First Radiohead “House of Cards” Videos Appearing’; Ben Fry on the Code

Just days into Radiohead’s experiment with providing data and code for a visualized music video, fan responses are already starting to appear. I’m not sure just how much of Thom Yorke’s face people will want, but the first results do look impressive – and indicate the talent and skill around the world, waiting to be discovered. If there’s any question of the merit of putting the code and data out on open source, this should answer that; it seems the video may well be more than just a gimmick.

Here’s a nice deconstruction below, found in a post at GreatDance’s “The Kinetic Interface” blog. (Could be a good blog to watch if, like me, you’re interested in the meeting place of dance and technology.) It’s the work of “j4mie” (Jamie Matthews), who has a couple of experiments going and more at his personal site. I enjoy seeing these things come together.

I’m a huge fan of Processing, but there’s no reason you have to use that tool exclusively – data is data. Peter Eschler writes via CDM comments that he and Michael Zoellner have ported the data to the real-time X3D / instantreality platform, as a system of particles. That means, in short, you can put Thom’s face up on interactive walls and poke him in the cheek and make his face disintegrate. (And to think, some people doubted this would revolutionize the fan/artist relationship.)

They call the results, shooting and melting his face, “Atomizing Thom.” To translate the data, they had to write a quick Python script that could reformat the CSV data in something X3D could work with. Full documentation on Peter’s and Michael’s sites:

radiohead’s ‘house of cards’ data in real-time 3d [i.document] And with some further updates: Atomizing Thom’s virtual copy [pyjax.net]

I’ve been meaning to familiarize myself more with this platform, so perhaps this will provide an excuse. Here’s one sketch below:

Back to Processing, though, none other than original Processing co-creator Ben Fry weighs in with some thoughts on the

project and the ins and outs of the code written by music video Director of Technology Aaron Koblin.

Radiohead - House of Cards

Parsing Numbers by the Bushel [writing | Ben Fry]

In the latter post, you’ll find Ben delving deep into the particulars of how code is parsed in Processing – very useful if you’re working on your own data visualization code.  Here’s my short translation: you can cast an entire String[] array, not just an individual String. That’s something that comes up quite often, so I may have some additional examples of this soon if that doesn’t make sense, ye Processing coders.

I’ll be talking to Aaron later this week; stay tuned.

And if you work up a sketch with the House of Cards data — rough or polished — we’d love to have the scoop here on CDM, so let us know.

Updated:

exiledsurfer points to Processing and OpenFrameworks templates for interpreting the Radiohead video code. The OFW code is only partially finished; to me, Processing should be easier to work with, but of course if you’re already working with OFW you may want to go with that environment.

Illuminating Lettering as Digital Process, in Elegant, Open-Source Mac NodeBox

Digital font samples

Digital process has often been the enemy of craft. Italy, once the land of highly skilled typographers, calligraphers, and music engravers, has given way to static, boxed-up, boring fonts like the rest of the world. It’s only fitting, then, that some lovers of type and digital media would fight back.

Andren writes in to share his Master Degree Thesis in visual communication design at Politecnico di Milano, an open source investigation of type and process called “A Digital Remake.” The results are simply stunning: drawing upon the 1906 work of Edward Johnston on type, he reconstructs in digital form the process of constructing illuminated type. The translation from traditional media to digital manages to be loving without being slavish: this is truly a digital analog to the original process. Generating random particles and connecting them with beautiful curves, the new type evolves organically, unmistakably digital but rooted in the past.

A Digital Remake Project Page, with open-source code, poster guides to the project in PDFs in English and Italian, and Italian research
EXP Research Team blog

Font elements, translating analog to digital

I can’t look at these without getting ideas for animated text. It’s surprising to me, in fact, that text hasn’t inspired more visualist exploration and live VJ sets. Previous font coverage here on CDM:

Free, Open Source, Remixable Fonts, and Embedding Fonts in Flash 9 / AS3

Digital typography

The project was coded in Python using NodeBox, a Mac OS X 2D design tool. The syntax and design concepts are actually not unlike Processing, and I could imagine Processing coders being inspired by the results to think of some analog in that tool, with the added option of 3D. Here’s a brief, oversimplified but hopefully vaguely accurate comparison of the two (I’ve only used Processing, not NodeBox):

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