We are Hacks: Live Visual Lineup for the HOPE Hacker Conference, NYC Friday
Joshue Ott/superDraw +Ezekiel Honig live at monkeytown from superdraw on Vimeo.
I’m very excited about the music lineup we have planned for this Friday in New York at the CDM-curated evening of live audio and visuals – but the visual lineup should be a big draw, too. If you’re in New York, come say hi (and if not, hope to have more details on these projects for the rest of the planet soon):
- Joshue Ott creates live visuals with his homemade superDraw generative illustration tool
- Paris (Voltage Controlled) and Don Miller (No Carrier) create glitchy, lo-fi visuals from custom-created 8-bit visual software on Nintendo and Commodore systems
- vade and Mary Ann Benedetto will visualize and reinterpret geeky things (possibly the Linux kernel, data packets, or both) using custom code and Quartz Composer stuff — we should even see a free release of some of those tools in time for the gig, so stay tuned to CDM
- Bill Jones creates live cinematic worlds inspired by sci-fi noir
Where: The Hotel Pennsylvania, New York City (map); head to the main door, on your left is the entrance to Penn Pavilion and you should see a table there.
When: Friday, July 18 2008 – performances run 11pm – 2am
Cost: US$10 at the door. First come, first served. (free if you have a conference badge)
We Are Hacks: Music and Visual Performance at HOPE, NYC – Preview
Facebook event page (RSVP if you’re coming! Also on Going.com)
Above: one of my favorite videos from superDraw (Processing-based) by Joshue Ott above, though it’s even better to see it in person with the live drawing capabilities. Below: all-custom 8-bit-style software generates visuals, via Paris.
Function Field System - PureData/GEM from Paris/VoltageControlled on Vimeo.

CDMotion contributor vade has posted the first release of his v002 Screen Capture tool, which allows video from the screen (including video, 3D — anything output to OpenGL) to be routed between applications. It all happens on the GPU, which means it’s very, very fast. In vade’s words:
Apple’s iPhone — and the significantly more affordable, doesn’t-have-to-be-a-phone iPod Touch — are essentially pocket-sized, intelligent multi-touch controllers. Hooking them up to visual software as controllers simply requires some app on the phone to transmit data, and some way of dealing with that data on the computer side. We’ve already seen this a bit on Create Digital Motion, and we’ve been covering some of the specifics of parsing data with Pd (Pure Data), the open-source, tri-platform patching software, on Create Digital Music this week.









