Refresh: Asides

Plug N Play Brisbane: New Visualist Meetup in Australia -

Arise Brisbane visualists! For too long have our Melbourne, Sydney and Perthian sistren and brethren been meeting up, drinking beers and collaborating while we Briswegians remain locked away, alone, learning new stuff from textbooks and crying ourselves to sleep…

Sorry, bit of a depressing start there. Let me rephrase: After a year touring with a band I am about to be back in Brisbane on a more reliable basis, and - having discussed the idea with several local VJs - I think it’s high time that we have a local chapter of the inimitable Plug N Play.

There are several logistical questions to answer, but the most important one is: Who wants to come? Put your virtual hand up in the comments, and we’ll go from there.

If you’re feeling frisky, other things to discuss may include: Venue (somewhere with good coffee, plenty of space, wireless internet and a tolerant attitude towards geeks would be ideal,) dates, times, regularity, format (workshop/informal get-together/performance/show-n-tell)…

If anyone who’s currently coordinating similar events have advice to give, we’d love to hear it.

Update: I’ve made a Facebook Group to enable communications until we have a chance to setup a Plug N Play Brisbane website).

Update to the Update: We have a Venue, Date and Time. Tuesday 6th May, 4-9PM, at the Visible Ink space, 54 Berwick St, Fortitude Valley. There’s a Facbook event, and I’m aiming to have a PnPBris website sorted before the big day.

Refresh: Asides

vvvv Festival on Now: Node 08 in Frankfurt -

Continuing our current vvvv love-in. Aforementioned generative AV project “Va” will be performaing at the Node08 festival in Frankfurt, which started on the 5th and continues until the 12th. Lots of exciting workshops and lectures happening, and concluding with “vvvvinisage”, featuring visualists from around the world.

Peter on the Road: Boston, April 4-6 for Massaging Media Design Education Conference

I’ll be doing a two hour workshop in Boston on Processing for a conference on graphic design in education. My goal: get a group of educators and students unfamiliar with the tool up to speed as quickly as possible. I’m assembling a “90-minute” Processing code kit for the purpose, indebted to some of the existing examples but adapted to teaching; I’ll be open sourcing that on CDM Labs and certainly welcome input. (Stay tuned — and any of you other Processing folk out there had to do something like this? Ben Fry has a folder of code he uses, I know; Dan Shiffman has gobs of great stuff but it assumes a timeframe more like a semester.)

I’m really excited about the conference itself. There’s unfortunately far too little real focus on how media impacts teaching, and that’s exactly what this event addresses:

Massaging Media 2: Graphic Design Education in the Age of Dynamic Media conference will gather a diverse group of presenters and attendees from around the world for a provocative conversation on how graphic design education is being affected by dynamic media.

Through keynote presentations, panel discussions, multiple-track speaker sessions, a working lunch, and a breakfast roundtable, we will focus our discussion on five key subject areas: pedagogy; practice; theory; future history; and making it work.

In the lineup: designers of the future, kinetic typography, algorithmic design and open code, motion literacy (which unfortunately I think does NOT mean how many people are subscribed to our RSS, but hey), fluid, dynamic design, and naturally lots on pedagogy.

And I absolutely have to catch up Kyle Buza, who gave us the mmonoplayer Max 8-bit externals.

If you’re a student, you can attend the conference for as little as US$75; for everyone else you can register online for US$225 even without a membership in the AIGA, the sponsoring organization. And if you come, do say hi!

massagingmedia2

Breakout Hacked into Art in Processing

Game Mod was a workshop by Steph Thirion in Barcelona last month. The idea: take code for a simple game of Breakout, rendered in Processing, and mess it up so it looks like art. The surprise: participants weren’t programmers, and they got results in minutes rather than long hours.

Game Mod [Project page, descriptions, code, video]

The task of each participant was to create a mod of the game: dig into the code, change its looks and behaviours, search for unexpected results.


Graphic design students, with almost no previous experience in coding, were pushed head first into object oriented programming. They discovered that in the complex system of a game program, change can lead to unexpected and beautiful results, and their lack of knowledge of the tool was more a creativity boost than it was a limitation.

Of course, the advantage here: there was source code to start with. And as I have to keep telling my students, starting with code examples is a good idea. (That’s why experienced coders do it.) This Breakout is a little different, in that balls bounce off all the walls in sort of an “everybody wins” version of the game — perfect for visualists.

Okay, non-coders — and coders — are you up to the challenge? You can download the code from the project page above and try it yourself. I like the idea of giving a time limit and not thinking about it too much. Maybe some instant sketching in Processing every day isn’t a bad idea.