Open Emu: Free Game Emulation on Mac, Quartz Composer - Even VJ with Games

emuplugins

Favorite games from the 8-bit era and beyond, now with slick, Mac-friendly functionality wrapped around them. Here’s how it might look actually playing those games.

Fans of vintage games with Macs, take note. Open Emu makes emulation of classic game systems a “first-class citizen” on the Mac. But if it were just a game emulator, well, it wouldn’t be news. What makes it news is that at its core, Open Emu is an open source platform and modular architecture into which your favorite game systems can be added as plug-ins. And thanks to that architecture, you can treat your favorite game systems as though they’re modules in a grand, 8-bit modular visual synth, crunching their textures into geometry, adding real-time effects, and controlling the whole thing with multiple controllers, audio, and MIDI.

In other words, Open Emu is like having a giant visual performance synth made from the tasty innards of classic games.

The platform has been in feverish development for some time, but today a major new release takes it further. Beta 2 of 1.0 extends the modularity of the platform, adds a finished Quartz Composer interface (allowing integration with other apps, live visuals, and graphical, modular patching using Apple’s development tool), and adds more emulation cores.

Supported game systems for emulation: Sega Master System, Game Gear, SG-1000, Game Boy, Game Boy Color, Game Boy Advance, NES/Famicom, SNES/Super Famicom, Sega Genesis, Sega CD, and Sega 32x. (In the immortal words of Strongbad, ain’t got no Turbografx? Sounds like you just need one more plug-in.)

Game emulation is nothing new, but the programming team has build a friendly Mac front-end for a host of mature, popular emulation engines. They also fully support Mac technologies, even third-party niceties like Sparkle for automatic updates.

But, this being Create Digital Motion, we’re interested in the live visualist-friendly features:

  • High-quality OpenGL scaling, multithreaded playback, and other optimizations
  • Audio or MIDI actually plays the game (and can also be used to make the game line up with music)
  • Play multiple ROMs at the same time
  • Real-time 3D effects, image processing - and route game controllers to those effects

emucube

Where that modularity gets really interesting is in the Quartz Composer form of Open Emu. Here, you can apply textures to a cube, modify them with effects, cheat and rewind your way around the game, glitch out the cartridge — eventually make a live visual performance out of game textures with live gameplay and control input.

In other words, you can jack in your favorite MIDI controller and go nuts with your favorite games, turning them into a live performance medium - then mashing up the resulting textures with real-time, 3D/2D effects. The Nestopia engine supports ROM glitching, cheat codes, and game rewinding — essential so that in-game death doesn’t also kill your set, and so you can play with the aesthetic of glitchy cartridges without blowing on a classic game cart.

read more

Projecting, Reflecting: 10 Minutes of VJ-Visualist Documentary

CTRL ALT SHIFT - from V.I. Artists on Vimeo.

Michael Faulkner of D-FUSE says the most interesting thing in this video: it’s when technology becomes redundant that it’s accepted as art. Photography gets invented, and suddenly painting - a business and a craft for centuries - is “high art.” (Don’t ask, incidentally, about what late 19th Century art critics and salon organizers thought was great painting. It was utterly dreadful.)

Ctrl Alt Shift is a 10-minute documentary, pointed out by Resolume developer Bart on their forums, featuring live visualists and audiovisualists. It has a number of things going for it: a terrific artist lineup, asking the tough, obvious questions about why fundamentally we do this stuff, and an editing style that makes projection, live-style edits, and eye candy animation part of the documentary object. It’s a tasty treat to watch if you know the artists, and even if the chatter in this video is the sort of thing you discuss over beers and V4s with your mates, it could be an ideal video to pass along to your friends who don’t yet entirely get what this whole thing is about.

Featured artists:
The Light Surgeons, D-Fuse, Hexstatic, Vj Anyone, Addictive TV, Vector Meldrew, and Fatamorgana

It’s a production by Dean G Moore and Simon Lane.

I know of at least one other documentary project on live visuals evolving. Of course, maybe what we need - given the imperfect and evolving nature of the medium - is more along the lines of a 24-hour visual network. I nominate … all of us.

