E&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1&amp;hl=en" type="application/x-shockwave-flash" width="425" height="355"></embed></object></div>
</div>
<div class="imgcaption">From top: a simple, accessible creation by Eoin – now just imagine this pulsing around and some effects and you’ve got a VJ project, too. And a video shows Google really <em>is</em> hoping to bring 3D to the masses.</div>
<p>Visualists entering the world of 3D face a major hurdle: making 3D models. Google SketchUp is one of our heroes. Its interface is stunningly intuitive, making navigation of 3D geometry surprisingly simple by streamlining the tasks used to create models to produce understandable concepts. And the basic version is free. I’ve used SketchUp to create geometry for use in Processing and elsewhere, and I hope we’ll cover more 3D technique in the near future.</p>
<p>SketchUp is not only a great tool, but has quite a bit of news coming out of Google-land. Version 7 adds easier line crossing (huge deal to anyone who’s already used it), interactive objects, component option editing, easy scaling, new collaborative tools, lovely layout features and image export workflows, and lots more:</p>
<p><a href="http://sketchup.google.com/product/newin7.html" target="_blank">What&#8217;s new in SketchUp 7</a></p>
<p>From my inbox this week, Google is using their SketchUp and Google Earth tech to help teachers show off <a href="http://www.google.com/educators/romecontest.html" target="_blank">ancient Rome</a>. (As a history geek and sometimes-teacher, can’t help but share this – educational grants, visualists?)</p>
<p>SketchUp isn’t your only option, but with its unique versatility, it’s worth a look – and it’s ideal for beginners.To kick things off, I turn things over to CD(Music) writer Eoin Rossney. The basic models he’s done of controllers should appeal to anyone designing DIY controllers for your live visual sets. And even if that’s not your interest, they make a great starting point for getting through some of the basic SketchUp concepts. (For more, be sure to check out Google’s own wonderful tutorials.)</p>
<p>Let us know what you think, and you’ve done work in SketchUp yourself. (At the other end of the pool, I see the open source Blender is getting some treatment here at New York’s Harvestworks, so more on that soon, as well – its live 3D engine ought to generate some interest.)</p>
<p><em>Previously, we saw Microsoft’s own rival: the Windows-only but very powerful and now completely free (no “pro” version required&quot;) </em><a href="http://createdigitalmotion.com/2008/07/24/caligari-truespace7-3d-tool-for-windows-now-free/" target="_blank"><em>Caligari TrueSpace 7</em></a><em>.</em></p>
<p>Here’s Eoin:</p>
<p> <span id="more-3058"></span>
<p>I&#8217;m always harping on to anyone who&#8217;ll listen about <a href="http://sketchup.google.com/">SketchUp</a>, the free Windows/OSX 3D drawing tool from Google.&#160; I&#8217;ve submitted models both on <a href="http://createdigitalmusic.com/2006/09/11/diy-music-controller-designs-drawn-in-free-sketchup-3d-tool-sharing-diy-music-models/">CDM</a> and <a href="http://kore.noisepages.com/2008/09/11/kore-hardware-how-does-it-fit-into-your-rig/">Kore @ CDM</a> for anyone who might be interested.&#160; I&#8217;m enthusiastic about it because I believe this is a great tool for bringing 3D design (actually, you can even remove the &#8217;3D&#8217;) to new audiences &#8211; with very training required it&#8217;s possible to get a sense of what it feels like to create virtual environments and models, and even basic 3D &#8216;narratives&#8217;. </p>
<p>I&#8217;d like to do a really quick run-through of how I used SketchUp to model my Kore 1 hardware.&#160; The approach here is to make a rough outline of the profile of the item to be modeled, and then extrude that into 3D &#8211; the idea being that it&#8217;s much easier to make a change to the framework <i>before</i> you go into 3D rather than after.&#160; I assume that SketchUp is installed on your system and you&#8217;re modeling a real-world item of some description. </p>
<p>I should note that SketchUp has an alternative way of doing this, which is to simply draw a 3D rectangle and map a photo onto that (called Photo Matching).&#160; This can be really effective, but the technique requires a bit of practice (check out the tutorials on YouTube) and patience.&#160; I tried this out with the Kore controller and found that its off-axis angles weren&#8217;t really suited to this method &#8211; also since Kore is a fairly integral part of my setup, I wanted it to look as natural as possible in my 3D studio mockup, hence going the fully-modeled route.    <br /><i>     <br /></i>First a couple of quick keyboard shortcuts:</p>
<p><b>Shift+Z | Zoom Extents</b> &#8211; makes the contents of your sketch fit the window (very handy if you get lost)     <br /><b>O | Orbit Tool</b> &#8211; you&#8217;ll get to know this pretty quickly, but there are a couple of extra things you can do.&#160; With any tool selected, you can Orbit by clicking and holding the middle mouse button &#8211; releasing brings you back to the original tool.&#160; This also works on the Mac by pressing Ctrl+Cmd and left-clicking.     <br />Another major hint with the Orbit tool is that holding <b>Shift</b> puts you temporarily in <b>Pan mode</b>.&#160; This, in combination with scrolling your mouse wheel to zoom in/out, makes Orbit almost all you need for navigation.</p>
