SmoothCam in FCS2: Editblog Tests, Comparison

Snake comparison

Editblog does more tests of SmoothCam, plus comparison tests.

Editblog has responded to Anton’s SmoothCam tests with some tests of their own:

SmoothCam is smooth, but slow [Scottsimmons.tv]

Scott’s tests run even slower than Anton’s, regardless of codec. I asked Anton about this, and his take was that the technology was really intended for short takes, not long chunks of footage, and that you’ll want to make big use of subclips. (Hope I’m getting that right, Anton, but I’ll say I certainly agree with that statement.)

Nonetheless, Scott did an even more interesting comparison with other systems. I think it’s always worth having at least a couple of tools in your arsenal for different tasks, so this is all the more helpful:

SmoothCam vs. Some Others

We’re going to keep on testing. It’s also worth noting that SmoothCam isn’t the only technology that seems to benefit from Apple’s Shake team and their intellectual resources in video analysis. There are other match move capabilities built into Final Cut Pro. There are also some really compelling match move-related techniques in Motion, and, in contrast to these render-based algorithms, those operate in real-time. (I haven’t yet been able to find out whether those are also related to the underlying processing algorithms from Shake; if anyone knows, speak up.)

Real-time analysis I think will ultimately be the future, not only for correction tasks but all sorts of creative purposes and motion control.

Got more thoughts, blog entries? Send them our way!

Final Cut Studio 2 SmoothCam Tested: Fix Those Shaky Shots

By vade

SmoothCam footage frames

View video directly on blip.tv

Final Cut Studio 2 HD SmoothCam Tests [blip.tv]

Shoot jittery footage with your HDV/DV cam? While on a taxi ride? On a bumpy street, zoomed in, while being run off the road by the Hungarian mafia?* I know I do. While shooting freehand is great for that “Reality TV” look, sometimes you want to look like a pro while keeping your budget - and this is where Final Cut Studio 2’s new SmoothCam feature comes in.
(*It’s a long story, but yes, this happened. No, this is not that particular footage.)

SmoothCam is a technology borrowed from Apple’s high-end, node-based compositing system Shake that was ported to Final Cut Pro 6.0 as an easy-to-use effect filter. The basic idea is that SmoothCam tracks the motion vectors of the pixels in your footage and tries to make them as stable as possible, resulting in a smooth and bump-free shot. Sounds awesome, and as usual with Apple, it’s hyped to no end. But how good is it in the real world?

read more

Spacetime Fusion

By vade

For more information on Spacetime Fusion, check out the project’s website at University of Washington’s CS Departments page here. I’d say something witty, but I’m too stunned.