Multitouch VJ App Uses Microsoft Surface, Reactable-Style Nodal Interface

Microsoft Research have added live, collaborative visuals to their bag of tricks for the Microsoft Surface multitouch table. Of course, in the process, they’re really demonstrating not only what you might to with Surface but with multitouch interfaces in general. In fact, it’s particularly odd that Microsoft hasn’t apparently made the connection with more generally-available multitouch hardware coming out, particularly with multitouch APIs built directly into Windows 7. HP is already shipping a mainstream laptop with a convertible, tablet-like form factor. And I don’t need to point out that this could lead to cross-platform, open source applications, not just those that run at Microsoft tech demos or on a unit installed in Vegas.

Via Ars Electronica:

VPlay: live video mixing meets Microsoft Surface (Subhead: “It’s like VJing on a Microsoft Surface!” Uh… actually, more than just like that, I’d say it is that.)

Thanks to Pedro Marques (VJ Danger) for the tip!

The ideas here, if in basic prototype form, are already interesting. The design is heavily influenced by (if not a direct copy of) the Reactable, down to the connectors between nodes.

http://mtg.upf.es/reactable/

Visuals arguably work even better, though, because they can be shown directly in a way sound cannot.

In this prototype, you can’t do much that you can’t already do with conventional visual software. But already, there are two significant, fundamental advantages. One is, having a nodal visual interface gives you really open-ended possibilities for setting up a set. Conventional software also relies on you to configure the modules you need in advance of performing. With this interface, you do it all live as you go – just as you can do with sound on the Reactable. Secondly, as the video points out, you can collaborate more easily, without fighting over knobs on your MIDI controller.

I couldn’t help but laugh at this particular frame from the video (which also, amusingly, heavily features Resolume v2):

lonelyvj

Yeah? Speak for yourself. Us VJs are fighting the boys and girls off. We’re like fresh meat in a shark tank.

This solution is much better. Now people can get beer all over the inside of my multitouch controller. Give me the solitary existence any day.

read more

Live Glitching with MIA at Coachella: Glotchy-Glithcy Videos, Pictures, Live Gig Report

MIA-live glitch test from andrew benson on Vimeo.

Our friend Andrew Benson got the attention of MIA here on Create Digital Motion with his real-time glitch creations in Max/MSP/Jitter. Andrew shares some stories from the road with a detailed gig report from Coachella, which reveals a bit of what goes on backstage at these shows. I also really enjoy this clips, because lots of techniques that were once typically pre-rendered or assembled as static motion graphics clips are increasingly applicable in real-time. That makes for an extended palette for visualists – and very good times ahead.

mia3

Here’s Andrew – a rough and uncut diary, but with lots of juicy details as a result. The big revelation: we need to get out there and evangelize doing things live, with artists major and obscure alike.

read more

NAB Broadcasting Industry Shindig Roundup: Powerful HD Visualist Tools, HDMI Reigns

By vade

NAB, the “broadcasting” industry show, remains the event of the year for visual gear lust fantasies. We kicked off this week with new gear from Edirol, but that was just the beginning. Contributor Anton Marini (”vade”) weeds through the rest of the announcements for us, and finds some very tasty-looking equipment if you’re interested in getting HD video into your computer in real-time, or recording HD-resolution computer performances. The combination of this hardware with our faster-than-ever computers means that HD VJing and visualism is now more accessible than ever. -Ed.

NAB ‘09 is winding down, and there have been a slew of announcements of new products and upgrades that run the gamut of super high-end real-time 4K playback systems to.. well, not so high-end. I’ve tried to pick through the details and find the announcements that may help change the game for visualists in 2009/2010, for both high-end professional VJs and hobbyists alike.

The key word this year is HDMI.

AJA Ki-Pro

operator_side_lg1

The Aja Ki-Pro is a field recorder. That’s a fancy way of saying it’s a stand-alone device that records audio and video to a hard drive. While Ki Pro is aimed more at higher-end production and post-production markets, it does allow visualists with the budget to do one thing we’ve all been wanting: Record your performances in HD, without compromise.

read more