<p>Attack of the Clones: </p>
<p>1. Get the dimensions of the outer bounds of the item, i.e. find the highest and deepest points on your item and with the <b>Rectangle (R)</b> tool, make a rectangle that describes the space between the two:</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su1.jpg" /> </p>
<p>2. Start &#8216;cutting out&#8217; the profile of the item to be copied with the <b>Line (L)</b> tool, taking exact measurements from your real-life item with a tape/ruler etc.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su2.jpg" /> </p>
<p>3.&#160; You&#8217;re encouraged here to make heavy use of the <b>Tape Measure (T)</b>, <b>Dimension (no default shortcut)</b> and <b>Line (L)</b> tools &#8211; try as much as possible to put guide measurement lines into your sketch for own aid.&#160;&#160; You&#8217;ll find that as well as serving as a constant reminder of distances, they&#8217;ll actually give you an increase sense of perspective and dimension as you work. </p>
<p>When you&#8217;re done tracing the outline, you can user the <b>Eraser (E)</b> tool to discard the &#8216;waste&#8217; parts of the outline.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su3.jpg" /> </p>
<p>4.&#160; Once you&#8217;ve made the outline as accurate as you can, it&#8217;s time to extrude that in 3D.&#160; Press <b>(P)</b> for the <b>Push-Pull</b> tool, and click-drag.&#160; While dragging with your mouse, simply enter the length in numbers with your other hand to get an exact fix on how far to extrude.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su4.jpg" />&#160;</p>
<p>5.&#160; The <b>Offset (F)</b> tool can be really handy for things like outlines and indented parts.&#160; Simply click the edge you&#8217;d like to create the outline on and drag the cursor towards the centre.&#160; Again, type in your dimensions (2mm here) and hit Return to complete your offset.&#160; (<i>Hint: You may find you&#8217;ll first have to &#8216;trace&#8217; around some of the lines of the offset with the <b>Line (L)</b> tool in order to complete some connections, especially in fid<br />
dly corners like the top right corner above)</i>:</p>
<p>&#160;<img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su5.jpg" /> </p>
<p>6.&#160; Again, use the <b>Push-Pull (P)</b> tool to extrude the centre part of your offset inwards a little.&#160; </p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su6.jpg" />     <br />&#160; <br />7.&#160; From there you can start adding knobs, buttons and the rest of the little details.&#160; For knobs you can just draw a simple circle and Push-Pull up a centimeter or so.&#160; </p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/kore_su7.jpg" /></p>
<p>&#160;</p>
<p>8.&#160; To make the tapered knobs like the ones on the Kore model, create the simple cone-shaped knob using a circle/push-pull.&#160; Then create an offset of one or two millimetres and select the outer rim.&#160; Using the Move tool, drag this down to the bottom of the knob and snap into place &#8211; much better!</p>
<p> <object width="579" height="363"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2256015&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2256015&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" width="579" height="363"></embed></object>  <br /><a href="http://vimeo.com/2256015">Making a tapered control in Sketchup</a> from <a href="http://vimeo.com/user466203">Eoin Rossney</a> on <a href="http://vimeo.com">Vimeo</a>.
<p>n.b. creating the hybrid transparent/plastic knobs was simply a matter of creating one segment first (and applying a slightly wider offset), then creating another on top of that and going back and coloring the first.</i> </p>
<p>9. Once you&#8217;ve got everything how you like, you can fill in textures using <b>Tools\Paint Bucket</b>, and import images using <b>File\Import</b> (the Kore logo was simply a matter of taking NI&#8217;s logo from their press kit and introducing a little alpha with <a href="http://www.gimp.org/">GIMP</a>).&#160; You can also visit the <a href="http://sketchup.google.com/3dwarehouse/">3D Warehouse</a> for components if you&#8217;re not too keen on reproducing an exact replica of a MIDI jack from scratch, for example.&#160; </p>
<p>Hopefully this exercise in modeling has got you acquainted enough with the SketchUp tools to get you comfortable in the application.&#160; Where things get really fun is when you start getting creative and coming up with completely original designs &#8211; how about your own take on a MIDI/VJ controller, or your ultimate studio/instrument/aircraft carrier?</p>
<p><em>Eoin Rossney:</em></p>
<blockquote><p>Eoin Rossney is a reformed stenographer, evening/weekend musician &amp; tech freak.</p>
<p>Eoin’s instrument of choice is keyboards, and he has studied classical &amp; jazz piano. When not working his nine-to-five in IT, he plays ‘immersive composition’ games, obsessively tends his Kore database, and DJs. He’s looking forward to learning object-oriented programming through Processing.org, and finding a concrete process for songwriting.</p>
<p>“I got into writing articles through a desire to learn. I find the best way for me to learn a particular technique is to document it in my own words &#8211; so far it’s been a very rewarding process.”</p>
</blockquote>
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